Separator

The games I play are not made for women

New_hair_029
Tuesday, April 05, 2011
EDITOR'S NOTEfrom James DeRosa

Depictions of women in the media are often troubling for myriad reasons. But perhaps even more worrying is the fact that we often become so accustomed to such portrayals that we don't even notice them anymore.

(This article contains spoilers for Command and Conquer: Red Alert 2.)

The games I play are not made for me. They never have been, and I doubt they ever will be.

I’ll never forget the moment I realized I was not the target demographic for my favorite franchises. It was 2001, I was 12 years old, and I had just beaten the real-time strategy title Red Alert 2. I was excited to see the concluding cut-scene; as a young history buff, I appreciated the cheesy story and hammed-up acting.

I’ve always viewed cinematic conclusions as a reward for completing a game. It isn’t enough to simply tease a sequel or end abruptly, and Red Alert 2’s team took this sentiment to heart. The ending featured the two female leads vying to be the player’s escort to a victory party while wearing semi-revealing cocktail dresses.

It wasn't overly gratuitous, but as I watched, my heart fell. This was around the same time that I started to wonder about Lara Croft. For years I had idolized Ms. Croft, but as I got older, I began to wonder if her popularity had less to do with her smarts as an adventurer and more to do with her other “assets.”

As the years went by, I largely stopped noticing how developers portray women. It's not that I don’t care; I’ve just developed immunity to it. I’ve even awarded a de facto exemption to some genres, like fighters and Japanese role-playing games.

But periodically, something happens that reminds me that I should probably care more. Two years ago, I was playing Soul Caliber 4 in the living room of the apartment I shared with three other women. One of my roommates sat down next to me and watched for awhile. This wasn’t unusual. My roommates viewed my hobby as a lovable quirk. Eventually, I glanced her way and saw a disgusted look on her face. I was fighting against Ivy, she of the notoriously large breasts and buns. I hadn’t considered how the character must look to someone unfamiliar with the design tropes of video games. I actually felt my face start to burn.      

I had another moment like this last week when I caught a glimpse of the newest Mortal Kombat’s character-select screen. Each of the female competitors features more than her fair share of cleavage -- so much so that I actually felt a little uncomfortable.

My first thought was, “This is not a game I will be playing in front of my female friends. Ever.”

I mean, I get it. Designers don't create these characters to appeal to me. I represent a very small percentage of the fighting-game community. But why can't I have just one? All I want is a single female character who doesn’t enter the ring with her breasts two-thirds exposed? Most other titles in the genre at least give me that.

But even worse than my disappointment is the fact that I’m part of the problem. I’m going to buy Mortal Kombat the day it comes out, and eventually, I’ll stop noticing the character designs. My dollars will implicitly indicate approval, not frustration.

Still, no matter how much I enable them, I hope that developers will try to remember one thing: The games I play are not made for me. But that doesn’t mean I don’t exist.


This article was originally posted on DigitalHippos.com.

 
Problem? Report this post
RACHEL JAGIELSKI'S SPONSOR
Comments (35)
Default_picture
April 03, 2011

I always found it odd that Kitana and Mileena wore more revealing outfits as the MK series progressed. As if a one-piece swimsuit wasn't enough, they started wearing what looked like lingerie.
As a hot-blooded American male, I have no problem with a bit of female skin. But when it's gratuitous to the point of distraction (Lara Croft, Ivy, Rachel from Ninja Gaiden), it takes me out of the game.

Dscn0568_-_copy
April 03, 2011

Yeah I'm not that big of a fan of MK's females either. I know Kitana/Mileena/Jade were limited due to them all being based on the same actress and this MK is suppose to be going back to its roots, but even Sonya Blade is showing more chest in this game. Plus all of them just look like the same girl with different clothes and hairstyles anyway.

Default_picture
April 03, 2011

As I said, a bit of titillation doesn't bother me. MKII was acceptable in my mind, and I have no problem with Heavy Rain's sexuality, or even Miranda from ME2, because it can all be justified in-context. But what sort of commando dresses like Sonya Blade? What sort of warrior dresses like Rachel? Ivy defies the laws of physics. And apart from porn stars, who's as top-heavy as Lara Croft? It's not sexy; it's silly.

New_hair_029
April 03, 2011

@ Jason: It always has bothered me when women in games don't look like their supposed profession. Sonya's "commando" outfit is a perfect example of that.

Robsavillo
April 04, 2011

Great article: You hint at the core problem here. I wouldn't argue that titillation (for a male audience) by itself is inherently problematic, but you rightly point out that this is nearly the only representation of women in games (and inceasingly so in the fighting genre).

Male characters, on the other hand, experience a wide variety of representation, which includes hulking badasses, intelligent tacticians, brooding anti-heroes, righteous do-gooders...the list goes on. Watching women in games, you'd get the impression that they are largely one dimensional and exist solely within the male gaze.

Profile_pic4
April 04, 2011

Great article and good points.  Ivy's... reimagining.. is one of the reasons I never picked up the latest Soul Calibur.  She was great in Soul Calibur on the Dreamcast, and even better on the Xbox version.  When I saw the "enhancements" made to her image, I felt like Namco sold out and opted to skip buying this latest version.

Rob, I think you're completely right.  How progressive we have become as a society, eh?

Default_picture
April 04, 2011

I guess fighting game characters use their tourney winnings solely for boob jobs :P

And revealing outfits.

Robsavillo
April 04, 2011

Yeah, Keith. We're moving forward (I hope), but I don't think female representation in games is nearly as varied as male representation. In the most general terms, new mediums have usually gone through four stages of representation: 1) no representation, 2) negative representation (e.g., as criminals, villians, antagonists solely), 3) positive role-model representation (e.g. representation expanded to police officers, firefighters, lawyers, presidents, etc.), and 4) wide, varied representation. Ultimately, we want both male and female characters in games to reach level four.

Profile_pic4
April 04, 2011

@Jason: That makes total sense.  When I think about the motivations of the competitive fighter, "how-do-I-make-my-challenge-MORE-challenging" tops the list.

It's like Maslow's hierarchy of needs, but for female fighters.  Breast enhancements and mockery of the military via clothing both fall under “Esteem”, I’d suppose.  Maybe next gen they will self actualize.

Shoe_headshot_-_square
April 05, 2011

You know, *I* get embarrassed if anyone not familiar with Soul Calibur sees Ivy. And that video is utterly ridiculous! I forgot how hammy the C&C live-action videos were! :)

Default_picture
April 05, 2011

Finally watched the video...dear god! No wonder gaming faces such an uphill battle to be taken seriously.

New_hair_029
April 05, 2011

Oh man that video... I wrote this based on my memories of that ending, but geez it's even cheesier than I remember.

Itsame_
April 05, 2011

Great article Rachel, it is funny you should mention Lara Croft, cause I was recently playing Underworld at a friends house and we had an interesting conversation about her.

Lara Croft is not a real likable character. She is just some rich lady, who is bored. Spending most of her time stealing (or destroying) priceless artifacts of indigenious people.

Not to mention PETA would have a field day if they knew how many tigers, wolves, and bears she has killed. I'm just saying, maybe her 'assets' were blinders to the reality that Lara Croft kind of sucks.

Pshades-s
April 05, 2011

Sad truth: the games I play are not made for me either. I don't know how an entire industry felt it needed to appeal to the lowest, drooling-male demographic with gratutitous violence and sexist pandering, but here we are in 2011 and that's what I see in (nearly) every major title.

Embarrassing isn't the word. Humiliating, maybe. Infuriating too.

Pict0079-web
April 05, 2011

At first, I didn't really mind voluptuously unnatural characters, because they weren't meant to look much like actual people. For instance, Lara Croft started off more like a polygon figure rather than an actual person.

When women such as Ivy started to have more realistic skin and clothing textures, I really started to worry. I mean, these are supposed to look more real than before. However, their boobs and buns are looking much more out of proportion.

By the time Dead or Alive: Xtreme Beach Volleyball 2 started showing off its gratuitous breast physic system, I'd just about had it up to here with these gender stereotypes. I like female characters in video games, but I can only handle so much titillation before it starts to look horrendously out of place.

I always wonder if we'll ever include more down-to-earth girls. For instance, Yukari Takeba in Persona 3 had a classy sense of fashion without having to remove all her clothing. I'm sure that's not too much to ask.

By the way, I hope people are thinking about posting in the Real Girls of Gaming challenge. I don't want to end up as the only writer who submitted an entry. -__-

http://bitmob.com/articles/update-real-girls-of-gaming-writing-challenge-deadline-extended-to-april-3

Default_picture
April 05, 2011

Rachel, I'm with you. I read the title of your article and thought, that's the EXACT phrase I've often used since 1995, when I spent evenings after work in Tekken matches and weekends playing Duke Nukem with my co-workers. I kept having to explain to people, "I'm not offended by these games, but I feel excluded. They're not made for me." Thanks for writing this!

Default_picture
April 05, 2011

I think when you see characters like Ivy, it reinforces the notion that gaming is a juvenile hobby for teenage boys. I’d like to think we’ve grown up at least a tiny bit.

April 05, 2011

 

I don't usually post comments, but I feel compelled to add another female voice to this discussion. Rachel, I think you have made an excellent point with this piece. I feel exactly the same way whenever I see women portrayed as big-breasted, scantily-clad vixens instead of whole human beings. I also agree with Jason... it does demean gaming in general to have such one-sided depictions of women still being made despite the fact that more and more women are gaming. I do not buy games like Mortal Kombat specifically because I feel they are misogynistic. And it might behoove game developers to think about the markets they are not reaching when they depict women as mere sex objects. I also want to know whether a substantial portion of their customers would actually STOP gaming if female characters DIDN’T look like whores. That would be interesting to find out.

Img_3729
April 05, 2011

Not to nitpick or anything because you're absolutely right about the way women are portrayed in fighters, but Soul Calibur 2's and 3's Cassandra was tastefully dressed. Could be because she was jailbait age at the time or something.

Soul Calibur 3 Cassandra

Not so much in 4 though.

New_hair_029
April 06, 2011

@ Karli, Soul Calibur's women are a weird mixed bag. We have Ivy and then we have Hilde:

 

 

 

 

 

 

 

 

 

 

Soul Calibur definately falls into the category of fighting games that give me at least one full covered woman.

Default_picture
April 06, 2011

"As the years went by, I largely stopped noticing how developers portray women. It's not that I don’t care; I’ve just developed immunity to it. I’ve even awarded a de facto exemption to some genres, like fighters and Japanese role-playing games."

 

Well, it's either that or stop playing, isn't it.  I *do* notice it, over and over, and it's become my thing lately to write about it and to tell people about it and to point it out and all, but... it's exhausting.  It's beyond exhausting, because it's just so pervasive and omnipresent.  So if you actually want to sit down and just play a game...  Well, there are some things you just have to tune out while you're doing it.

I consider myself "lucky" that I don't much like playing fighters or JRPGs, because I don't know if I could tune it out all the time in those genres.

New_hair_029
April 06, 2011

Ugh, I just read the comments on N4G for this article... I really need to stop doing that because now I feel like crap. I thought I was over negative comments but I guess not. 

Jamespic4
April 06, 2011

@Rachel Most of the people on N4G are blathering morons. Don't worry about it. You get the last laugh 'cause they probably clicked on your story.

Default_picture
April 06, 2011

I put N4G somewhere between Metacritic and a circus animal.

When you start catching flak, it means you are on target :-)

Dscn0568_-_copy
April 06, 2011

Going waaaaaaay back to Jonathon's comment, I'm still accepting submissions for the Real Girls of Gaming challenge. The sooner, the better.

http://bitmob.com/articles/update-real-girls-of-gaming-writing-challenge-deadline-extended-to-april-3

Edit: Sorry for the blatant advertising, Rachel.

New_hair_029
April 06, 2011

@ James, Thanks... I read those comments at a bad moment- I'm over it now. Most days it really doesn't bother me but today, I don't really know why, it got to me.

Dscn0568_-_copy
April 06, 2011

Looking through those N4G comments, it amazes me that people think that men are under as much pressure to look like the ones in video games as women are. Has there ever been a case where someone was unhappy because he didn't look like Cloud or Marcus Fenix?

New_hair_029
April 07, 2011

@ Randy, That picture is great, it's bizare how Soul Calibur appears to be digressing rather than getting better.

Shoe_headshot_-_square
April 07, 2011

Haha...Randy's picture is awesome.

Default_picture
April 08, 2011

The Red alert series has always been campy. Heck, Copared to RA3, that video is downright tame. In RA3, roughly 80% of the characters that you deal with are women who seem to have chosen the military over modeling for some odd reason and are wearing clothing that starts at inappropiate for the military. And these are in combat situations no less!

Me
April 08, 2011

Rachel, have you been reading about Silicon Sisters? It's a Canadian developer whose remit is to make games for women. Their first release, School 26, is coming out soon. Might be worth putting on your radar.

New_hair_029
April 08, 2011

@ Dennis, I haven't heard of them at all, I'll be sure to check that out!

Default_picture
April 10, 2011

Mature is my favorite fighting game character, if not female character, period. She wears a business suit with a sort of low-cut top but nothing is very visible. Of course you'd have to be down with King of Fighters to appreciate her. ^__^ 

Default_picture
May 18, 2011

I love this article.

What I personally find disappointing is the fact that sex isn't really the selling factor in the gaming industry to most gamers I know (perhaps a contributor depending on the circumstance, but not THE selling factor). I have never encountered a single person who has said,"Man, I heard that game was good, but there isn't copious amounts of breasts! I'm not playing it!" I have, however, heard the opposite and had guy friends avoid playing games because when you're saving the world from demonic hordes, it shouldn't be about boobs or because that's literally all the game has going for it.

You must log in to post a comment. Please register if you do not have an account yet.