Crack! The back door of the garage seperated my (then teenagers) uncles' dispute with a shattered glass window pane. A piece of the glass went into my uncle's eye and, now, he can't see out of it.
"It's a lousy production," he says, "to me at least." Because he can't see out of both his eyes, 3D movies are just a blur, and the visual effect offers no depth or enhanced color. 3D enhanced movies are still in beta because of this factor. Not everyone (with the ability to see) can deal with 3D technology.
The prospect of transferring 3D tech over to the video game industry feels like suicide at this point. People aren't going to pay ludicrous amounts of money to experience some enhanced color and a hightened sense of depth. 3D technology is in it's primal stages compared to what lays ahead in the future, even though it's incredibly frequent in the movie industry. It still has a lot of construction to go under, and now is not the time for it to be incorporated into the gaming industry.
The point to applying a new dimension to a form of entertainment where there's a goal is to build on that. It's only worthy if it allows you to physically use it to complete certain goals. 3D won't make a game better via visuals, it can only do this through efficient improvements.
The most important part of a game is to build on mechanics, not the color pallette. Focusing on visuals before game-play can only increase the chance for the game to viliorate or take away form a more solid experience.
When the Wright Brother's first made lift-off, they weren't selling trans-atlantic tickets the next day, they took the time for the initiative to be taken with great pace, and let the future of their invention unfold as time took its course. As 3D entertainment is becoming more available at an alarming rate, the act of transferring this technology to other mediums at this point, is jumping the gun if I've ever seen it.
Third-dimensional telivision sets are still very rare and unnappealing for a reason. The tech isn't ready to be sitting in your living room. Eventually this inventive process will reach the point to put together the pieces and allow the transition to furhter availability and become more ergonomic.
Looking hard enough you can see in which directions the technology is growing. Autosteroscopy, or no glasses, is being implemented in the Nintendo 3Ds. The device will use the abilities to reinvent gaming possiblities by sliding and tiliting the visuals to achieve gaming objectives. While this still could cause eye strain or minor headaches, it seems to be taking a step in a healthy direction, opening new doors of opportunities.
As I have preciously stated, standard 3D technology should spend time being rethought and improved, instead of just a standard implication of what you frequently see on the silver screen. With low availability, 3D is a far off destination, and the approach should definitely be taken with care. I'm not stating that third dimensional technology is a waste of study and resources, but incorporating the tech to various different mediums will need to take its time.














