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Square Enix mixes comics, minigames, and Moogles in Imaginary Range

230340423
Friday, May 13, 2011

Imaginary Range

I use my iPod for lots of different things. Until now, reading comics was not one of them.

Despite the fact that I write on the Internet for a living, I've always been an old-media guy. I like the tactile sense of the pages in my hands. I like the physical presence of a stack of trade paperbacks on my bookshelf. And no experience can replace the feeling of walking into a comics shop and leaving with those slender volumes tucked under my arm.

But Imaginary Range, Square Enix's new interactive comic, makes the most of its digital medium by combining its presentation with bite-sized minigames...and a story that provides a strange commentary on our handheld-driven consumer culture.

 

Imaginary Range

Taken by themselves, each of Imaginary Range's two sections would seem rather dull. The story follows Cid and Ciela, two digital wanderers who use a handheld device (creatively named a "PAD") to alter seemingly virtual worlds as they see fit. It's Inception meets The Matrix, by way of Final Fantasy. And while it's not terribly original, it kept me interested.

The minigames, on the other hand, are pretty bland pastiches of Flight Control, Space Invaders, Arkanoid, and Where's Waldo. But when you add them to the context of the story, they suddenly make sense. It's just enough to make the "interactive" part of this interactive comic worthwhile.

Imaginary Range

It's clear that this is just the first issue of Imaginary Range, with others forthcoming. So the story's light on detail (and logic, for that matter). But the hints that are there are tantalizing. You're left to question the nature of the PADs the protagonists carry, the aims of their adversaries, and which side the good guys are on.

Buried beneath that uncertainty is an interesting parallel to our own iDevice usage. As Cid and Ciela seem to create their "miracles" at the expense of the worlds around them, do we consume our media just as voraciously through our handhelds? And is that always a good thing? I'm curious to see where this meta-commentary goes.

At the least, Imaginary Range makes an effort to explore the medium of comics in a different way, and at the low cost of free on the iTunes Store (and coming soon to Android), it's definitely worth trying.

 
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Comments (4)
Pict0079-web
May 13, 2011

I'd just gotten an iPad. This was one of the first games I downloaded.

It's obviously not the most revolutionary game ever made, but I was pretty impressed with the drawings and the weird storyline. I'd really like to see where Square-Enix is going with all of this, because I really like the concept of turning Eiffel Tower-shaped visions into rockets and whatnot.

Square certainly showed that it could use all the comical knowledge and finger controls to port The World Ends With You onto the iPad. I really want to see if Square will actually do it, because Imaginary Range impressed me in many ways.

230340423
May 13, 2011

Good call, Jonathan -- it definitely gave me a The World Ends With You vibe, too.

Me04
May 14, 2011

I've never heard of this until now. Booted up iTunes and was surprised to find it was free. Will check it out on my long trip to London next week.

Scott_pilgrim_avatar
May 14, 2011

Yeah, this sounds really interesting. Thanks for the heads up!

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