Violence, Victory, and the Difficulties of Making a Cheerful Game

Jamespic4
Tuesday, February 02, 2010

A raven flits across the small YouTube window open on the right side of my desktop, and it caws. Behind it, in its mini-480p frame, a threatening cumulonimbus cloud shrouds the summit of Mount Olympus.

As the sleek, jet-black bird descends, I look to the left window; I'm drawing up an outline for this very article and perusing my massively short list of massively popular, cheerful games I've come up with so far. It reads thus: Katarmari Damacy, The Beatles: Rock Band, Nintendo games, and my personal favorite, blinking cursor. I'm dead set on drumming up more happy games. But my mind is blank.

In this short interchange between what I was writing and what I was watching, I realized something. Over the past of couple years, mature gaming has come under the microscope of both the gaming press and the wider public. And everyone seems to think that giving sex and violence a noncartoonish, judiciously administered treatment is the answer. This has never sat well with me. I'll tell you why.

 

You can't codify emotions and aesthetic principles into age-range categories. We constantly associate violence and sexuality with maturity. The reasons for this are readily apparent: Those topics fall within the purview of adult experience. But what about other adult experiences, like job promotions or marriage or child birth?

This led me to the obvious answer: Making games about life's triumphs must be difficult. But why?

Let's jump back to the God of War 3 trailer. In the right window, the avian harbinger of death hops around on a rotting tree stump. And I'm getting upset and distracted because I can't come up with more than three sanguine games (Nintendo doesn't even count because it's a developer, not a game).

Feel-good movies frequently do gangbusters at the box office (just look at the money that a movie like Marley & Me raked in). To be clear, I'm not asking for the sort of unadulterated, schmaltz-fests that films like Marley & Me or prose like Tuesdays with Morrie offer. But with regard to narrative, video games are indistinguishable from movies or books. In games, the cut-scenes and the story have the same basic human-interest thrust.

Here's the problem: Video games posses the unique quality of interface. If Kratos carries out the idea of violence through the on-screen metaphor of killing hundreds of goons, what then is the analogue for cheerfulness in another game? Sentimentality seems impossible. How do you present button tapping as a facsimile of geniality?

The trailer plays. The raven dances down the moribund landscape and eventually settles. I focus back on God of War 3. And as I do, the inky animal shoots its beak right, offscreen, and plucks out the eyeball of an unseen corpse. It dangles.

The answer isn't simple. The easiest response is to make games that appeal to both children and adults...but this isn't any kind of solution. Nintendo's been doing it for years, and by including children, we relegate the possibilities of emotive expression to the realm of youthful consumption.

What we need to do is reorient the presupposed goals of gaming. Victory is generally the end point of playing games, but in recent years, it seems that "gaming" and "playing games" have become distinct. We locked and limited the very term "gaming" when we attributed it the same qualities as poker, Monopoly, or coin tossing. And we did the same with its very name: Gaming.

Moving the medium forward is going to be a process of deconstructing this notion. Movies and books aren't about winning. When is the last time you "won" a song? In the media, violent acts and male-gendered sexual viewpoints are all about purposed domination. To distill it, it's all about victory -- the same kind of winning that happens in a foot race.

This is why making a cheerful game is so, so hard. Carving out a meaningful swath of the gaming public and making a profitable game that describes a noncompetitive experience isn't going to take just innovation -- Heavy Rain is here to fill that gap. It's going to take the sort of gumption to create something that defies the precepts of what gaming is yet appeals to what people understand as a video game.

The God of War 3 trailer is coming to a full stop: The music swells, and an ashen man scuttles the bird. It's Kratos. And as he nimbly jumps through the forest, he utters some disturbing -- and engaging -- words: "Death is in my blood!"

I'm totally stoked to play God of War 3, but as soon as the YouTube video finishes, it upsets me. I've fallen for the trap again. My ideas for this article have reached summation, but I can't, for the life of me, think of any more titles to add to my tiny list of mega-successful, cheerful games. I'm forlorn and waiting for a title that bridges the divide between mature themes and happy events. To me, that would be an adult game.

 
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Comments (26)
Waahhninja
February 01, 2010
Depnding on how you play I'm sure that Kingdom for Keflings could be considered "cheerful". Same goes for The Sims. Definitely not mature titles but they make people happy just by reaching an attainable goal. Animal Crossing might be considered an adult title based on how dirty you make the letters you send to other town-dwellers.
Lance_darnell
February 01, 2010
There is nothing more thought provoking than a non-music post from DeRosa!!! I could not agree more, especially about games not needing a goal or the ability to be won. I tried to think of a game that would fall into what you are thinking about, but I have nothing! Perhaps Harvest Moon? ;) Great read!
Default_picture
February 01, 2010
Actually a cheerful game was made in A Kingdom for Keflings which is getting a sequal A world of Keflings :)
Mikeshadesbitmob0611
February 01, 2010
People misinterpret sex and violence as mature content, and the ratings don't help. The M for Mature doesn't mean the game contains mature content -- it means that mature audiences are capable of handling what's in the game. It's the age group that the game is appropriate for, not the kind of content you'll find. No More Heroes 2 is rated M, but if anybody thinks that game is mature, they need to get their head examined.
Jamespic4
February 01, 2010
Games like the Sims and Kingdom for Keflings are definitely cheerful. No argument here. My problem is that they aren't really games that feature adult themes.
Waahhninja
February 01, 2010
@James The Sims has you raising and caring for a (cartoonish) family. That's not adult enough?
Mikeshadesbitmob0611
February 01, 2010
I would say that Dragon Age is fairly mature. Everything you do has some kind of consequence. There's no perfect way through the game. Everything you do is gray, and it's possible to completely lose party members or doom entire towns if you follow what you believe is right. No clear-cut choices. If that isn't representative of how difficult decision making is for adults, then I don't know what is.
Jamespic4
February 01, 2010
@Michael But Dragon Age has that ridiculous blood effect, too. And plus, it's not really a funny or sanguine game is it? I haven't played it.
Waahhninja
February 01, 2010
Dragon Age doesn't have very many cheerful moments except when you have a particularly funny conversation with your party members, though usually only Alistair. The rest of the game is "VERY SERIOUS >:-O" as I'm sure an internal memo tried reminding the dev team when they tried inserting some easter eggs.
Default_picture
February 02, 2010
@James From all the press and videos I have seen ,Heavy Rain may just be the game to strike the right cord for you .I not sure if it will be cheerful ,but I thing it will have some very mature themes .
Hib1
February 02, 2010
First, amazing article. It's like this issue has been in our faces for the last 30 years and no one saw it until you wrote this. Anyways, when I think cheerful and adult themes, I think of good comedies or romantic comedies. The issue with game, is that they often revolve around the idea of eliminating something, and that can easily lead into the tragic and violent territory. Mario is cheerful because of it's style and light-hearted story, even if you spend your entire time killing bad guys. Now, the whole point is trying to get something that is cheerful in style, light-hearted, but still touches adult themes. The movie Up! comes to mind and I think Pixar in general is able to get that mix of mature and cheerful pretty well dosed. Maybe more designers should look at how they do it. @Tom Heistuman True, but I'm pretty sure James is talking about games with an embedded narrative and not an emergent one like The Sims. This game is overall cheerful but the level of maturity is up to both the action of the player and its interpretation.
Mikeshadesbitmob0611
February 02, 2010
So because it contains some immature content... it's not mature, in spite of the mature content? DOES NOT COMPUTE. Yeah, it's a funny game in parts, but pretty dark. It's heavy stuff, even for adults. You're out to save the world, but you know you can't save the whole thing, and no matter WHAT you do, you'll piss of some party members or make bad decisions because those decisions are the lesser of two evils. It's really a game you can't win, much like adult life.
Mikeshadesbitmob0611
February 02, 2010
Also, I wasn't talking about funny AND mature games. I was responding directly to your comment about how there are no mature games.
Jamespic4
February 02, 2010
@Mike I never said there aren't any mature games. Bioshock is one of my favorite games of all time.
Mikeshadesbitmob0611
February 02, 2010
[quote]My problem is that they aren't really games that feature adult themes. [/quote] :(
Mikeshadesbitmob0611
February 02, 2010
Wow, frowny face isn't sad, but demonically angry. Not intentional.
Jamespic4
February 02, 2010
If you look I was referencing two games someone else suggested. [quote]Games like the Sims and Kingdom for Keflings are definitely cheerful. No argument here. My problem is that they (Kingdom for Keflings and The Simes) aren't really games that feature adult themes.[/quote]
Default_picture
February 02, 2010
what a fresh approach to examine games :D certainly made me re-evaluate the experiences I am having.
Shoe_headshot_-_square
February 03, 2010
Very interesting post. I agree with Christopher...it's a fresh approach.
Default_picture
February 03, 2010
I completely agree. I'll often find myself with a case of "brown fatigue" after playing several grim n' gritty games in a row. I find even adding bright colors to the art direction can really change my perception of a game. A game like Darksiders, for instance, while certainly earnest and intense in it's own silly way, was still filled with fun imagery and bright colors. It made a "Mature" rated game that much more palatable to me.
Jamespic4
February 03, 2010
@Jeff I'm playing Darksiders right now. I really like the art style, too. I definitely think design aesthetic is one thing developers need to hone in on. I'm tired of the "destroyed beauty" approach that has spread to so many games. A game like Flower has beautiful design and plenty of cheery moments to go along with it! But it also has some adult themes.
There184
February 03, 2010
On that minor point at the end: I've always hated it when people say they've "beat" or "won" a game. That implies the game/developer has lost or they wanted you to fail. It makes sense in sports/multiplayer games though, I suppose.
Assassin_shot_edited_small_cropped
February 04, 2010
What about de Blob? That's a pretty cheerful and upbeat game with mature themes (like a socio-political critique of rampant consumerism and increased homogenisation)
Default_picture
February 04, 2010
Ugh, that trailer for God of War 3 was so un-cheerful that I was disgusted. He rips off the guys head. That's just crossing a line, there.
Me
February 04, 2010
I liked this article a lot, especially the part about winning a song. But I think when you talk about the narrative of video games being indistinguishable from movies or books you've touched on the core problem. The more video games are about story, the more they enter the realm of conflict. Aristotle figured this out long ago, and we have yet to prove him wrong. There is no greater conflict than life and death, so the farther down the story road we go, the more violent video games get. I like your idea about making games more about winning. If the focus is on winning and interface, and less on the story, then the less violent video games will be.
Jamespic4
February 04, 2010
@Richard I wanted to give de Blob a try, but I never got around to it.

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