Separator
Infinity Ward Twists the Knife in PC Gamers' Backs
Default_picture
Monday, October 19, 2009

Editor's note: Guess what, Activision? You won't be getting Jon Cole's hard-earned cash this holiday season. Read Jon's chronicle of errors to find out why he will not be buying Call of Duty: Modern Warfare 2 for the PC come November 10. -Brett


The 2009 holiday season promises to be a huge one for video games. Despite numerous delays of AAA games to early next year, the list of titles that threatens to lighten the wallets of gamers is long.

Call of Duty: Modern Warfare 2, the follow-up to the enormously popular Call of Duty 4, ranks near the top of that list. With a surprisingly impressive list of improvements to the multiplayer mode, this game is undoubtedly going to be the game to play online with other people for this year. Not only that, but Infinity Ward’s Robert Bowling has promised the PC release will exactly match console version of the game, which at first glance appears to be a boon to the PC community.

Unfortunately, that parity extends to the server structure, meaning that, like the console versions, you won't be able to use dedicated servers with the game. Instead gamers must rely on a matchmaking service called IWNet.

This news strikes a major blow to PC users who are accustomed to private servers for online play -- and it's another in a long line of blunders with the PC release of Modern Warfare 2. Because of them, I'm no longer going to buy the game.

 

One of the most exciting elements about the first Modern Warfare PC release was the fact that Infinity Ward made downloadable maps available to PC gamers for free -- a perfect prospect for someone like me who wants to dabble but not devote hundreds of hours to a single game.

That happy prospect evaporated away when I found out that Modern Warfare 2 will require PC gamers to pay for downloadable content, a notable step away from the business practices of most PC developers and publishers.

In addition, Activision recently announced it will start charging $60 for the PC versions of their games. Typically, games that cost $60 on consoles are $50 or less on PC due to the lack of licensing fees.

I can't see any apparent technical reason Activision's price hike; the only plausible reason I can think of is for profit. Activision execs likely said to each other, "If we can charge console gamers $60 for this game, why can't we charge PC gamers the same price?" and that was that.

After finding out these two facts, my resolve to purchase Modern Warfare 2 weakened, but I still felt compelled to pick the game up due to some of the great pre-release coverage I'd seen.

But the announcement that Infinity Ward would be using proprietary servers to act as the backbone for Modern Warfare 2 crumbled that resolve. Practically every major player in the PC space offers dedicated servers. The custom map settings, much improved ping, greater player capacity, improved support for a burgeoning community, structured environments for clans, and many other benefits of dedicated servers are what make PC gaming special, especially for first-person shooter games.

By removing dedicated servers, Activision has taken away everything that gave the PC version of the game a distinct identity from the console versions, in effect twisting the knife in the backs of PC gamers.

Now, I've never been one to shake my fist, yell out on the roofs of tall buildings, or support online petitions. I feel the classic "vote with your wallet" strategy is a strong enough message to send.

So I'm not going to send an angry letter or sign a petition, as thousands of gamers have done. I'm simply not going to buy Modern Warfare 2. In a holiday season as bustling as the one on the horizon, there is just too much competition for me to put up with these missteps.

 
0
BITMOB'S SPONSOR
Adsense-placeholder
Comments (21)
Robsavillo
October 18, 2009
Great article. I read about this over the weekend -- I'm just as dismayed as you are. No sale for me, either.
Jason_wilson
October 18, 2009
I can deal with paying $60 and even paying for downloadable content -- someone makes it and deserves to get paid for their work, right? -- but dedicated servers are essential to PC gaming and PC gamer culture.
Default_picture
October 18, 2009
I can deal with paying $60 and even paying for downloadable content -- someone makes it and deserves to get paid for their work, right? -- but dedicated servers are essential to PC gaming and PC gamer culture.


Absolutely right. I still might have bought the game, if it wasn't for that last straw.
Bm_luke
October 19, 2009
Some interesting information, but you can't debate PC vs console for FPSs without mentioning the mouse issue! It doesn't matter if they overcharge, break dedication, (and various other things that are only happening to PC now because consoles put up with them), but playing an FPS with a controller is like landing a jumbo jet on a unicycle. Sure, it's possible, you can even train yourself to do it well, but it's such a clumsy system.
Default_picture
October 19, 2009
IW missed the mark on Call of Duty's roots. PC Gamers have always been there to support the Call of Duty franchise, and now we're being disrespected, with the lack of free maps and lack of dedicated servers (which in most cases is essential).

However, face the facts of obviousness. Great game is going to be great. MW2 is still going to sell for me, it's still going to be great, and who knows, the IW.net system may be working rather well.
Default_picture
October 19, 2009
Yeah, the IW.net system may work, but it won't work like dedicated servers. Having a system that "just works" should be the base line, not the goal.
Brett_new_profile
October 19, 2009
For the record, over 100,000 people have signed that petition already. It'll be interesting hear Infinity Ward's response.
Jason_wilson
October 19, 2009
@Brett I doubt that they'll care. How many of those 100,000 would actually buy the game? I'm sure a number of them are pirates.
Default_picture
October 19, 2009
petitions don't do squat. All it tells Activision is that there over 100,000 people who will buy Modern Warfare 2, but begrudgingly. The power a consumer has, ever has, is his/her wallet. Don't like something, don't buy it.

For me, I'll be waiting for the game to hit $20. Yeah, its petty. Yeah, I'll probably be playing this in 2013. But I like sending messages.
Default_picture
October 19, 2009
I've read somewhere that private servers are still going to be around. Don't know how that will work, but I'm apathetic to this whole thing. Pre-ordered hardened edition for my 360 a month ago.
Default_picture
October 20, 2009
Being a Mac owner, these "PC Perks" never really meant anything to me. It's unfortunate that PC owners feel threatened, but at least the game is coming out on their platform of choice so they can play it in 2013 or whenever... Me, I'll be enjoying my Xbox 360 and PS3 with all the great games coming out this holiday! Just don't expect me to waste more money on another crummy "special edition"! ;)
Default_picture
October 20, 2009
I have a sinking feeling that Activision and Infinity Ward are counting on people not buying the PC version. If people don't buy it, they'll rack it up to the PC no longer being a platform worth developing for and they'll pull out of the PC all together. IW is going to do this no matter how much people complain, whine, moan, and groan. It's an insult to gamers (and that's all gamers) and to a company that made a name for itself with awesome PC games.
Img_0183
October 20, 2009
I had considered cutting them some slack over this, and the lack of dedicated servers. After all, no dedicated servers equals cross platform play, right? However, this article reminded me of something that had slipped my mind - by not having dedicated servers, a game's lifespan can last significantly longer than the game developer and publishers intended. People still play Quake 2 & 3 online, they still play the older Unreal Tournament games online and so on. With Infinity Ward exclusive servers, whenever they feel like flipping the switch, multiplayer support for Modern Warfare 2 stops.

It just goes to show the anti-consumer direction Activision's corporate culture is going in, and I don't see a way to make it change that course. A boycott won't do it - they don't care what we think, and I suspect that any dip in sales would be re-interpreted as a need to engage in further anti-consumer practices (and due to the massive profits they're getting from WoW, a boycott might not even leave a mark). Similarly, the petition is going to fail, because a petition presumes that the people who receive it care about their consumers, or constituents. Worst case scenario is that if Modern Warfare 2 does poorly, Kotick will probably have Infinity Ward shut down and won't lose a night of sleep over it.

The way I see it, as long as Bobby Kotick is at Activsion, this will continue. For the sake of gamers, for the sake of consumers, and, I suspect, for the sake of Activision's employees, Bobby Kotick has to go. Unfortunatly, because of the profits that Activision is bringing in, the shareholders (particularly any shares held by larger firms which are more concerned with company profits than any poisonous effect Activision might have on the industry), aren't going to sack Kotick, and I don't think there are enough gamers have the means or the motive to buy enough shares of Activision to fire him.
Default_picture
October 20, 2009
However, this article reminded me of something that had slipped my mind - by not having dedicated servers, a game's lifespan can last significantly longer than the game developer and publishers intended. People still play Quake 2 & 3 online, they still play the older Unreal Tournament games online and so on. With Infinity Ward exclusive servers, whenever they feel like flipping the switch, multiplayer support for Modern Warfare 2 stops.


I just feel like this way of doing business is so... counter-intuitive. I can only think of one publisher who is doing things that are particularly progressive (Valve), but their continuing support of TF2 and L4D puts this lack of dedicated servers and mods for MW2 to shame.
Default_picture
October 20, 2009
Damn, that's hardcore on your part. Mod 2, playing it on the console, is going to be the only game released this year that I'm gonna end up buying after Halo ODST left me unimpressed. The year has been pretty weak so if Activision wanted to screw over the console players like their PC counterparts, higher price - less features - etc., I would still end up picking up the game because it's still Infinity Ward Call of Duty. I know that's lame but I really want to play some fresh exciting multiplayer on my 360. It's gathering dust.

Let us know how easy it is to stick to your oath of not picking up this game after it is released and people, most likely, rave about it because to me "this is it" for great FPS multiplayer till next big gaming release season.
Default_picture
October 20, 2009
For those interested, Joystiq recently published Infinity Ward's response to the 100k and growing force behind the petition over the lack of dedicated servers. In other words, they essentially say that the casual audience is a more important market to them than the hardcore audience, which shouldn't be too surprising... nonetheless, it's a bit sobering to hear them say it about a platform like the PC, a bastion of hardcore first-person shooters:

http://www.joystiq.com/2009/10/20/infinity-ward-responds-to-modern-warfare-2-dedicated-server-peti/
5211_100857553261324_100000112393199_12455_5449490_n
October 20, 2009
I don't even play FPSes on the PC anymore, and I find this utterly ridiculous. Their excuse sounds like an excuse. I see no reason for them to hike the price up $10 if they're just going to port from console to PC.
Default_picture
October 20, 2009
Agree with Bryan above me here. Man I really lament what's happening to PC games these days. I'm pretty equal opportunity now between consoles and PC, I'll play the best or most convenient version, but when stuff like this happens it makes the PC so much less appealing.

I probably would have bought this game on PC and 360. As of right now I don't think I can support the PC version at all.
4540_79476034228_610804228_1674526_2221611_n
October 20, 2009
This is Infinity Ward's way of thanking PC gamers for putting them on the map in the first place (by purchasing so many copies of Call of Duty 1 that became a blockbuster) and for further supporting the developers endeavors by making Call of Duty 2 and CoD: Modern Warfare huge hits on the PC.

And I'm sure many PC gamers are prepared to say "you're welcome" by pirating MW2.

Oh Infinity Ward I love you, but you gotta get away from Activision.
Now, the next question is: will you buy it? my answer: HELL NO! >:(
Default_picture
November 03, 2009
For anyone that still has an eye on this article, Infinity Ward has put a hard cap on player limits per game at 9v9, just like on the consoles. The previous cap was 32 players, or 16v16.

http://www.1up.com/do/newsStory?cId=3176773
You must log in to post a comment. Please register or Connect with Facebook if you do not have an account yet.