Bizarre Creations Studio Tour and Blur Press Event

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Full disclosure: Activision provided me with roundtrip airfare and three days of hotel accommodations in Liverpool to attend a media event for Blur. They also paid for one of my meals along with the other attendees at the hotel restaurant. I wasn't asked to make an agreement on the amount of coverage I would provide, and I didn't receive any restrictions on what I can or can't say about the game.


One of the reasons why Activision had Blur’s recent press event in Liverpool, England, is because it’s where game’s developer, Bizarre Creations, is located. As part of the event, we went on a tour of the BC studios to get a firsthand look at what goes on behind the scenes.

This was my first proper tour of a game studio, and I found it to be quite interesting. I hope you enjoy this inside look from Bizarre Creations' studios and Blur’s media event.
 
*For a detailed preview of the game, click here. For a chance to win a Blur beta key, click here.

This company logo is painted above a doorway in the main hallway. I'm not sure if the pumpkin is smiling because he's happy or because he's up to something. Probably the latter. I don't trust that guy at all.

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Video Blips: Just Cause 2 Tech Demo, Blur Multiplayer Beta Trailer, Fist of the North Star, and More

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If Uncharted 2's Nathan Drake joined forces with Just Cause's Rico Rodriguez, the resulting high five could be heard from miles away.

Video Blips:

• The water is very pretty in this tech demo of Just Cause 2 for the PC. Wait a minute...am I judging games purely on the quality of their water effects now? [GameTrailers]

Continue after the break for a colorful trailer of Blur's upcoming multiplayer beta, a look into the lopsided battles in Fist of the North Star, some good old alien beatdowns in the debut trailer for Abducted!, and an abominable coupling of grunge metal and ice skating.

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The Rise of the Mundane: Little Things Make Big Characters

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Editor's note: Too many titles are content rest on their laurels when it comes to character development. Daniel argues that instead of constantly shuffling us from action scene to action scene, developers should spend more time giving us intimate depictions of the characters they present. -James


I opened my Heavy Rain review by noting that one of my favorite parts of the game is something that would be completely boring under normal circumstances. Despite that (or maybe because of it), it’s a thing that is sorely missing in games.

The scene in question occurs right after the prologue. In it, the main character, Ethan Mars, spends an evening with his son. You can let him sit there and watch TV while you have a beer, or you can look at a schedule of tasks and set him to dinner, homework, and bed.

This is exactly the kind of situation that I’ve heard a lot of people say they don’t want to see in games, but I think it’s necessary -- when it's done right.

One of Heavy Rain’s biggest assets over the usual game narrative is how it doesn’t hesitate to put players through the mundane parts of everyday life. While an NPC washes up in your apartment, you might fry her some eggs. Maybe mother is resting in bed for a minute, so you put the baby to sleep.

None of this stuff actually adds to the gameplay or the major parts of the storyline. All it does is help better illustrate the characters and their world. By spending a day in his home with his family, you get a better picture of who Ethan is, which hopefully makes it easier for you to connect with him. Try to count how many video games you can name that have protagonists you actually empathized with. Probably not too many.

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Raising Our Standards

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Editor's Note: I thought that I already held video games to high standards. After reading Cameron's article, I looked at some of my own work and realized I was guilty of using the "for a video game" qualifier too. I agree with this premise; we should start examining video games critically and not just in comparison to other games. - Jay


Video games comprise the only medium which serves as its own caveat. It's rare that critics explicitly qualify their praise with “...for a video game,” but they imply it whenever they let games off the hook for failures that would be inexcusable in other media. We have to stop doing this if we want games to get better. Video games don't exist in a vacuum. When we act as if they do, we perpetuate the myth that they're intrinsically inferior to other art forms. By refusing to raise our standards, we reinforce the worst stereotypes about video games and the people who play them.

As technology makes it possible to do more and more with games, their artistic deficiencies become increasingly evident. It's kind of like the uncanny valley effect, only for aesthetics. Back in the days when it was amazing that a programmer could get two little guys to run around a screen and shoot at each other, nobody was too concerned about the moral dilemmas those characters might be facing. In the rush to make the guys look more and more realistic, very few designers stopped to think about whether it might be more interesting if, for example, they looked like something out of a Paul Klee drawing. These days, programmers prove to us that they can render people shooting each other in amazing, lifelike detail. From a technological standpoint, that's truly impressive. However, if games can achieve that level of visual realism, there's no reason they can't push themselves in other directions.

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Bitmob Meet-Up on Saturday: Nerd Comedy, Free Games, and Wings

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Hot wingsI say the following with the utmost sincerity and with no hint of irony whatsoever: I love the chicken wings at Hooters. And apparently, so does at least one jokester....

On this week's Mobcast, comedian and former 3DO/Sega/Sony PR dude Dave Karraker expressed his similar love for those hot wings, so we decided that we'd make Hooters the destination for Saturday night's Bitmob Meet-Up, right after the geek comedy show -- Cross Platform Comedy 3.0 -- down the street.

This is your last reminder to come join us for some nerd-humor laughs, a few drinks, and a few thousand pieces of meat that happen to be the same color as the waitresses' short shorts. Also: free stuff.

Update: Yes, we'll be giving away free stuff at the after-party. My apartment is overflowing with goodies (games, t-shirts, posters, etc.) that we've been saving for our fans, and I need to unload. East coasters, don't worry -- our own Brett Bates has you covered as well at our meet-up at PAX East. Uh, sorry middle-of-the-country people...but here's a bone for you:

If you help us promote the last two Mobcasts (which featured the comics from Cross Platform), you could win a download code for Borderlands: The Secret Armory of General Knoxx or a free, random game from our pile, which we'll send to you.

Details on the contest and this Saturday night's events (including a promo code for a discount off the show) below.

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P.S. I Love You, Stormtrooper #0259

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Something's wrong with Master Chief's auto-aim, because he can't seem to get his eyes off of this Stormtrooper. Well at the very least, they're both wearing protection [via Kotaku]!


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Bitmob Netbook Giveaway Round 2: We Have Another Winner!

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Well, we tabulated the posts, generated the random number, and now we have a winner in our second netbook giveaway!

Congrats to Andrew Nunn, owner of a new HP Mini Netbook courtesy of Virgin America's new in-flight WiFi and Google Apps. Not only do you get a perfectly serviceable computer, but we're also throwing in a teal laptop sleeve that's definitely on the large side. Something to grow into.

Thanks to everyone who participated by making a post on Bitmob.com in the last couple months! Even though we're out of netbooks (or are we? Yes, we are), please keep it up!

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Five Time Wasters That Are Worse Than Playing Video Games

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Editor's note: Think video games are a big waste of time? If so, check out Brian's humorous list of other things many people do that are far more boring and pointless. -James


Waste of timeAs gamers, we share a sense of identity. We're all lazy man-children (or tomboys) who sit around in our underwear chugging six-packs of Mountain Dew, so that we can stay awake to beat the game. Besides being lazy, we're all unintelligent, repulsive bastards who burn books in bonfires. And who knows, we may even eat babies.

All jokes aside, any of us with an ounce of intelligence realizes that most stereotypes about video games and gamers aren't true. I mean, we all know that they don't really rot our brains, right? They may occasionally distract us from more valuable pursuits, but they don't dumb us down or turn us in to mass murderers.

Since we're now all aware that video games aren't a waste of time, I'm going to provide you with a list of handy alternatives that'll make your days go by faster than an Olympic skier on a training run. If you're looking for activities that'll truly insult your intelligence, I encourage you to keep reading.

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Half-Life NES

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Sure, the PC version of Half-Life was a great game, but I'm more of an old-school guy. That's why I preferred the classic NES original. That game offered a lot of 8-bit, crowbar-swinging good times. I'm also not a fan of those fancy 3D graphics. Nothing beats pixels [via VGBoxArt]:

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Changes Firaxis Needs to Make for Civilization 5

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Editor's note: I don't know about some of Jeff's "improvements" -- for one, he seems a little too focused on the threat of nuclear holocaust than new, meaningful diplomatic options. Ranged combat existed previously in Civilization 3, only to be removed in the fourth iteration because of the tactical domination the mechanic awarded to artillery and bombers. But axing the small amount of luck in the series' game design? How will I ever stop an invading force of tanks with my lowly spearmen again? -Rob


I'd change very little about Civilization 4 -- even five years after the game's release. But don't mistake that for a lack of desire for Civilization 5; I'm salivating at the prospect of spending more nights conquering the world with my super-cultured, democratic, Jewish Vikings.

I have a few ideas about aspects of the game that Firaxis and Sid Meier can touch up, and I'm going to list them here for your reading pleasure.

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Blur Mega-Preview: Hands-On, Screens, Video, and Audio Interviews

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Full Disclosure: Activision provided me with roundtrip airfare and three days of hotel accommodations in Liverpool to attend a media event for Blur. They also paid for one of my meals along with the other attendees at the hotel restaurant. I wasn't asked to make an agreement on the amount of coverage I would provide, and I didn't receive any restrictions on what I can or can't say about the game.

Blur is the latest racing game from Bizarre Creations (best known for the Project Gotham Racing and Geometry Wars series). The game received a mixed reaction from the press when it was shown at E3 last year, so my expectations weren't especially high going into the recent multiplayer event in Liverpool.
 
Listen to the clip below to hear Lead Designer Gareth Wilson's thoughts on Blur's E3 showing:
 
 
I spent a few hours playing the game and came away pleasantly surprised with Blur's mix of racing and vehicular combat. Read on to learn more about this racing game that plays like a combination of Project Gotham, Burnout, and the non-crappy parts of Full Auto.
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Dice Takes a Stab at Modern Warfare 2

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Most of us abhor fanboys. When debates about Mario and Marcus Fenix appear on message boards or IRC channels, we attempt to avoid them entirely. But the sheer number of brand loyalists currently occupying the Steam and NeoGaming Age forums makes ignoring the issue impossible: Modern Warfare 2 and Battlefied: Bad Company 2 are ready to throw down.

Instead of defusing the childish arguments, DICE -- the developers responsible for BC2 -- have egged on the Internet agitators. Throughout the single-player campaign, the members of Bad Company call out and poke fun at the unrealistic super soldiers who star in the Call of Duty series. Take a look:

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