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The Better Mirror's Edge
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Tuesday, May 26, 2009

Mirror's Edge sounded so promising when I first read about it. The footage was impressive, so clean and daring. It was impossible for me, at the time, to consider what a mess it would end up. I enjoy Mirror's Edge and still play it occasionally, but I am not going to say that it is absolutely without fault. It has several, the most glaring issue being the combat system.

 Faith is an underpowered character. Exceptionally underpowered for a game in the first person, and like a paper doll to the crack shot operatives she encounters.  Initially I was ready to forgive the game it's heroine for the focus on skill and acrobatics over combat, but by the time you are running from a horde of men with machine guns you begin to see the fault in the set up.

The issue truly is not with Faith, but with the entire set up of the game. The first person perspective is an interesting idea as it allows you to experience the world through a runner's eyes. What this limits, however, is the field of vision during combat. I never quite got the feel for the more advanced melee styles because I was so trained by Prince of Persia.   Acrobatic combat is something my mind is not capable of dealing with in first person. 

If Mirror's Edge were  in third person perhaps the combat issues could be avoided. The nausea-inducing jumps would still be nausiating, but the player would be able to see why that wall run failed and be able to see the blindspots caused by first person. 

Of course this is the jankiest thing I have ever witnessed. A cheat for the PC version of Mirror's Edge that allows you to play it in third person. Clearly not how the game was designed. 

My better Mirror's Edge will never exist. What the world has now is inFamous.  Though the combat is completely different, Cole being overpowered, the interaction with the cityscape is exactly what I wanted from Mirror's Edge and found myself struggling to find. InFamous encourages exploration with its mission system and sprawling urban setting. I spent two hours today just rummaging for blast shards and seeing what parts of the environment I could break to make new paths out of. InFamous takes the concept of free running and mixes it with the elegance of Prince of Persia and Tomb Raider to provide a seamless mix of exploration and action. 

Seeing through the runner's eyes is a beautiful concept but can ultimately be a handicap when the combat is done primarily hand to hand. 

 
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Comments (8)
John-wayne-rooster-cogburn
May 27, 2009
I only played the demo for Mirrors Edge, but I have heard the same complaints from just about everyone who played the game. Did you ever play Breakdown? That was a great game, it did first-person combat really well. Plus, by the end of the game, you became ridiculously powerful.

I need to get inFamous! I've played the demo for hours now.
I've never played Breakdown. I will definitely look into it. My Fiance played the demo for hours as well. i had already decided to buy the game when he rushed downstairs to exclaim "I will pay for half if we get this the day it comes out."

Definitely worth it.
John-wayne-rooster-cogburn
May 27, 2009
"I will pay for half if we get this the day it comes out."

Ha ha! Nice.
Default_picture
May 27, 2009
I disagree with you, I thought Mirror's Edge was unique and innovative, and it wouldn't have been nearly as memorable if it had just been in a 3rd person perspective. I think the real problem was the developers included combat in the game at all. Running, sliding and jumping across buildings and other spots is great fun, once you have some idiots shooting you while you do that...it's not fun. They should have cut everything related to combat and treated it purely as a parkour simulator. The game didn't really need that kind of conflict, and that conflict was what sunk it...among other things, but that's a story for another day.
Default_picture
May 27, 2009
I take it I'm one of the few people that absolutely loved Mirror's Edge? 8)
I take it I'm one of the few people that absolutely loved Mirror's Edge?


I enjoy the game still. I agree with Alex that it should have had the combat removed entirely. If the combat was so vital though, a third person perspective would have been better.
Lance_darnell
May 28, 2009
I love the concept of your article. Nothing can match what the imagination expects!!!
Default_picture
September 19, 2010


Complaining about the combat inwhich combat is only for emergencies? You are not supposed to fight with the NPCs unless you have no choice. And as soon as you have a choice RUN, faith is a runner not a fighter. She lives by not being where the violence is. The way to beat the NPCs is simply dont stop. There are very few places in the game where you HAVE to fight, and there are very few NPCs in those places. You can tae them out VERY easily. The NPCs go down with a single shotgun blast, you dont. Stop thinking of the game as a fighting game, and just RUN and you will find the game gets alot easier and more interesting.


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