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What would it take to make a good movie based on a game?
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Monday, June 29, 2009
Tags: Movies, Uwe Boll

Editor's Note: Shudder. Just the thought of movies based on games makes me cringe, but Jon does a good job of convincing me of a game that just might be able to pull it off. See if you agree...or perhaps have a better suggestion. -Greg



Recently I saw a Digg post about something I'd been considering lately. Every time a game sells successfully, you hear rumors of a movie being based off of it. Obviously, this is usually greeted with Uwe Boll jokes and -- more often than not -- moans and groans from gamers.

The problems with games being ported to movies are obvious: You watch movies; you play games. Your interaction with the main characters is completely different in games. You are the main character. You make his choices, you adjust his stats, you cause him to live or die. In movies, you're just along for the ride.

Games also sell well because they are fun to play. Games can have completely lame (or even nonexistent) stories and still be popular and fun.

 

What a truly successful game-turned-movie needs to do is separate the parts that would be good for a movie from the parts that made the game successful. If they really ever wanted Doom to be good, the idea of a "first-person" view should have been nixed completely. House of the Dead never should have happened.

The game that I think would make for an excellent transition into a movie is -- bear with me here -- Assassin's Creed.

Note: If you don't want parts of the story for Assassin's Creed ruined for you, just stop here, and concede that this is a fantastic idea.

Yes, a movie about Altair jumping through markets, collecting flags, and leaping from "scenic views" would be atrocious, so let's cut those parts out right now.

Instead, take the behind-the-scenes story about the Knights Templar collecting legendary artifacts -- such as the Ark of the Covanent and the Holy Grail -- and using them to create illusions like parting of the Red Sea in order to shape the world into the one they desire. There is ample room to tell stories of races for the artifacts, corruption of "good" characters (not unlike Al Mualim in the game), and blow people's minds by wondering if everything they've ever based their religion on is entirely made up. You could even work in some of the Animus stuff if it's done in very small amounts, but only if you're going to make multiple movies out of it.

Would it be a Best Picture winner? Probably not. But in the hands of the right team of talent, it wouldn't take much to break into the top 10 best grossing videogame based movies. Even a lame movie like Land of the Lost has already earned more than the movies in the 8th, 9th, and 10th spots.

What do you think? What games would make good movies?

 
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Comments (22)
Alg_halo-reach-beta
June 30, 2009
Haha great idea Assassins Creed didn't even cross my mind as i was reading your article but i would love to see it in movie form lol
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June 30, 2009
That depends on what you're really looking for in a video game movie. Personally I don't think that medium will ever go past Michael Bay level productions (which are not good movies to me), because as you stated, the majority of a game is based around the interaction. The only games I could see made into great movies are Indigo Prophecy and Heavy Rain, but both of those games are made to be cinematic, so I'm not sure those really count in the discussion.
Alg_halo-reach-beta
June 30, 2009
Gotcha i sorta like all types of movies i guess. I could totally see Micheal Bay doing something like a halo movie haha
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June 30, 2009
I guess my main point is that you have to separate the gamer from the movie-goer. Stop making the movies aimed at the gamers and start making them to please the general masses.

I think if you did that sufficiently, you could take some of the franchises past the Michael Bay level (which I totally agree with you, Youcef) and into areas more like Children of Men or something like Cloverfield. A movie that can have action in it (because that's like 70% of gaming) but still keep you interested independently of the explosions and all that.
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June 30, 2009
In other words you could keep the basic premise of a game and its characters (which are often interesting) and make a completely different story that would be more suited to cinema. That could work pretty well and make a pretty good piece of entertainment but wouldn't that kill the purpose of making a video game movie? Wouldn't it be better to just make something new?
Alg_halo-reach-beta
June 30, 2009
Idk i think that a movie still based around something like the halo series could be really interested even if you kept the original story
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June 30, 2009
Not a completely different story, I mean approaching the same material from a different perspective.

You can tell the same exact story in a game and a movie, you just have to make them independent yet supportive of each other. I know it sounds like I'm arguing with myself, but the experiences are different enough that you just can't paste one on to the other.

How about Dead Space? That could easily translate into a fairly decent movie if you treated Isaac as a supporting character, instead of the center of the stage. Perhaps even breaking up some of the objectives completed in the game to be handled by different characters instead of just Isaac being the lone hero.

Look at a movie like Crash. That could pretty easily be the culmination of several of the many side stories in GTA, only you're not focused on Niko all the time.

You've really got me thinking about this from a different angle. You almost have to make the two complimentary, because each form of media often tells a full story, but often doesn't leave room for gaps to be filled by a counterpart.
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June 30, 2009
I agree with the first part, kind of. The one problem though is that those movies would only be really interesting to gamers who have played the game they take the story from. I guess these days there are enough gamers in the world to make it worthwhile money-wise but I'm really not sure.

Dead Space could be pretty damn good, and it's already being taken to other medias (comics and an animated film). But I have to go back to the problem I just pointed out. The sales weren't as good as the game.

The last part though, you can't really compare GTA to Crash. Crash was an interesting story that presented racial tensions in a realistic way and it was simply a great movie. All GTA really does is make fun of stereotypes applied to the crime culture. There's no actual social discourse. It's fun as hell, but if you're basing your view of society on it, you're either in prison or going to be very soon.
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June 30, 2009
Haha, excellent point regarding GTA.

All I'm really saying is that I think the main reasons video game movies fail is because they either try too hard to appeal to the gamers who are fans of the game, or are too lazy to construct a stand-alone variant of the same world/story. If the game could truly support being ported to a movie, it's got to have more than what the game play provides.
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June 30, 2009
Yeah, pretty much. Basically, it can't even be in the mind of the director that it's from a videogame. Gamers know it is. Non-gamers don't care as long as it's good. Hell if the scriptwriter has never touched a game before, it's that much more insurance that it will be a real movie and not a cash-in.
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June 30, 2009
You should adapt a game a bit like some books are adapted, take Trainspotting, HUGE chunks of the book aren't in the film, in fact it feels more inspired by the book than a literal adaptation.

Uncharted the game is basically what Indy 4 should have been, no George Lucas, no Monkeys swinging Shua Labouef around, a decent story with a bit of humour that doesn't take itself too seriously and more importantly NO SIGN OF GEORGE LUCAS.

I think the biggest problem is that game tie-ins are seen as no effects-fests based at teenagers. Can you imagine someone like Michel Gondry or Spike Jonze directing a movie adaptation of Ico that could be amazing, a lot of the time it's the choice of game where it falls flat, a game with a really interesting premise or story such as Fallout 3 could make a fantastic film. Lets not forget Road to Perdition came from a comic really defying the expectations of "Comic book" movies
Why__hello
June 30, 2009
Fidelity. That's all it takes. I don't pay to see the director's "interpretation" of the game. Uwe Boll most certainly will never share my experience or appreciation for any game, so I'm not keen on seeing where he perceived the games strengths and weaknesses lay.
Robsavillo
July 01, 2009
There's a simple answer to your question -- the reason that films based on video games have generally been less than below average is because there hasn't been a competent director or a team of talented writers put to the task. Uwe Boll jokes abound because it's hacks like him who are given these projects (and he even fights for the rights to them). Imagine someone like Darren Aronofsky (Pi, Requiem for a Dream, The Wrestler) given the chance. As a result, we get bullshit from the likes of Paul W.S. Anderson (the Resident Evil films.) The source material isn't taken seriously, and we get a crap film.

Secondly, most games don't have a lot of character development, story progression, or proper pacing (which is changing, but I feel it's still an exception). Book-to-film generally works better because these things are central to any good novel, just as they are central to any good film. Once games pick that up several notches and start taking themselves seriously on a more artistic level more generally throughout the industry (and game-to-film adaptations are given talented directors/writers), we'll see better adaptations in the future.

Default_picture
July 01, 2009
Hands down, diablo. But others would be nice. Zelda... Meroid... maybe Halo. (And not in a xbox way, but the original halo 1 bungee concept.) I'd love to see anything by blizzard, or valve. One big hurdle to making a movie about a game is creating original content for it. They either go one of two ways.

1. Leverage existing characters into a new plot - That runs the risk of fans bashing it for being unfaithful to the subject.

2. Turn the exact game into a movie. "Oh man, he's gonna need to pull out the BFG... no way, he totally did! I use that gun in the game!!1 These are usually just terrible.

Gotta give em enough of #2 to satisfy the premise, but with a solid original well-told #1. Tomb raider maybe at least tried to have an original plot. But only because the original game was so hollow people created their own connection. I think that game and movie were only successful because of the black tank top and braids. Most game movies can never find a good balance.

But I think the main reason you don't see enough good video game movies is this: A connection to a character and game that involves imagination and creativity in execution, you personify inanimate objects in a game. Images in your head are way more powerful than anything anyone can bring to life onscreen. Because everyone has their own unique connection and perspective.

It's why my notion of the first 3 episodes of star wars were way better in my head while growing up than they were irl.
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July 01, 2009
Taro Russell:

If you didn't like Indy 4, you shouldn't just be blaming George Lucas. First off, Lucas AND Steven Spielberg both wrote Indy 4, so the blame should fall on both if you didn't like it. Second, Spielberg directed the film, so if you wanted to place the blame on only one person it should be him as the director ultimately chooses what to keep in the film.

I may be in the minority, but I happen to like Indy 4. I believe that as the series was written by Lucas and Spielberg, it's their baby, and that they took the plot to the place they felt was correct to evolve the series. As an aspiring filmmaker, I couldn't possibly argue with them, as they are film legends for a reason.
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July 01, 2009
Jon:

I completely agree with everything you wrote. But I feel that most people don't see that we have already had a good movie based on a game: Silent Hill. Silent Hill wasn't great, but it was a really good movie. Sure, it sucks that they changed some details of the story, namely the mother being sort of Harry Mason instead of the father, but almost all movies change some details of the source material. But it kept SH's main plot points intact, and most importantly, it keep the spirit of games. When I see Silent Hill, I feel what I feel when I play a SH game, and that's the most important trait any adaptation can have.
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July 01, 2009
I've actually not seen the Silent Hill movie. I'll be on the look out, thanks for the recommendation.

I think the comments calling for Adaptations are spot on.
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July 01, 2009
True I liked the Silent Hill movie too. That and I've never really played the Silent Hill games. Well shit. I guess it can be done.
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July 01, 2009
I stopped. And I concede that this is a fantastic idea ;)
Robsavillo
July 02, 2009
So, Universal Studios is making Asteroids into a film. I'm not even kidding.

Just let that sink in for a minute. They're making Asteroids into a film.
Default_picture
July 02, 2009
And that's one of the many reasons all gamers are sceptic about the movie game concept. I mean seriously. Game or not, this is a stupid idea.
36752_1519184584690_1386800604_1423744_1678461_n
July 02, 2009
We always feel exploited when it comes to these sorts of things. And for the most part, the other side hasn't done much to change our opinion of that much.
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