Why I’m concerned about the Wii U

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Wednesday, July 11, 2012

I’m concerned about Nintendo’s Wii U; not because I think it won't be fun, but because I’m not sure if it will do well.

I’ve always been a Nintendo fanboy. Ever since I first played my brother’s NES – Super Mario Bros., Duck Hunt, and Contra – I’ve been hooked ever since. I’ve owned the Nintendo 64, GameCube, Game Boy Advance, DS, and Wii. But that was it. After owning the Wii for a few years, I almost completely lost interest in Nintendo. Very few exclusives, shovelware, and waggle controls had me looking over at Xbox 360 users with envy and resentment. Of course, I eventually gave in to all the negativity surrounding the Wii and Nintendo, bought an Xbox 360, and haven’t touched anything made by Nintendo since.

After the last year or so, though, I’ve begun to regain some of the enthusiasm I once held. New systems, better games, and (hopefully) fewer gimmicks seem to have won back scores of the “hardcore” fans, but I’m not convinced yet.

From my point of view, it seems as if the big N isn’t willing to commit to either side (hardcore or casual), in fear of losing customers. Yet in doing so, neither side is satisfied. I could list all the reasons why, but people have already done that. We all know what’s wrong with the Wii U (its name, the controller, the games) but those things can be improved. What’s far more important is how Nintendo handles the console’s launch.

Everybody who keeps up with videogame news remembers the miserable launch the 3DS had. What happens if the Wii U flops? I doubt Nintendo would go belly up, but even still, Nintendo is my childhood, I don’t want to see them fail.

They need to pick a focus (preferably balanced/hardcore), market hard, and get as many third-party developers behind them as possible. Otherwise, I’m not sure who’s actually going to buy the Wii U.

Nintendo needs to differentiate themselves from Microsoft and Sony once again, but without losing their real supporters this time. That “casual” audience Nintendo relied on last time can’t be trusted anymore. With both Sony and Microsoft’s consoles possessing motion controls, the casual market can easily be swayed with lower prices and gimmicky games.

In my opinion, the best core demographic for the Wii U is the long-time fan. If Nintendo can captivate them once again with both memorable first-party titles and excellent third-party titles, the Wii U may even have a chance of outselling the Wii.

 
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Comments (2)
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July 11, 2012

There is no way the Wii U will do as bad as say, the GameCube. It's not in direct competition with the other big 2 with nothing yet announced from Microsoft and Sony. I wish it came out with a big Wii HD remasters collection to entice PS360 users who missed on Xenoblade and the like...

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July 17, 2012

I was excited when the Wii U was first annouced. Based on Nintendo's history of preferring to disrupt markets rather than compete head to head with other manufacturers, I thought Nintendo's plan would have been to disrupt MS's and Sony's market by custom tailoring the Wii U and the games based on the preferences of all the players in the existing audience (and the potential audience) who MS and Sony currently ignore. The same way Planet Fitness targets the non-hardcore audience in the fitness industry http://www.youtube.com/watch?v=eOSeOieLh7s 

But after learning more about the Wii U and Nintendo's strategy, or lack thereof, I think Nintendo has made the fatal mistake of drinking MS's and Sony's 16 to 23 year old male hardcore / multiplayer focused kool-aid. The only chance the Wii U has for success is to design and market the console to everyone else. The Wii U needs to be the core and mid-core alternative, not another outlet for the most toxic segments of the audience. If Nintendo focuses on serving the COD, Gears of War, Dark Souls, etc... audience, the system will be dead within two years. I pray someone inside Nintendo can talk some sense into Iwata before it's too late.

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