Kingdoms of Amalur: Reckoning just might be the open-world RPG you never knew you always wanted.
Friday, June 10, 2011 |
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Payday: The Heist melds multiplayer co-op shooting with the fun of being a bad guy. Maybe crime does pay, after all.
Wednesday, June 08, 2011 |
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You might see a new game starring a man dressed like a bat at this year's E3. But Gotham City Imposters is a decidedly different take on the Dark Knight's universe.
Wednesday, June 08, 2011 |
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The mix of exploration, problem solving, and sheer dino-inspired terror makes Jurassic Park: The Game look like a winner.
Tuesday, June 07, 2011 |
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We assigned our Bitmob gumshoes the task of writing about L.A. Noire, and they cracked the case wide open. Check out their findings.
Sunday, June 05, 2011 |
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In this week's Community Spotlight, we've got quarter-gobbling arcade games, hard-rocking 8-bit sounds, a tough-looking Ghost of Sparta, and even more Pokémon.
Saturday, June 04, 2011 |
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Bitmob is heading to E3 next week, and we want your questions, comments, and observations during the show for our E3 Mailbag.
Wednesday, June 01, 2011 |
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Follow Bitmob's profile page on gaming social network Raptr, and you could win a free game or a 12-month subscription to Xbox Live Gold. Here's how.
Friday, May 27, 2011 |
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In this week's Community Spotlight, we've got an endless supply of flying lizards, an examination of industry buzzwords, a look a why we play games, and more Pokémon history. Oh, and some dude named Ebert.
Saturday, May 28, 2011 |
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Psst. Hey. Yeah, you. You want fame and glory? Good, because Bitmob wants you to get the dirt on L.A. Noire in our latest writing challenge.
Wednesday, May 25, 2011 |
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In this week's Community Spotlight, we've got part 3 in the history of Pokémon, more great Portal art, the pressures of creation, and a lyrical gaming lament.
Saturday, May 21, 2011 |
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In this edition of Bitmob Hidden Gems, we've got an equine view of Red Dead Redemption, a look at how achievements affect narrative, a critique of Mass Effect 2, and a study of the sounds of gaming.
Wednesday, May 18, 2011 |
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The long nightmare of the PSN outage is over...probably. Here's how Bitmob's Facebook and Twitter followers are feeling.
Monday, May 16, 2011 |
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In this week's Community Spotlight, we're all about battles: old narrative techniques vs. new ones, hardcore vs. casual gamers, critics vs. developers, and Pokémon.
Saturday, May 14, 2011 |
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Taken by themselves, each of Imaginary Range's two sections would seem rather dull. Put them together, though, and you get a unique iOS experience with a curious commentary behind it.
Friday, May 13, 2011 |
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Check out April's most-read submissions from the Bitmob community. Did you make the list?
Wednesday, May 11, 2011 |
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In this week's Community Spotlight, we've got cool 3D art with a Portal 2 flavor, a look back at canceled titles of yesteryear, and Gears of War 3 strategy by way of Shining Force. Oh, and someone wants an American Psycho game. Yikes.
Saturday, May 07, 2011 |
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Portal 2 is hilarious, but its narrative doesn't hold up. Why? Because it took the fear away.
Friday, May 06, 2011 |
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You know what's awesome? Portal 2. You know what's awesomer? The great articles the Bitmob community wrote about Portal 2 in the past few weeks.
Wednesday, May 04, 2011 |
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In this week's Community Spotlight, we get bludgeoned with narrative in Homefront, get introspective with the Gears of War 3 beta, learn how not to behave in online multiplayer, and break down the potential of iOS gaming.
Saturday, April 30, 2011 |
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