Battle-hardened soldiers march across war-torn combat zones. Machines of impossibly awesome, destructive capabilities scatter enemy units and turn the tide of conflict.
My attention darts back-and-forth in all directions -- the enemy assaults my resource collection through the backdoor, all the while heavy resistance stalls my efforts on the front lines! Scouts report that the enemy set up an expanded base of operations!
Whoever said real-time strategy is a dead genre hasn’t been paying attention. Supreme Commander 2 is out. Dawn of War 2’s first expansion, Chaos Rising, is on the way. And two other upcoming titles -- both continuations of RTS stalwarts -- are running betas to polish their gameplay: Starcraft 2 and Command & Conquer 4.
I’ve had some time with each, which has revealed that these games are walking down wildly different paths. My impressions are by no means a complete commentary on either game (since these are just betas at the moment), and Blizzard or EA LA could alter anything by the time of this writing.
Read more >>








In December of 2009, Steve Horvath, vice president of marketing and communications for board- and card-game publisher Fantasy Flight Games, announced that the company would no longer continue to support the 

