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What Mirror's Edge 2 can learn from Mirror's Edge 2D

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Friday, June 17, 2011
EDITOR'S NOTEfrom Layton Shumway

I've written before about my love for Mirror's Edge, but I hadn't considered the lessons its 2D brothers could teach. Both the Flash and iOS versions of the game are well worth your time.

Everybody knows Mirror’s Edge, Swedish developer DICE’s flawed yet incredible foray into free running. While it didn't sell as well as hoped, we've heard rumors of a sequel ever since it was released. This past week at industry trade show E3, Electronic Arts President Frank Gibeau confirmed that Mirror’s Edge 2 is still in development and may very well run on Battlefield 3's Frostbite 2 engine. But he didn't say anything about gameplay changes that would pair that gorgeous, totalitarian world with fluid, unbroken parkour.

Let’s just hope DICE has played Mirror’s Edge 2D.

I saw this image far too often when playing Mirror's Edge.

 

The original Mirror’s Edge was at times a thrilling experience. When you really got going, you felt alive. Every obstacle disappeared with an aptly timed button press as you slid and rolled your way past slick glass and hot steam.

And then you missed a jump by two feet and plummeted to your death, pushed back to a checkpoint with the wind forced from your sails. At that point, Mirror’s Edge ceased to be fun.

Mirror’s Edge 2D, an online Flash game by EA2D and Borne Games, has found an ingenious fix to this problem. Simply put, they keep you running. If you mistime a jump or lack the momentum to make it over a chasm, you will drop only to the rooftop below. There are often multiple levels you can fall to before actually dying. The game utilizes a scoring system, and the lower levels don’t have nearly as many points to collect as those above them, encouraging you to keep your running precise.


Don't be deceived by the simple graphics of Mirror's Edge 2D.

Of course, the last thing Mirror’s Edge 2 should implement is such an obvious way to reward skilled players. While this would work for certain time trial modes, it would break the immersion DICE tries so hard to build in the main game. Yet there are several other ways a higher route could be more rewarding than the one you fall to.

For one, the upper path might simply be more interesting -- a steel and glass plaza along the tip of a skyscraper versus a simple concrete alley. DICE could implement this not just with art design but with visual cues. Perhaps color fades from the world the lower you get, until you’re running in monochrome. The top, on the other hand, would be a vibrant tapestry of life and escape. This effect would surpass its gameplay function to accent the game’s theme, rising above a totalitarian regime.

If only this kick felt as good as it looks.

A second method would be to force you to tangle with more enemies on lower levels, slowing your progress and disrupting your flow even further. If DICE can also fix the combat in Mirror’s Edge, this could even lead to two distinct gameplay paths. A more aggressive player might intentionally drop to the lower levels so he can fight, while a stealthy pacifist would do all he could to stay running along the tips of buildings. I'd prefer any change along these lines instead of simply falling over and over again.

I really hope the Mirror’s Edge 2 team has played their Flash-based counterpart. The lessons learned would go far to fixing the issues of the first game. Play it yourself at http://www.mirrorsedge2d.com.

Do you think Mirror's Edge 2D is a good model for Mirror's Edge 2? Discuss in the comments.

 
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Comments (10)
Dscn0568_-_copy
June 17, 2011

This concept sounds like a great idea, though I guess that does mean more work for the designers since they now need to do two or three paths. I missed the first Mirror's Edge, and I really feel I need to find some time to play it.

Default_picture
June 17, 2011

True, although I think it would be preferable even if it shortens the game overall. Half as many fun and polished levels that can be replayed in different ways are better than an overall frustrating experience. And if you play it, Mirror's Edge will frustrate you quite a bit, although I do think it is still worth playing for the concept. The time trials are quite fun as well, if you are into that sort of thing.

Snapshot_20100211_14
June 17, 2011

I love seeing people talk about this franchise, simply because Mirror's Edge became one of my favorite games of this generation, but the flaws are obvious and impossible to avoid.

 

I've had a good deal of fun with the 2D version, but feel like it lacks the feeling of reward that its 3D counterpart has in droves. I completely agree with the notion that multiple paths SHOULD be included without doubt in ME2 (not like they are now, which is specific jumps as shortcuts) but a more explorable game world would be fantastic.

 

My complaint, however, is based on the Time Trials. Adding so many ways would ultimately ruin the mode UNLESS each specific path had paths that led to almost near second exact times, and individual player's preferences could allow them to pick whichever best suited them. My biggest problem with a lot of Mirror's Edge 2 talk centers around people talking about the "campaign" mode, Realistically, ME was a time trial game, and I'm not convinced that the campaign mode wasn't much more than an excuse to release it at retail. The real joy of the game came from accomplishing the time trials... and I really hope DICE keeps them a focus next time around.

 

I also hope they keep the campaign around the same length. I played through the game multiple times, simply because it was short and I wanted to see how fast I could do it. Not every game needs to be so damn complicated.

 

I miss the old days.

Jon_ore
June 17, 2011

The multiple levels thing was/is a basic tenet of the 2D Sonic the Hedgehog games. In the water levels especially, you could avoid being underwater (which were generally filled with death traps) by reaching the upper areas of the zone instead. It made the games feel very fluid, and this notion would probably work with another Mirror's Edge quite well.

L_c2190f9bee5fe40dffa673d9a8cc0493
June 18, 2011

I'm not sold on this for Mirror's Edge 2. Like Shawn said ME was about the time trials and even the campaign was designed for multiple playthroughs, giving you the incentive to play it again to beat your time. I feel like the constant failure added to the sense of accomplishment when you finally finished a level with in a time limit. If ME 2 would go after this kind of design, I would restart when fall to the level below, after the first playthrough. Thus, having the same frustrating effect.

Bruce
June 18, 2011

I'd definitely want ME 2 to be less linear, with multiple paths, that'd be a big plus, and I'd also like to see the paths you take affect the story, THAT would be awesome.

Default_picture
June 18, 2011

It would, and it would allow Mirror's Edge to invent a whole new genre, parkour-RPG. Unfortunately, I fear some dreams are a bit too ambitious for the folks at DICE. One day, maybe, one day...

Default_picture
June 18, 2011

I understand the concern about time trials. They were one of the few flawless features of the original Mirror's Edge because they were about perfection as opposed to fluidity. Furthermore, when one restarted a race, it was usually as a result of a timing mishap as opposed to a death. The lack of multiple routes was not a problem.

Time trials in Mirror's Edge 2 could work the same way they did in the first game, with only one main path to take to the finish line. I think my reference to time trials in the article wasn't as clear as it could have been, Perhaps a new mode could be implemented with with a scoring system. The levels could be taken from the campaign and utilize multiple paths as one tries to get as many points as possible. Meanwhile, the time trials might use entirely new levels set in environments from the campaign.

As for speed runs on the story mode, a feature could be implemented that would allow the player to restart from the most recent checkpoint at any point in the game, not just when they die.

L_c2190f9bee5fe40dffa673d9a8cc0493
June 18, 2011

That would work for me. 

Regardless of how they do it, I think that Mirror's Edge 2 will be a day one buy for me. I loved the first one so much and there just aren't any other games like it on the market. 

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