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History, RPGs, and the Struggle for Mainstream Appeal

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Tuesday, March 09, 2010

Editor's note: Brian argues that there is a strong connection between the public's disinterest in academic subjects -- most notably history -- and the general consensus that RPGs are a niche genre: If people don't care about their own origins, why would they care about an invented history? -James


PongProgrammers originally designed video games as complex diversions intended for geeks, but the release of the infamous virtual paddle-battle known as Pong altered their future. With a simple Magnavox Odyssey Tennis clone, Atari shifted video games' appeal from hackers to bar patrons and soccer moms worldwide. Ever since the '70s, the indusry has seen games that have appealed to hardcore gamers or casual gamers exclusively, and sometimes titles have even appealed to both market segments.

Hundreds of games belong in each bracket, but one particular genre rarely leaves its hardcore confines. The role-playing game has typically appealed to hardcore gamers due to their tolerance for complex statistics and immersive worlds. But I've got another reason RPGs rarely reach the mainstream -- they often draw from academic subjects like history that people typically find boring.

Despite living in a complex world full of incomplete records and archaeological wonders, few people care to learn about it. Most of the Earth's nearly seven billion people see history as an amalgamation of dates and names, when really, it's about learning from our predecessors so we can improve the future.

 

People generally choose to see the world in black and white terms instead of examining how we reached our current state because life is easier that way. Our national media and government choose to depict Middle Eastern terrorists as inhuman and irrational because the public needs nothing further to define them as enemies.

Terrorist

They also describe U.S. soldiers in simple terms -- they're heroes working to spread democracy throughout the world. Regardless of your take on this approach, it's clear information outlets aren't conveying certain important information -- probably because most people wouldn't care even if it was available to them.

Most people are happy viewing the world in simple terms where society defines one side as the enemy and depicts the other as benevolent. It's a shame; few people realize that Middle Eastern "terrorists" have motivations that are just as substantial as those of the West.

Perhaps Americans would better understand the Middle Eastern terrorists' cause if they were aware of how the U.S. government and the countries of Western Europe installed and defended dictators in nations such as Iran and Pakistan. Or how they subsequently pillaged their resources and left their people destitute. People might also better understand the "terrorists" motivations if they recognized the imposition of Western culture on territories that value their own traditions and religion.

Just as the majority of our world doesn't care to understand current events by examining how we arrived at these situations, most people don't care about the lore in RPGs. When most people play video games, they're looking for an action-packed experience that tests their reflexes; they don't desire a game that uses its stat and strategy-heavy battle mechanics to further a story.

Even if they value a game's story as much as its gameplay, they'll likely miss what makes it special. Most players will recognize a game's overarching theme -- whether it's saving the world or a specific territory -- but they'll miss allusions to significant historical events.

Nearly everyone who played Final Fantasy 7 witnessed Aerith's death, but few noticed its take on corporate greed, classism, and the destruction of our environment. Likewise, most players of Xenogears recognized Solaris' objective of manipulating the Lambs through the use of their religious institution, the Ethos, but they failed to see how this was similar to Western Europe and the United States' use of Christianity to subjugate other peoples.

Most gamers also miss the numerous references to historical sites and rituals in RPGs. Few players recognize the Kingdom of Karnak in Final Fantasy 5 as an ancient Egyptian temple, and even fewer know that East-Asian Buddhist funerary rites inspired the funeral scene in Lost Odyssey.

Details like these might seem silly to the average player who is only concerned with feats of hand-eye coordination, but to people that appreciate the world's past, these connections are a doorway into a world that no longer exists. To some of us, these magical worlds are the closest we'll ever get to experiencing rituals and ideas different from our own.

History and historical references in RPGs may never appeal to the masses, but does that mean that developers should cast Doom on their companies? Absolutely not. They may need to infuse their games with more action and evolve aging gameplay elements (random battles), but they certainly shouldn't replace historical references and allusions to current events with James Bond-style antics -- unless gamers desire a fun, albeit meaningless experience.

 
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Comments (9)
Redeye
March 03, 2010

I'm all for in depth lore and writing in RPGs. I mostly find it hard to finish them though due to steep difficulty spikes and the seemingly two faced insistance on battle systems that play out in real time but give you control through menus.

I personally hate the active time battle system. If I want to do something in real time give me actual control over it and let me push a button to do it. If I have to navigate a menu I want the time to navigate that menu rather then being punished for not d padding down to my 'slow' spell fast enough.

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March 03, 2010

I am glad there are RPG's to keep me away from all those shooters out there.

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March 04, 2010

I feel like RPGs have been evolving a great deal.  Mass Effect already has injected action elements into something that is very much an RPG and appealed to the masses.

Brett_new_profile
March 04, 2010

Are you talking about RPGs or specifically JRPGs here? Because I could name you a certain MMORPG that's one of the most popular games on the planet...

I'm not sure if I see the connection you make between history and RPG stories. I love history (I majored in it in college), and I try to keep up with world affairs, but I find it really difficult to get engaged with most RPG story lines. I find them trite and overcomplicated and generally silly.

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March 04, 2010

@Brett: I only had single-player RPGs (Japanese and Western) in mind when creating this piece. My point was those cliches people frequently complain about generally aren't the point of the stories. With most JRPGs I play, the developers are very in tune with histories and cultures of the world, and it shows with numerous references and the design of their worlds. For example, Tales of Symphonia and its sequel draw heavily from Norse Mythology with many of its spirits, places, names, and concepts. Final Fantasy 10 on the other hand drew heavily from Eastern Religions and cultures. Its world is thick with those elements, despite the occasionally goofy characters. Bioware also does similar things in titles such as Jade Empire. Hopefully that clarified what I meant.

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March 09, 2010

@Shirk: I found your article an essential read. I never thought about associating the lack of interest in "real" critical history with game's plots with more depth.

The only point which I disagree is in the notion of people "choosing" to "see the world in black and white". I believe that this a partial truth, as the equation is more complex IMHO: while people do choose, the information passed on to them also has become quicker and lighter over time.

I have a blog about games in brazilian portuguese (I'm from Brazil), and I was wondering if I could translate your text to post it in my page. Of course, it will be credited thoroughly.

@Brett: this MMORPG is played mostly for it's group gameplay. How many people do you know that don't skip the quest texts? (I'm one who does lol, I play it only for the fun)

Jayhenningsen
March 09, 2010

I love RPGs, and I love history. Hmm... The world is suddenly so clear to me now. :)

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March 09, 2010

@Carlos: I'm glad you liked it! Translating and posting it on your blog is fine with me.

100_0005
March 14, 2010

I've always wanted to use games in teaching my history class, since I do think the story part is fascinating (it's why I became a teacher) but a lot of people, specifically adolescents, are really looking for visual stimulation in their entertainment. I have been getting a bit of a positive response moving away from dates and focusing more on historical themes, but all my kids really think that history isn't teaching them as much as math or science. Before I go on a tangent about the educational system, I'll just make sure to say that I'd love to see RPGs move into a more mainstream realm, but am really thinking that they'll never get the appeal of an fps type genre. 

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