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Video Games Live is Almost Too Amazing
Chas_profile
Saturday, October 16, 2010

"I never knew video games were this amazing!"

Jack Wall hears that a lot. As conductor of Video Games Live, a concert series devoted entirely to video games, Wall meets dozens of smiling parents after his performances, each thanking him for putting on a symphony event that actually interests both them and their children. The kids love to hear live performances of songs from their favorite games, and parents are blown away to find many of the songs are classically-inspired, feature Latin choruses, and accompany movie-like scenes filled with emotion and drama.

Video Games Live

It should be easy for anyone familiar with the subject matter to see why parents are so surprised by these performances. They never knew video games were so amazing, because they aren't as amazing as Video Games Live presents them to be.

 

Don't get me wrong. The performances in Video Games Live are fantastic. Event co-creator, host, and lead-guitarist Tommy Tallarico isn't lying when he describes it as having all the power and emotion of a symphony orchestra combined with all the energy and excitement of a rock concert.

The latest Video Games Live concert, Level 2, begins with the strings interpreting the monotone bloops and bleeps of Pong as short chords before launching into an energetic medley of classic arcade games like Dragon's Lair and Tetris. It then transitions to the memorable Halo chant. Choir members dressed as monks holding candles take the stage. Cutscenes displayed on three large screens above the stage relay the plot of the Halo trilogy. Next, two singers perform an amazing duet of Baba Yetu from Civilzation 4. Later, Tommy shreds electric guitar to the progressive rock-inspired themes of early Mega Man games while smoke and light effects dazzle the audience.

It's all very impressive, covering a wide variety of game and music genres with a wide variety of instruments, vocalists, and stage effects. Unfortunately, it's this over-the-top presentation that leads the less initiated to believe video games are something quite different than they are. Wall and Tallarico boast throughout show about how they're increasing the awareness and appreciation of video games among gamers and non-gamers alike, but they do this by combining the majority of their compositions with visuals from non-interactive cutscenes. The result is hardly representative of the video games being honored.

Video Games Live
 

Is Advent Rising a poorly rendered movie about aliens and space gods? The audience has no idea because all they see are dramatic clips, pieced together to look like a movie preview while a woman serenades the audience in Latin. Do you play as some little monster trying to survive on a deserted island in Myst? It sure looks that way during the performance. Is World of Warcraft some kind of CG Lord of the Rings sequel? It's certainly not the game I thought it was according to Video Games Live's presentation. Where are all the players interacting in a huge virtual world? All I see are polished characters looking serious and dramatic.

It's not all confusion, though. Video Games Live does an excellent job portraying games that pre-date detailed cutscenes and elaborate stories. The show presents classics like Sonic the Hedgehog, Mega Man, and Castlevania as the simple yet fun and exciting games they are. That's probably because the actual games have few cutscenes to display, leaving Video Games Live with little more than pure gameplay to present. Thankfully, these visuals combine with the melody-driven themes of each game to create a powerful and exciting atmosphere that fills you with the urge to foil Dr. Wily's plans once again or to storm Dracula's castle with renewed enthusiasm.

The non-gamers might be impressed to learn that video games have become beautiful, elaborate productions with the potential to tell stories unlike any other medium, but they'll only be let down when they finally work up the courage to give it a try. Who could blame them? Civilization isn't some uplifting tale of humanity. It's you living out a power fantasy and telling yourself "just one more turn" as your girlfriend grows increasingly impatient. God of War isn't a Greek tragedy rivaling epic poems. It's an epic beat 'em up. Both are incredibly fun and masterpieces in their own way, just not in the way Video Games Live presents them.

The performances look and sound great, but they're rarely indicative of an actual video game experience, which is too bad considering video games are already capable of so much fun and excitement on their own.

 
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Comments (6)
Hib1
October 16, 2010


I still think that by promoting the musical and visual creations that goes into video games, they are atleast raising awereness that games are not just about dudes killing each others. Sure they do not represent the interactive aspect of games, but the medium they choose to celebrate the gaming culture, music, is not suited for that.



If people give a chance to games after seeing this concert, maybe they won't be disappointed when they finally play them. If they are disappointed, it's because they have false expectations from a medium that is totally not the same as music. To say that they would be let down by games is almost like saying (and I'm saying you are thinking this) that sadly games are not as good as music or movies.


5211_100857553261324_100000112393199_12455_5449490_n
October 16, 2010


Tommy Tallarico melts my face.



That is all.


Chas_profile
October 16, 2010


Bruno: What brought this to mind was the extreme difference between the songs that focused on in-game cutscenes and the ones that couldn't help but focus on actual gameplay. The latter were really exciting and matched the tone and feel of the games being honored. It helped that the accompanying video showed the audience exactly what the game was all about as well. I just wish VGL performed more songs like that.



 



Bryan: Tallarico indeed melts faces. His solos during the Mega Man and Castlevania medlies were incredible.


Default_picture
October 16, 2010


Another performance is Play! A videogame symphony. An absolutely incredible experience and something I will never forget.


Default_picture
October 16, 2010


Chas: Interesting take on Video Games Live, and you're definitely right that it would have been nicer to match the music to some gameplay clips rather than cutscenes for some of the games.



I'm trying really hard to remember last year's show in Tokyo, which was phenomenal. That was the first time that VGL played music from Shadow of the Colossus, and I'm pretty sure that that was one game that they paired with a ton of gameplay footage, for two reasons. One, because there aren't very many cutscenes in SotC, and two, because the gameplay is where the biggest and baddest epic moments are!

It was a combination of the pre-title-screen theme, and The Opened Way:

http://www.youtube.com/watch?v=R3PRXFLJYcw

 



My reaction? I think I was slack-jawed and paralyzed with awe, unable to even twitch my fingers. I just let the walls of sound hit me. No musical performance had EVER done that to me before.  Video Games Live was top notch, but the Shadow of the Colossus portion of the Tokyo show was beyond description.


Chas_profile
October 17, 2010


That's probably one of the reasons people always cite SotC as one of the games that shows just how far video games have come. The beautiful visuals and amazing imagery are part of the actual gameplay and the plot is something so simplistic yet effective that it could only work that well in a video game. Games like that are the ones events like VGL should focus on to increase awareness of how great video games have become.


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