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The casual misogyny of Quantic Dream's Kara

Img950653
Thursday, March 08, 2012

Spoiler alert: this article contains plot information about Quantic Dream's recently unveiled tech demo, Kara.

Kara

Another year, another gaming convention, another reel of disheartening footage. After E3 2011, Kate Cox wrote a thoughtful piece exploring the problems with Crystal DynamicsTomb Raider trailer. This year, I watched Quantic Dream’s tech demo, Kara, and was struck by two things: its technical excellence, and its casual misogyny.

If you’ve watched the trailer, you’re probably still reeling from the emotional impact of seeing a digital actor move, speak and even sing so convincingly. Throw in those swelling strings, that soft piano, and it’s enough to make you think, “what uncanny valley?”

But it’s hard to ignore the abrupt change in tone that occurs when Kara realizes she’s she isn’t supposed to be sentient – particularly the dialogue of the operator. The next thing you know, she’s standing there, covering her android privates, showered by bright lights while he jubilantly proclaims “great, you’re ready for work, honey.” She’s taken aback that she’s viewed as some commodity (despite having just explained to us all about how she can clean our dishes, watch our kids, and have sex with us,) and says as much. “Of course you’re merchandise, baby,” the operator says. You can hear the off-camera gentleman’s wry half-chuckle when he tells her she’s going to make them a LOT of money. The demo has very quickly gone from being a gorgeous visual sequence reminiscent of Chris Cunningham’s famous Bjork video to something resembling a “real amateur auditions” porn clip.

And while Kara’s mondo butt shots and guttural pleas to be left alive don’t really help matters, it’s really the sudden dialogue shift that occurs at 3:10 that shoves the demo off a cliff. I was squirming with discomfort – not because an incredible piece of software tech was affecting me emotionally, but because it had taken such a turn for the bizarre. Kara’s operator becomes so unbelievable, you’d almost think this was some devilishly clever post-modern commentary on the male gaze - if you didn’t know better.

It’s not like the folks at Quantic Dream can’t handle sexual themes with some semblance of tact. Hell, I was pretty blown away at the delicate balance they struck in one of the more affecting sequences in Heavy Rain (if you’ve played the game, you know what I’m talking about.) And while that game still had its fair share of stilted dialogue, at least the writers treated the female characters with respect.

I’m not accusing David Cage or anyone else at Quantic Dream of being a sexist, woman-hating pig. I’m just disappointed they didn’t try harder. Maybe this is why I’m chafing at all the game sites going gaga over Kara. Am I supposed to just turn my brain off because I know how hard the PS3’s graphics processors are chugging? The most disappointing part about Kara isn’t simply its thoughtless misogyny – it’s that this is being universally lauded as a groundbreaking, mature piece of software. And before anybody rushes to Kara’s defense, do me a favor. Watch the video one more time and ask yourself: how does that change of tone - especially all those weird “babys” and “honeys” - accomplish the designers’ goal of emotionally affecting us? Could the dialogue have been written in such a way as to be more emotionally mature AND a little less misogynistic? If you think “cultural sensitivity” is a dirty word, I’m not going to change your mind (and I imagine you’ll let me know why in the comments.) But if you really want to see real emotional maturity in games, you could at least acknowledge Quantic Dream needs to step back and address the uncanny valley that's formed between its revolutionary tech and its careless writing.

 
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Comments (11)
Default_picture
March 09, 2012

The casual misogyny is one of the major themes of the short story within Kara. They make it quite clear that Kara is not only a robotic servant but a sexual slave. So naturally, her designers have a somewhat unenlightened view toward her. Keep in mind that a fictional character's mentality (in this case, Kara's designer) doesn't necessarily reflect the views of the artist that wrote it. Are we to believe that Martin Scorcese agrees with Tommy DeVito’s (Goodfellas) rampant sexism and sociopathic behavior? Does George Lucas adhere to the Dark Side because evil characters exist in Star Wars? Of course not. Creating believable personalities doesn't mean the author considers them his mouthpiece.

I think you're looking a little too hard into this one.

Img950653
March 09, 2012

I don't think there's any strong evidence to show that Kara's lazy misogyny is indicative of the writers' creative intent, but what if there was? They still failed to introduce any meaningful characterization into the story, and it's certainly clear they want you to feel emotional. Your point about Scorcese et al is taken, as it's self-evident. If they wanted to create a well-written misogynist character, they could have. Again, I ask: does the change in tone accomplish the goal of affecting us meaningfully? 

Default_picture
March 09, 2012

I think the idea was that you felt as naked (literally and metaphorically) as Kara, and the demo accomplished this brilliantly.

Pict0079-web
March 09, 2012

It's hard not to question how the story played out in this. I mean, she's technically supposed to act as a heartless sex toy. And she isn't allowed to act or think otherwise. Obviously, there is sexism, but it plays out in a very dramatic fashion near the end. I think Quantic Dreams was trying to try a different twist on the typical tech demo.

Think about it--the demo probably would have turned out more disappointing if it was a fake trailer for a new 3D Final Fantasy 7. Worse still, they could have tried to use that creepy 100 Mario demonstration. Imagine how awful it would look to have 100 Marios ogling over Kara.

...Sorry if I'm not taking this seriously enough. It's a tech demo. It only lasts seven minutes, so I don't expect them to do much else.

Img950653
March 09, 2012

I know it's "only" a tech demo, but it's clear that for David Cage and QD this is meant to be indicative of the emotional potential of their future output. How am I supposed to have confidence in that process if they can't nail a 7 minute trailer?

Img950653
March 09, 2012

Don't get me wrong, there are bigger design issues with games, and in the grand scheme of things this is a really minor offense. I just didn't see anybody commenting on this aspect of Kara - all I heard was "WHOA GRAPHICS AWESOME." And I mean, yeah...but...no. 

Pict0079-web
March 09, 2012

I get what you mean. It doesn't do much else, aside from showing what they could do with emotional expression.

...They should have had 100 Karas fighting against 100 Marios. Lol. I miss the funnier tech demos.

Pict0079-web
March 09, 2012

While we're on the topic, did anyone notice how the narration was breaking the fourth wall? I wonder if the company was more or less trying to make a statement about the purpose of a game developer. Maybe they're trying to tell developers to quit being misogynistic pigs themselves, when they are creating characters?

No matter what, I'm certain that people will keep talking about this video for all sorts of reasons. Heck, I should quit talking about it, based on how it disturbed my normal train of thought. Lol.

Img950653
March 09, 2012

I'm not sure what you're referring to exactly, but I remember watching their tech demo from Heavy Rain, and there definitely seemed to be a little toying with the 4th wall in that as well. I did actually mention on twitter that maybe the operator is David Cage's metaphor for himself (and that that'd be "pretty deep, maaaan.")

Pict0079-web
March 09, 2012

I haven't played Heavy Rain, so I didn't know that he was that interested in busting apart the fourth wall. I was actually thinking that he wanted to make Crystal Dynamics feel guilty about putting Lara Croft through extreme pain. Y'know, maybe he was saying, "This is what you developer guys do to women. You should feel ashamed of yourselves."

Or maybe they were intentionally trying to do some cybernetic rape sequence...? Whatever. The camera perspective just bothers me more than anything. Lol. I'm just glad that I wasn't part of this development process.

Default_picture
March 10, 2012

Good read. I enjoyed the tech demo and it did strike me emotionally. While I don't completely agree that the writing was an exercise in misogony, I did find the "baby"s and "honey"s to be out of place.

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