Unfortunately, players don't care about the flow-chart nightmare that developers need to overcome when creating ambitious, choose-your-own-adventure style narratives in games. But I'm happy to know that the challenge hasn't kept studios from making more of these titles.

This article contains minor spoilers for Deus Ex: Human Revolution and Mass Effect 3.
I'm guilty of blaming game developers for creating unsatisfactory conclusions to otherwise outstanding stories that, quite frankly, deserve much, much better. You see, I recently revisited Eidos Montreal's cyberpunk masterpiece Deus Ex: Human Revolution to remind me of how expertly crafted its story is and how effectively its sinister atmosphere managed to make me feel paranoid of the world around me.
Everything is just as I remember: the characteristic sepia tone of the world, charismatic voice acting, and the ... not so great ending. Human Revolution’s critics might have criticized the misplaced-and-immersion-shattering boss battles at the time of its release, but I found the polarizing ending to be far more disappointing.
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