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Why I don't Like Online Multiplayer
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Tuesday, December 08, 2009

Editor's note: I'm not a big fan of online multiplayer, either. The concept is great, but when you toss cheaters and a-holes into the mix, it's quite often a nightmare. Agree? Disagree? Share your thoughts in the comments. - Aaron


My friends often ask me to buy "Game X" or play "Game Y's" multiplayer with them. But I usually have little desire to purchase a game strictly for online play. If I do have the game, I don’t join in online multiplayer very often.

Some of this has to do with the genres of video games that I enjoy. Outside of MMO's, role-playing games don’t typically offer multiplayer options. Adventure games also do not offer many multiplayer options. Real-time-strategy games often do, but I typically enjoy turn-based affairs. And honestly, I’m not entirely sold on online gaming in general. It is something I participate in only casually.

While this seems to rule me out of most multiplayer experiences, I will tell you what kind of multiplayer experience I absolutely love: LAN parties/local multiplayer. While these activities seem to have waned to the point of almost dying, I enjoy them much more than online gaming for many reasons.

 

When I play online, I tend to play, or more accurately want to play, exclusively with my friends. I have little-to-no interest in playing with strangers. That’s because strangers mostly fall into one of three categories: insanely annoying, cheaters, or people who are just way too good at the game.

Everyone knows the annoying people. They are the 12-year-old boys that sound like eight-year-old girls, and they think that yelling at everyone is cool. The cheaters are in almost any game, exploiting some glitch that ruins the experience for those of us who aren't cheating. The people who are too good destroy me to the point that it's even fun to play against them, because I know I'll never be able to compete.

This last category is particularly troublesome in some of the genres in which I do play multiplayer. I enjoy fighting games -- I have played at least one game in almost every fighting series. Some of my fondest gaming memories include hitting up the arcades as a kid. But despite my love for the genre, I have never been very good at it, especially at the competitive level at which many online fighters are played.Â

I like to play my fighting games in person, but I am not aware of anyone, or at least not many people, who are into fighting games and would like to get together to play them. To me, fighting games are best played locally. There is no lag and friendly trash talk can flow naturally. Everyone has to physically pass the controller after a loss, which gives winning streaks more importance and visibility. But not enough people want to play Street Fighter 4 or BlazBlue with me.

And then there's the big category when it comes to multiplayer: shooters. I am typically not a big fan of shooters, but when played locally, they can be quite a bit of fun in much the same way as fighting games. Halo with a few TV's in the same room, all of a sudden becomes an enjoyable experience. It's a safe bet that Left 4 Dead would be much more enjoyable in a room full of people than it is online, and Unreal Tournament would be certainly be a blast in a LAN party environment.Â

Even less-traditional multiplayer games are more fun locally. I can’t tell you how much fun friends and I have had playing N+ or LittleBigPlanet sitting on a couch together; yet we hardly play together online. Board games are always more fun in person than over Xbox Live. Even multiplayer heavy games like Diablo are just more fun over LAN, and I hope Blizzard doesn’t remove LAN support from the next Diablo, like they've done with Starcraft II.

All in all, I wish people played locally more often. It is a great experience, and is always an enjoyable, inexpensive option for something to do when hanging out.  Everyone I know enjoys playing games, and I just don’t get why people don’t play them together more often. It's a shame.

 
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Comments (24)
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December 06, 2009
I totally know what you mean. I still play games online with random people, but it's almost always with the volume turned down so I can't hear them. And while I used to play online with my friends a lot back when Xbox Live was in its infancy, we all prefer playing Modern Warfare 2 split-screen in the same room instead of online, and we do it every week. New Super Mario Bros. Wii has also been a wonderful local multiplayer game that I see no need for it to be online.

One of the major bummers for me is that Left 4 Dead 2 is only 2-player split-screen, and getting the equipment and setting up a system link game is such a hassle.

But I also understand that some people are in a position that friends are either busy or live hundreds of miles away and the only way they can play together is online. Yes, lag still exists, and it sucks, but the issue is significantly better than it used to be.
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December 06, 2009
Glad to see I'm not the only one. In the few online experiences I have had with random people, I usually don't wear a mic or have the volume down too. I just don't generally find beating random gamers that much fun. Its much more fun to destroy your friends and much easier to play cooperatively when you know the people.
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December 06, 2009
I agree, there are very few games i want to multi-play online. It worries me when game makers feel compelled to add MP just to have it. For example, does bioshock 2 really need multiplayer? How much will this diversion of resources take away from the single player experience?
The game makers are walking a very fine line here between promising everything and delivering anything. Mistakes in the game business today are very very costly, did Wolfenstein need multiplayer and could those resources have been used to better polish the single player game? The studio got laid off due to slow sales so I wonder (personally i liked the game but it could have used polish).

JP
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December 06, 2009
I agree with the 3rd reason. I find it very difficult to continue playing a game multiplayer if I'm not immediately grinding on the game as soon as it comes out. I did this when the first Modern Warfare came out on Beta, and I lvl'd all the way to 16, so I already had the motivation to run myself up once I got the real game. But even then, i got a late start, and never got above the 1st prestige. Now, I nabbed MW2 on release day, and I was STILL left in the dust. When you have so many people dedicated to getting to the top, it's almost ridiculous to consider logging on, when your Kill/Death ratio will be .50 or less!!

As well, the one I hate the MOST is WoW. Everybody says that the game doesn't really start until you reach lvl 80....and even though I haven't made that milestone yet, I heartily agree. All i do is grind. That's it. I have my guild friends, but they're all busy....being lvl 80's. Fuckers.
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December 07, 2009
@Jeffrey, I agree completely with you. I think a good compromise is to have two separate teams work on single player and multiplayer. But Bioshock 2? Reminds me a lot of how much Metroid "needed" multiplayer.
@Jon, the funny thing about WoW is that I didn't like most of the end game...except battlegrounds for some reason. But I hated having to find certain roles to fill for the dungeons.
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December 07, 2009
Dewd, I bet you hate yourself now for perceivably wasting your time, along with the typical $15/month. So far, I've reached lvl 51, but this is my first toon, and I'm discouraged not only by the fact that nearly everybody's already gotten 8 fulfillion 80's, but that when you participate with any social aspect of te game, you're forced into finding a way to fit in. Like with my guild, the only way I could help out was by having certain professions that were needed, but I didn't think i'd really use. I can't really do raids since I'm not a high enough lvl, and nobody's within my respective range to do dungeons. So, I pretty much have to rely on doing quests allllllll by myself.

In fact.....WoW pisses me off. I'll have to let people know once I can get back on.
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December 07, 2009
Yeah, sounds like a fun experience...For a while I had some start up at the same times as me. There were about 6-7 of us and we leveled up pretty much at the same rate. We ran dungeons and eventually heroics. I played for nearly a year and ended up with an 80 priest, 75 hunter, and 73 death knight...but then like I said I didn't like much of the end game, and most of us stopped playing. The fact that most people require that you have done the raid to even do a raid doesn't help either.
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December 07, 2009
I'd write a blog about how WoW was a fun game, but now, retrospectively, it sucks ass, and how I'd like my money back, so I could go buy Counter-Strike. Best lan game ever, hands down.
Jayhenningsen
December 07, 2009
I find myself playing multiplayer games less and less. Strangers often detract from my enjoyment. Since I have less time to game now, I'd rather have fun with that time instead of being insulted and frustrated by anonymous people.

One game I can't seem to quit, however, is Team Fortress 2. I always have fun playing this game.
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December 07, 2009
@Jay, I think you bring up an interesting point about the amount of time one has to game. I certainly don't have the time I used to, and I definitely think it has an impact on what I play and what I'll put up with.
Img_1019
December 07, 2009
Strangers are terrible people. There are no exceptions to this rule.
Franksmall
December 07, 2009
It sounds like we are very similar types of gamers. I used to love playing FPSs multiplayer, but then I moved out of a dorm and games moved online. Since then it seems like every shooter just wants to throw you to the wolves. The fact that most shooters do not have bots so that I can practice and learn a level before jumping online also keeps me away. Why this is not a standard feature now boggles my mind.

I HATE the online shooter crowd. They are so arrogant. Talking smack with friends is always a blast, but having some jerk who has no life other than schooling people online get really old, really quick.

I might try sports or fighting games online some, but since those games are so poor at getting you up to speed on how to play, I am kind forced not to.

I have tried a couple of fighters, but tend to hit a wall after about 8 hours. Once I have hit my average depth ability, no fighter has taken the extra step of saying 'Hey, you are using this move too much, try adding this into your move set.'

Looking at strat guides and online faqs are not my thing. If a game does not know how to teach me how to play well enough to be a viable online player, then I will usually pass.

The only time I really play online is when I see a friend playing a game I have on Xbox Live. Even then I tend to play co-op with them rather than the real competitive online.

I feel a bit left behind because of this, but am also fine being a mainly single player gamer.
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December 07, 2009
I'm similarly averse to online multiplayer. One of the things that bugs me, though, is that people don't talk enough. It's so annoying to be playing something cooperatively like L4D2 or Battlefield: BC, and to keep getting wiped out because no one is communicating. I don't want to be best friends with every random person I play on XBL with. I just want to tell them there's a Charger running directly at them.
Dcswirlonly_bigger
December 07, 2009
I mostly don't like to play shooters online with random people anymore - on consoles.

My mainline online games over the last few years have been Team Fortress 2, Call of Duty 4, and Left 4 Dead on PC. I don't wanna discriminate, but there's just some kind of innate difference there when you're playing an online shooter on the PC.

Even when I drop into a room of random people in TF2, most of them are actually fairly helpful. They spend most of their time either chatting casually or trading tactical information - and most sound like adults. Left 4 Dead has been the same.

The only online games I play readily on consoles anymore are fighting games. I'm in the same position as Andrew there.

No one living near me plays fighting games anymore. Fighting games still thrive in Japan because of their population density and they still have arcades over there. Elsewhere though the audience is stretched so thin you're not gonna see local play unless you're willing to drive to tournaments or a con. Online is really your only option now.

I'm good enough at Soul Calibur so I can have really fun nights of online play as long as no one uses voice chat. That was after laying waste to everyone on my friends list.
Img_20100902_162803
December 07, 2009
The only community I will vouch for is the Team Fortress 2 players. All of the local servers I play on, have set rules against griefing, racism and sexism. Then there are the Modern Warfare 2's which I put up with because the game is so fun.
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December 07, 2009
Online multiplayer on consoles rarely succeeds in capturing my attention for longer than a few months (not considering WoW or EverQuest). Many of the reasons that you wrote about and what others are commenting are my reasons as well; I find that enjoyment runs thin when you reach that "peak" of ability.

Usually, when I hit that point, it becomes more stressful than it is enjoyable to practice and advance to the next level of gameplay. I always have to take a step back and ask myself, "Am I still having fun with this? And what long-term benefit will playing this game give me besides giving me a stress ulcer?"

I stopped player Street Fighter 4 online because of the huge disparity of skill I ran up against over the course of months that I played the game. That coupled with all the people who would disconnect on the verge of defeat, I had no desire to keep playing; even the new features they implemented into the online component wasn't enough to draw me back in.

That being said, I do wish I knew more people who were interested in playing games locally, it's unfortunate my friends don't enjoy all the types of games I do.
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December 07, 2009
In defense of online multiplayer, I find less cheaters on PS3 compared to the PC, and less assholes on PS3 when compared to 360.

It might just be due to a lack fo headsets, but it is less likely to see the irredeemably douchy on Sony's platform.
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December 07, 2009
@Frank, yes we sound very similar in our feelings and styles of gaming.

@Daniel, I really wish I could get more into PC gaming. I have a capable computer, but I just like gaming in front of a TV more than being a a computer screen gaming. Maybe its because of the amount of time I spend in front of a computer anyways.
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December 07, 2009
Andrew, I shared very much the same perspective for a long time, pretty much the entire time I've owned my 360 until Left 4 Dead came out. Even then, I played solely with my real life friends.

I think the cause to many of the problems (at least on Xbox Live) is that Microsoft needs to stream line the feedback system. It's too disruptive to give someone who is being annoying the negative feedback they deserve when you're in the middle of a CoD Team Deathmatch game. Even if they just made it so that you being muted was a small demerit on your rating, that would surely eventually give people the ratings they deserve.

All in all, it's a problem that only the community can solve, but Microsoft has to provide the tools to do so.
Default_picture
December 07, 2009
CHEATERS SUCK!!! BITMOB RULES!!!
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December 07, 2009
What annoys me is the PS3 usb headset. While on mute it makes an annoying beep in your ear every 10 seconds. Unmuted it makes an annoying sound akin to 9 random strangers cursing and making annoying noises perpetually. Anybody know how to turn the mute-beep off?
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December 07, 2009
As much as Nintendo gets hate for never creating a good online system, I now see why. Nintendo always had a way to get you and your three friends in the same room, playing games until 4 in the morning, forgetting to do your homework, skipping class. This was because their is something magical when you have you and your friends playing the same game in the same room. Xbox Live created a world of online gaming that will be looked at a major change in video games. being able to play with anyone anywhere has major benefits, but the downside has turned me off as well. Listening to these foul mouth 13 year olds really can become a huge pain. Never when I was 13 was I screaming these foul words, but it has become some what normal these days. It was the same I suppose during my Starcraft days, but without voices it really never became an issue. No matter how much video games advance, I will always rather enjoy a Super Smash Bros or Mario Kart match with my best buds then playing annoying disrespectful kids online.
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December 08, 2009
I never understood why video games are excluded from normal human behavior. Does anyone sit next to a stranger at a restaurant and start eating with them? Does anyone stand at a baseball diamond, glove in hand, hoping for some stranger to come along to play a game with?

With MMORPG's being the exception here (I liken them more to coworkers who turn into friends instead of strangers), online multiplayer always feels like me trying to do something enjoyable with total strangers. I will always prefer friends over strangers in life, I can't imagine it being any different with my video games.

Andrew I am right with you. Don't let same screen / LAN die!
Default_picture
December 08, 2009
Multiplayer games are actually turning me off of playing games altogether. Games are supposed to be fun but there's nothing fun about getting killed almost instantly within the first 30 seconds of the game. It brings out the worst in me.

Cursing up a storm, throwing the controller, getting completely worked up over a game...ugh...this is how I used to act when I was eight years old playing moon patrol! It leaves such a bad taste in my mouth that I won't even want to play the single player campaign.

On a side note I understand that multiplayer is supposed to increase the lifespan of a game, but part of me feels like it can have the opposite effect. If you don't jump into multiplayer right from the get go then you might not be able to keep up and therefore won't be able to play multiplayer at all. That was my experience when I bought the first Gears of War a year after it was released. Yay!
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