Team Fortress 2's Free2bekicked mod is a mistake

Rm_headshot
Thursday, July 14, 2011

When Team Fortress 2 went the free-to-play route a few weeks ago, two things happened. First, it shot up to the top of Steam's most-played online-games list, which is only fitting and right. Three years after its debut, TF2 remains unsurpassed in the class-based shooting arena.

Second, a few TF2 vets started figuring out ways to lock out all those new players.

Team Fortress 2 Meet the Team
Never ask them to say "cheese."

The Free2bekicked mod, created by journeyman modder Asher Baker (at the request of others), has become the flavor of the month for those wanting to keep their private servers clear of all those dirty noobs. If you've ever made any TF2-related purchase, you're fine. Otherwise, the server blocks you from joining the game, and you take your mayhem elsewhere.

This doesn't actually prevent anyone from playing Team Fortress -- it's fairly easy to pick up a match on a dozen or so other, unmodified servers -- but it does create an effective barrier between those claiming a greater dedication to Team Fortress and those who just picked it up for fun. And that's a big, big mistake.

 

Don't get me wrong...the moderators who bought those servers have every right to regulate them and give preferential treatment to the friends they've gamed with for years. A blanket ban, however, only serves to isolate something designed to be inclusive.

I'll give you a quick analogy. Back in the days when most people thought America Online was the Internet, I co-hosted one of its most popular chatrooms, Hecklers Online. We never ran out of fresh meat even with AOL charging three bucks an hour. When they switched to a $20-a-month fee, we suddenly got slammed by a ton of morons looking for a stupid amount of trouble. We called it "the flat-rate plague." Hecklers went from rough to impossible and stayed that way for months.

Then it got better. We bounced the fools and hung on to the people who fit in. I wouldn't say we reclaimed the glory days, but we found a new equilibrium. People either invested or left.

Team Fortress 2 Heavy Elvis
Little less conversation, little more action, please.

That's the brilliant thing about the whole freemium business model. It draws gamers in with the zero-dollar price tag, and once they've determined the game has value, they'll often cheerfully pay to play what they're already playing for free. Demos work in similar ways. People invest emotionally (which helps lower the barrier enough that they might invest financially) or move on. Those who do stick around commit, and I'd argue that commitment far outweighs whether they've shelled out any cash for the game...particularly in the case of something like Team Fortress 2.

As a class-based shooter, Team Fortress 2 makes each player take on a defined role. Figuring out your role and how to capitalize on its strengths takes a bit of practice, a bit of trial-and-error. But once you dial into how the Medic can turn the tide of battle, or how the Engineer can single-handedly take and hold entire areas, that's when magic happens. And it happens whether or not you paid a single dime.

Team Fortress 2 Engineer
I laugh at your pain!

Free2bekicked sets a low bar -- whether or not you've ever spent money -- but a too-simplistic one. If you're playing a game, dollars don't count. Passion does. I still fire up Team Fortress 2 on almost a weekly basis, but I bought the Xbox 360 version (via The Orange Box) and never felt compelled to double-dip. I only switched over to PC, which offers more modes and maps, when I could get it gratis. Any server that looks at my wallet first will kick me, because I still haven't paid twice for this one game.

I'm fine with that. Doesn't hurt me. But if you're hiding behind walls in your little enclave, that effectively cuts you off from the very things that likely that drew you to hosting a server in the first place. New players with a fresh passion for TF2 just showed up in droves. They're part of the community now, like it or not. Sure, that wave comes with an assortment of cheaters and dolts, but I suspect plenty of those exist on both sides of the pay wall, and the majority will drop out shortly. Team Fortress 2 will find its new equilibrium.

And you'll miss it. But it won't miss you.

 
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Comments (6)
Photo__1_
July 14, 2011

it isn't much different from other games that kick 'noobs'.

When the noob audience gets better over a year or so I do think this would be used less often.

Default_picture
July 14, 2011

I'm one of those people that purchased The Orange Box on the 360 specifically for TF2. I have also picked up TF2 on the PC since it went f2p but does that mean I haven't paid for it as I have it on another platform? I still paid the $60 it cost originally (first day purchase). I'm not bothered by the people who want to block you from their servers. They are free to do so and there are plenty more servers for us 'F2Pers' to play on. I've pretty much played it non stop for the past 3 weeks and it still stands up against almost all of it competitors.

Photo__1_
July 14, 2011

Another thing this is useful is that there are trading servers and free players can't trade, so having them in your server serves no purpose.

Rm_headshot
July 14, 2011

True! But you'll notice I wasn't talking about the trading servers....which, to be perfectly honest, I've never cared much about.

Thinking about it more, it occurs that TF2 tracks a whole range of stats, including points earned and time spent playing, per class. If you really want a bar to entry that reflects the player as an individual, those would be far better gauges than whether somebody's spent five bucks for a hat.

Default_picture
July 14, 2011

I'm a little disappointed about the free2bekicked mod. Although vets generally kill the n00bs pretty easily in the first place, it seems counter-intuitive to force people to buy stuff just so they can get admitted onto more of the servers. The free model was supposed to add more players into the community, but free2bekicked locks them out of learning some of the more in-depth strategies of vets.

Don't get me wrong, the game still has a good rep among ithe people who first bought it. However, the interface and the community isn't as inviting for the newcomers anymore. I hope that Steam removes this mod sometime, but I have a feeling that it isn't going away anytime soon.

Twit
July 14, 2011

It's not like I don't see where the modder is coming from. You just wanna play, so you join a server. Then a few minutes later, you realize you're losing hard because you have a Medic who insists on running into the frontlines with his needlegun and a Scout with the personality of a suicidal hamster.

But I definitely don't approve of the mod. One side of me may be grateful but on a more philisophical application, it's not fair.

Of course, the game IS F2P afterall, so it won't cost the freebies anything to simply find a different server that has a more accepting nature. Plus buying the cheapest item available from the in-game store labels their account as premium and allows  them to bypass the mod.

I guess in the end I'm ok with the mod. Servers cost money to run so the admin are free to do what they want with their servers. The mod take into acccount the worst kind of newbie though and it's a shame it believes every F2P'er is like that.

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