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The Warcraft Hero in: Journey to Stormwind

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This is a strange comic to introduce. There is a journey, as one could infer from the title. I guess I'd prefer if you just went ahead and read it. Go ahead. It won't bite.

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How a Gaming Parent Learned to Grow Up

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Editor’s note: When I was younger, "children's games" never earned a spot in my collection simply because they were usually poorly executed. I suspect those experiences have carried over with journalists reviewing games today. And I fear that I won't have the same patience as Matthew to sit through Bakugan with my own son when he's older. I can only hope to instill a decent sense of taste.... -Rob


When I read reviews that are meant for a younger mindset, I cringe. No matter how many times the reviewer says that he’s doing so with respect to the game’s audience, you can tell that just isn’t true. I don’t know whether it’s because reviewers can’t think like a 9-year-old or that they’re just afraid of losing their “hardcore” cred in whatever culture they wrap themselves, but they miss the point every time.

Want to know how to review a game with adorable woodland creatures sporting googly eyes or whatever flavor-of-the-week cartoon character happens to be the current fad? You play the game with a kid.

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Hit or Miss Weekend Recap - Feb. 28, 2010

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This week on Hit or Miss: Nintendo announces some release dates or something (is that a big deal?); Doritos tries to convince us that lending their brand to a "Pro-Gamer Combine" can make the idea of a "Pro-Gamer Combine" not-absurd; Tecmo tries to convince us any pornographic undertones in Dead or Alive: Paradise were totally "unintentional" (large, obvious wink); and Electronic Arts suggests the new Medal of Honor may -- gasp! -- actually be a thoughtful and empathetic examination of real-life combat in a big-budget shooter.

Where the hell do they get off, right?

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BioShock Sculptor: Dedicated Artist or Mad Genius?

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We've seen some amazing BioShock artwork and cosplay, but nothing says "I love Bioshock" like taking a chainsaw and carving a Big Daddy out of a tree. Something about the dedication Jason (hockey mask -- get it?) gives making this statue is equally inspiring and disturbing. [via Geekologie]:

Unless he gets paid for sculpturing wood, this guy is wasting his time in whatever profession he is currently employed in. History Channel's Ax Men needs to swoop down and sign this guy up immediately!

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Reviews Spotlight: Aliens, Zombies, and Bullies

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Look alive, private! The week's over and we're buggin' out. You know what that means? That's right -- the Bitmob Reviews Spotlight!

Kevin Zhang-Xing steps front and center like a good soldier with his review of Aliens vs. Predator 2. What's the game like? FUBAR! The online servers are offline, the graphics are old, and the game's no longer scary. But how's the nostalgia factor? Scroll down to find out, son.

Thomas Johnson chimes in with another celebrated rivalry. But instead of predatory aliens battling it out, it's Plants vs. Zombies!

Have you ever been bullied in the past? I bet you have, you nerd! Well, now's your chance to get back at the high school jocks who tortured you, because in Bully, you play as one. Richard Moss fills us in.

According to Alex Martin, Kana: Little Sister will blow you mind. Short of being trippy, the Japanese visual novel follows a young girl who is hospitalized for renal failure. Sounds weird, doesn't it?

Lastly, Ben Maltz-Jones shares his opinions on Comet Crash, a downloadable game available on the PlayStation Network.

So square yourselves, gear up, and get to the choppa -- you're now entering the Spotlight!


Aliens vs. Predator 2 - 9 Years Later
By Kevin Zhang-Xing
Almost a decade has passed since most of us last occupied the blood-soaked boots of Corporal Harrison. Without a functional multiplayer component or the same graphical awe, how does Aliens vs. Predator 2 fare after so many years?

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Our Lives for Aiur: Starcraft 2 Beta Impressions

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It's about damn time!

At the time of this writing, 3,617 people are currently online with the new Battle.net and playing Starcraft 2. While Blizzard hasn't commented on the total number of beta participants, I can safely say that -- when compared with the 11 million who bought the original -- the total isn't too high.

Without question, Starcraft remains one of the best and most important video games ever developed. At the time of its 1997 release, the real-time strategy genre found itself in a rut. After raising the bar for strategy games everywhere, Blizzard established a cultural phenomenon which only World of Warcraft's rivals.

And so, Starcraft 2's innovative currency remains in doubt: How can it ever live up to its predecessor?

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Spotlight: Darwinia+, the Problem With Review Scores, and Remaking Final Fantasy 7

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Darwinia+Having this fancy new article editor has doubled the number of posts I've seen in the Mobfeed compared to recent months. Glad to see so many people are taking advantage of this opportunity and cranking out intriguing stories.

Jeremy Sigor starts with his stance on Darwinia+, and how developers could learn a thing or two about porting RTS games from PC to console based on Darwinia's XBLA release. Next, B.J. Saricks is fed up with 1-10 review systems that refuse to accept five as their average score. It's in the middle, what's the problem?

Fred Olson II finds comfort in assuming a decisive role in games, finding the ability to make world-changing decisions and to do the right thing in situations empowering. Finally, Chas Guidry tackles the latest news on a remake of Final Fantasy 7, and why an HD version of the game may not be the best option.


Three Simple Ways Darwinia+ Teaches Us How RTS Games Can Work on Consoles
By Jeremy Sigor
Fans of the strategy game Darwinia were concerned at how it would fair when ported to Xbox Live. While many RTS titles don't stand up when brought over to consoles, Jeremy feels Darwinia+ not only works, but sets the bar for future games making the jump between platforms.

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A Fun and Addictive Flash Game -- With a Unicorn?

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So you want to waste time at work, eh? How about a game with rainbows, fairies, and a unicorn hoofing it to an Erasure song, so as to maximize the potential embarrassment should you be caught pink-handed?

The Canabalt-inspired Robot Unicorn Attack is just such an item, a highly addictive, free Flash game from Adult Swim that will keep you busy when you should be reading over those hot spreadsheets [via Geekologie]:

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Meta-Life: Will Achievements Take Over Reality?

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Editor's Note: I've honestly never understood the appeal of achievements. With so many people seemingly addicted to them, this vision of the future terrifies me. - Jay


About a month ago I decided to start taking the steps, instead of the elevator, to reach my third story office every morning and today -- when I reached the top -- my phone dinged. I checked the message as I sat down in my cozy office chair and read "Life Achievement Unlocked - Stair A Habit - 400 Points." I clicked on the message to check the info, and it explained that I earned the achievement for taking the stairs to my office 30 days in a row. 

That evening on the drive home, I received another ding, and I checked it while cruising down I-70. It read: "Life Achievement Unlocked - Cautious Driver - 100 Points." This time, the details explained that I drove at or under the speed limit for 10 miles straight. 

At home I received an email explaining all the opportunities I missed to earn more "Life Achievements." I lost 50 points by not waiting until the car was stopped to check my message on the drive home. The message also said I was placed on my Family, Local, and Nationwide leaderboards, and it gave me a rundown of the "Achievements" that other people in my network earned. My wife was barely beating me, little Jeffrey earned 100 points for getting an A on his math test, and little Stephanie earned 150 points for practicing her dance routine after school. 

At this point I am used to my wife having a higher score than me. It doesn't really bother me because, if I can get my entire family up to a collective 10,000 points this month, we will get a discount on our insurance plan. 

Obviously, this is not my life, but it could be according to Shoe's recent post: The Future of Everything.


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It Was a Movie: Postal

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The only thing I remember about Postal the game was the ability to pee on anything. That sounds like great material for a movie:

Uwe Boll is the king of bad game movies, but Postal isn't as much fun to watch as his other atrocities. This time, Uwe Boll is in on the joke, and he's constantly winking at the audience. He's even in the movie playing himself.

There are a lot of attempts at controversy, including an opening scene that tries to shed a comedic light on 9/11, and a scene were children are murdered by automatic weapons. It comes across as desperate. Still, the biggest offense is that this supposed comedy elicits few laughs.

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Where Would We Be without Gears of War?

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Editor's note: I think Jon has overblown the influence of Gears of War on gaming. Several of his points were (sometimes admittedly) introduced earlier in other games, like third-person perspectives, cover systems, and chainsaw weapons. I'd also rather stick with a traditional health bar than have my screen obscured and "bloody." What do you think? -Rob

To look back on Gears of War now and wonder what all the fuss was about is easy. The story is fragmented at best, the lead characters have the combined depth of a puddle, and at times the movement was clunky enough to feel almost tank-like.

Back then, though, Gears of War was as close to revolutionary as the industry gets, and without it we'd be playing games very differently today.

For one, we'd still be experiencing most of our shooters in first-person.

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Anonymous Soldier Wages War on DRM

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Between the Penny Arcade comic and the Der Untergang parody, the recent news of Ubisoft's digital rights management scheme has made its way around the Internet quite a few times.

Many cite the new DRM as an equal, measured response to the insultingly common practice of piracy and have sided with the publisher. I imagine most of those people have stable Internet connections. But what about people who don't have a pervasive, easily-accessed connection? What about the South African teen, the Costa Rican university student, or even the American soldier?

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Gaming on a besieged military base is hard enough. But compound your daily fear of incoming mortar rounds with equally frightening DRM, and suddenly, your day is considerably less fun than you had anticipated.

I'm talking, of course, about the anonymous U.S. soldier who recently gave his two cents on the subject. The deployed soldier claimed that his past experiences with DRM ranged from "annoying to unforgivable." In his Iraqi forward base, Internet connectivity is decidedly expensive and erratic -- the soldier pays $150 a month for a 192k connection.

Iraq isn't the only place you'll find concerned gamers. Whether you're in rural Kenya or the university district of Moscow, you're sure to find people who buy and play video games.  Yet, regardless of the legitimacy of their purchase, Ubisoft has boldly declared that they can't play Assassin's Creed 2, Splinter Cell: Conviction, and every other Ubi-published title.

I hate piracy as much as the Ubisoft executives do -- but this isn't the answer. Until we live in a thoroughly and and reliably connected world, we must continue to search for creative resolutions to this issue. As usual, we welcome all of your thoughts and opinions on the subject [Ars Technica via GamePolitics].

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