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Unfair deaths in video games

Mindjack
Thursday, December 01, 2011

One of the reasons we play video games is for the thrill of overcoming challenges. But some games trade fun for frustration, cheating us by being cheap instead of testing our skills.

Let's take a look at five infuriating situations responsible for countless broken controllers.


Is there another Konami code to stop this bullshit?
Being left behind by your teammate in Contra.
 

You're fighting alien invaders with your trusted friend. Your comrade takes the high road while you decimate any foe dumb enough to cross the lower ledges. Your greedy buddy decides to jump to a higher platform to grab some power-ups. The screen scrolls up, making the ground beneath your feet disappear. You die a pathetic death.

 


One-hit kills by "hunters" in Resident Evil.
 

The hunters from Resident Evil are everything zombies aren't: They run, jump, and can take a beating. On top of that, the mutant reptiles occasionally decapitate you with a single leaping slash. At least Jill and Chris won't have to worry about zombies infecting them with the T-virus since they don't have freaking heads anymore.



Your partner "accidentally" knocking you down a pit in Streets of Rage.
 

The easiest way to complete brawlers is by playing Co-op with friends. For reasons unknown to me, many beat-em-ups offer the option to hurt your teammates. The first time you knock me off a ledge is an honest mistake. But by the fourth time...someone's getting a real-life, bare-knuckle sandwich.



M. Bison's Psycho Crusher chip damage in Street Fighter 2: Champion Edition.
 

You can imagine how painful it would be if a fireball hit you...even if you blocked it. M. Bison's Psycho Crusher goes overboard, though, inflicting an insane amount of harm when checked. The bigger your character is (Zangief, Honda, etc.), the more chip abuse you must endure. If I had a quarter for every round I lost to Bison's cheapness at the arcade, then "free play" mode would be unnecessary.



Sephiroth's Super Nova attack in Final Fantasy 7.
 

Enemies in Final Fantasy 7 cast plenty of annoying spells like Doom and Death, but Safer-Sephiroth's Super Nova has to be the worst. While the attack itself won't kill you, it will reduce your party's health to a critical level as well as inflict status ailments like Slow, Confuse, and Silence. Also, the spell's animation takes about 2 minutes to end.

The first time I ate a Super Nova, it left me with two muted party members and a confused Cloud Strife. I tried desperately to use items to lift the status effects, but Cloud murdered his colleagues with a single strike from his Ultima Weapon and then committed suicide. Somewhere in Japan, Yoshinori Kitase (FF7's director) smiled.

 
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Comments (10)
Default_picture
December 01, 2011

Everything about Bison in SF2 was a bunch of bull.  Especially the Psycho Crusher (though scissor-kick lock drove me up the wall too).  Those random-group-debuff attacks in FF are also terribly cheap.

Hunters were one of my favorite parts of Resident Evil, though.  They scared the hell out of me, even worse than the crimson heads, and after they showed up, I was very afraid to open any door at all, fearing that there'd be a hunter on the other side, waiting to decapitate me.

Mindjack
December 01, 2011

The hunters were very effective enemies. I totally crapped my pants in the original PS1 version when a cutscene shows the hunter's POV as it gets nearer and nearer to my location. Shit.

I think Capcom made M. Bison overpowered because he was the last boss, you know...he had to be a bastard. But looking back, I may hate Zangief's spinning pile-driver more than the Psycho Crusher because of its ridiculous reach. He could grab you from a mile away!

Dscn0568_-_copy
December 01, 2011

I'm not exactly sure about what Capcom did during Champion Edition, but I think all it did was just made the boss characters playable and didn't change anything about their moves.

Pict0079-web
December 01, 2011

The Contra example is always a classic. My big brother hated me whenever I rushed up the mountain. Lol.

The hunters really scared me. I was also pissed, because I knew that my stupid character couldn't match the speed of a hunter. Man, that game is unfair.

As for Sephiroth's Supernova, that attack literally made me give up on the final battle. So, so evil. And improbable.

Mindjack
December 01, 2011

Sephiroth is awesome, but he pissed me off too much sometimes. In subsequent playthroughs, I completely annihilated him with kick-ass materia combos and better equipment, but I'll never forget (or forgive) our first few battles.

Default_picture
December 02, 2011

The Sephiroth description is funny. I remember destroying him. Knights of the Round FTW!

Default_picture
December 01, 2011

Street Fighter II had some cheap deaths, but Gill from Street Fighter III: Third Strike takes the cake.
Just look at this guy:

http://www.youtube.com/watch?v=WjpdiyuRgJY

That super he pulls out in round 2 is the reason he's banned at EVO.

Mindjack
December 01, 2011

So that's why I never see Gill in tournaments. Fighting that icy-hot freak is no fun. I always reset the game when I reach him to prevent losing my temper.

Pict0079-web
December 01, 2011
Gill = Infinite rage quits
Default_picture
December 02, 2011

Have you ever played Jim Power for SNES? Talk about cheap....

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