Video Blips: Just Cause 2 Tech Demo, Blur Multiplayer Beta Trailer, Fist of the North Star, and More

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If Uncharted 2's Nathan Drake joined forces with Just Cause's Rico Rodriguez, the resulting high five could be heard from miles away.

Video Blips:

• The water is very pretty in this tech demo of Just Cause 2 for the PC. Wait a minute...am I judging games purely on the quality of their water effects now? [GameTrailers]

Continue after the break for a colorful trailer of Blur's upcoming multiplayer beta, a look into the lopsided battles in Fist of the North Star, some good old alien beatdowns in the debut trailer for Abducted!, and an abominable coupling of grunge metal and ice skating.

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The Rise of the Mundane: Little Things Make Big Characters

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Editor's note: Too many titles are content rest on their laurels when it comes to character development. Daniel argues that instead of constantly shuffling us from action scene to action scene, developers should spend more time giving us intimate depictions of the characters they present. -James


I opened my Heavy Rain review by noting that one of my favorite parts of the game is something that would be completely boring under normal circumstances. Despite that (or maybe because of it), it’s a thing that is sorely missing in games.

The scene in question occurs right after the prologue. In it, the main character, Ethan Mars, spends an evening with his son. You can let him sit there and watch TV while you have a beer, or you can look at a schedule of tasks and set him to dinner, homework, and bed.

This is exactly the kind of situation that I’ve heard a lot of people say they don’t want to see in games, but I think it’s necessary -- when it's done right.

One of Heavy Rain’s biggest assets over the usual game narrative is how it doesn’t hesitate to put players through the mundane parts of everyday life. While an NPC washes up in your apartment, you might fry her some eggs. Maybe mother is resting in bed for a minute, so you put the baby to sleep.

None of this stuff actually adds to the gameplay or the major parts of the storyline. All it does is help better illustrate the characters and their world. By spending a day in his home with his family, you get a better picture of who Ethan is, which hopefully makes it easier for you to connect with him. Try to count how many video games you can name that have protagonists you actually empathized with. Probably not too many.

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Raising Our Standards

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Editor's Note: I thought that I already held video games to high standards. After reading Cameron's article, I looked at some of my own work and realized I was guilty of using the "for a video game" qualifier too. I agree with this premise; we should start examining video games critically and not just in comparison to other games. - Jay


Video games comprise the only medium which serves as its own caveat. It's rare that critics explicitly qualify their praise with “...for a video game,” but they imply it whenever they let games off the hook for failures that would be inexcusable in other media. We have to stop doing this if we want games to get better. Video games don't exist in a vacuum. When we act as if they do, we perpetuate the myth that they're intrinsically inferior to other art forms. By refusing to raise our standards, we reinforce the worst stereotypes about video games and the people who play them.

As technology makes it possible to do more and more with games, their artistic deficiencies become increasingly evident. It's kind of like the uncanny valley effect, only for aesthetics. Back in the days when it was amazing that a programmer could get two little guys to run around a screen and shoot at each other, nobody was too concerned about the moral dilemmas those characters might be facing. In the rush to make the guys look more and more realistic, very few designers stopped to think about whether it might be more interesting if, for example, they looked like something out of a Paul Klee drawing. These days, programmers prove to us that they can render people shooting each other in amazing, lifelike detail. From a technological standpoint, that's truly impressive. However, if games can achieve that level of visual realism, there's no reason they can't push themselves in other directions.

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Spotlight: Poetry, Explaining Final Fantasy 2, and Interviewing Conker

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Master ChiefIsn't spring supposed to be happening soon? I'm tired of feeling chilled to the bone as I endeavor to bring the Community Spotlight to all of you on time with naught but a giant bottle of Diet Dr. Pepper as company....

Chris Cosmo Ross starts us off as he strips the Halo series of wasteful filler and boils the spectacle and strife of the games into one imagery-laden poem. Tobias Dodgen is next and wonders if a video game will ever achieve the seemingly endless success that Pink Floyd's Dark Side of the Moon has.

Brian Shirk takes a look at Final Fantasy 2, and how this much-maligned game had a great deal of influence over the rest of the series. Finally, Andrew Hiscock conducts an interesting interview with that surly video game squirrel, Conker.

Game Poetry: Halo
By Chris Cosmo Ross
Poetry doesn't necessarily lend itself to video games, despite the often convoluted poetics of Solid Snake as he discusses love. Cosmo combines this sometimes challenging literary style with the Halo series.

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Bitmob Meet-Up on Saturday: Nerd Comedy, Free Games, and Wings

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Hot wingsI say the following with the utmost sincerity and with no hint of irony whatsoever: I love the chicken wings at Hooters. And apparently, so does at least one jokester....

On this week's Mobcast, comedian and former 3DO/Sega/Sony PR dude Dave Karraker expressed his similar love for those hot wings, so we decided that we'd make Hooters the destination for Saturday night's Bitmob Meet-Up, right after the geek comedy show -- Cross Platform Comedy 3.0 -- down the street.

This is your last reminder to come join us for some nerd-humor laughs, a few drinks, and a few thousand pieces of meat that happen to be the same color as the waitresses' short shorts. Also: free stuff.

Update: Yes, we'll be giving away free stuff at the after-party. My apartment is overflowing with goodies (games, t-shirts, posters, etc.) that we've been saving for our fans, and I need to unload. East coasters, don't worry -- our own Brett Bates has you covered as well at our meet-up at PAX East. Uh, sorry middle-of-the-country people...but here's a bone for you:

If you help us promote the last two Mobcasts (which featured the comics from Cross Platform), you could win a download code for Borderlands: The Secret Armory of General Knoxx or a free, random game from our pile, which we'll send to you.

Details on the contest and this Saturday night's events (including a promo code for a discount off the show) below.

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P.S. I Love You, Stormtrooper #0259

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Something's wrong with Master Chief's auto-aim, because he can't seem to get his eyes off of this Stormtrooper. Well at the very least, they're both wearing protection [via Kotaku]!


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News Blips: Activision on Infinity Ward, More Lego Games, Jaffe Thinks Sony Should Sue, and More

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I feel like G4TV's Patrick Klepek deserves some type of journalism award for the outstanding reporting he's done on this Infinity Ward/Activision story. Or at least a hearty slap on the back, that'd be good too.

News Blips:

Call of DutyG4TV received an internal memo from Activision Publishing President and CEO Mike Griffith that states that developer Infinity Ward is "central to Call of Duty's future." He added that Activision "relies on the combined talent, expertise and leadership of the team there for its success." As you may know, studio heads Jason West and Vince Zampella left Infinity Ward on Monday, allegedly due to a "breach of contract." If I fantasize about playing the next COD during my personal time, should I feel guilty?

Warner Bros. and developer Traveller's Tales announced an extention to their deal with Lego to create games that incorporate the popular blocks until 2016. Lego Harry Potter: Years 1-4 is already set to come out this May, but other than that, no new games have been announced. We've seen Lego games based on quite a few licenses already, so is it too much to ask for a game that doesn't give some pre-existing franchise the block treatment? I thought so. [DestructoidUpdate: Reader Christopher Sypal pointed out that TT announced Lego Star Wars 3: The Clone Wars
 
Video game designer David Jaffe thinks that Sony needs to step up its legal game. On his official blog, Jaffe addresses what he sees as potential copyright infringements of the Twisted Metal and God of War franchises -- both of which he worked on at some point. Microsoft's Scrap Metal car-combat game and the upcoming War of the Gods movie hit a little too close to home for him. To clarify, he doesn't feel that Sony owns the rights to Greek mythology as a whole, of course, "but the TITLE? Sony DOES own that." Lawsuits for everybody! [Criminal Crackdown]
 
Speaking to Famitsu Magazine (via 1UP), Dead or Alive creator Tomonobu Itagaki announced that he is currently working at Valhalla Game Studios. The eccentric developer has not spoken to the Japanese press for two years -- about the same amount of time since he left (and sued) his former employer, Tecmo. He declined to give specifics on his upcoming project, but he did note that it won't be a fighting game. Fair enough. But will it involve playing dress up with cute girls?

Got any hot news tips? Send 'em over to tips@bitmob.com.

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Video Blips: Halo: Reach and Battlefield: Bad Company 2 Multiplayer, Metroid: Other M, Mega64, and More

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May 3, 2010 looks like it's going to be a pretty important day for some people, and not just because it's World Press Freedom Day either. 

Video Blips:

• According to this Halo: Reach trailer, the multiplayer beta is right around the corner. I doubt that ruining that mini surprise will do much to deter you from watching the video. [GameVideos]

Continue after the break for an epic Battlefield: Bad Company 2 battle, a reflective Metroid: Other M trailer, a speed-drawing video of Tamiko from Red Steel 2, and a Mega64 metaphorical lunch.
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Five Time Wasters That Are Worse Than Playing Video Games

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Editor's note: Think video games are a big waste of time? If so, check out Brian's humorous list of other things many people do that are far more boring and pointless. -James


Waste of timeAs gamers, we share a sense of identity. We're all lazy man-children (or tomboys) who sit around in our underwear chugging six-packs of Mountain Dew, so that we can stay awake to beat the game. Besides being lazy, we're all unintelligent, repulsive bastards who burn books in bonfires. And who knows, we may even eat babies.

All jokes aside, any of us with an ounce of intelligence realizes that most stereotypes about video games and gamers aren't true. I mean, we all know that they don't really rot our brains, right? They may occasionally distract us from more valuable pursuits, but they don't dumb us down or turn us in to mass murderers.

Since we're now all aware that video games aren't a waste of time, I'm going to provide you with a list of handy alternatives that'll make your days go by faster than an Olympic skier on a training run. If you're looking for activities that'll truly insult your intelligence, I encourage you to keep reading.

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Blur Mega-Preview: Hands-On, Screens, Video, and Audio Interviews

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Full Disclosure: Activision provided me with roundtrip airfare and three days of hotel accommodations in Liverpool to attend a media event for Blur. They also paid for one of my meals along with the other attendees at the hotel restaurant. I wasn't asked to make an agreement on the amount of coverage I would provide, and I didn't receive any restrictions on what I can or can't say about the game.

Blur is the latest racing game from Bizarre Creations (best known for the Project Gotham Racing and Geometry Wars series). The game received a mixed reaction from the press when it was shown at E3 last year, so my expectations weren't especially high going into the recent multiplayer event in Liverpool.
 
Listen to the clip below to hear Lead Designer Gareth Wilson's thoughts on Blur's E3 showing:
 
 
I spent a few hours playing the game and came away pleasantly surprised with Blur's mix of racing and vehicular combat. Read on to learn more about this racing game that plays like a combination of Project Gotham, Burnout, and the non-crappy parts of Full Auto.
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Dice Takes a Stab at Modern Warfare 2

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Most of us abhor fanboys. When debates about Mario and Marcus Fenix appear on message boards or IRC channels, we attempt to avoid them entirely. But the sheer number of brand loyalists currently occupying the Steam and NeoGaming Age forums makes ignoring the issue impossible: Modern Warfare 2 and Battlefied: Bad Company 2 are ready to throw down.

Instead of defusing the childish arguments, DICE -- the developers responsible for BC2 -- have egged on the Internet agitators. Throughout the single-player campaign, the members of Bad Company call out and poke fun at the unrealistic super soldiers who star in the Call of Duty series. Take a look:

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News Blips: Activision Cans Infinity Ward Heads, New Halo: Reach Multiplayer Details Soon, King's Quest Fan Project Shut Down, and More

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If the recent events are any indication, it's not a good time to be Activision right now -- corporate upheavals such as this tend to have some pretty dire consequences.

News Blips:

After a very "confused" situation that arose yesterday at the offices of Modern Warfare 2 developer Infinity Ward, CTO Jason West and CEO Vince Zampella have both left the company. The updated Linkedin profiles for West and Zampella reflect the departures, coinciding with Activision's earlier investigation into what it claimed as "breaches of contract and insubordination by two senior employees at Infinity Ward." The public outcry so far is palpable -- but other minds, like Double Fine's Tim Schafer (Brutal Legend), doesn't believe it will make a difference. [G4TV]

Halo: Reach developer Bungie has teased of new multiplayer details that will be released soon. After remarking on the successful results of the game's first full campaign playtest on Bungie's official blog, Creative Director Marcus Lehto concluded with the promise of an "MP bomb" that will be revealed in about a day. I'm a little confused -- is Lehto heralding our destruction through a thinly veiled terror threat?

After eight years of development, Activision has shut down a fan-made King's Quest project. Initially named The Silver Lining, the project aimed to deliver episodic content that utilized the King's Quest IP. After some brief negotiations, Activision had no interest in a non-commercial license and stopped the project. I get the feeling that Activision is actually buying into CEO Bobby Kotick's comments on sucking the fun out of video games.

Jonathan Blow, creator of the platformer Braid, has started a fund to assist indie developers with publishing costs. Dubbed the Indie Fund, the finances help promote financial independence amongst smaller developers by pooling resources as an alternative to traditional publishers. I'm sure I'm not alone in hoping that Blow's ambitious project will meet with success.


Got any hot news tips? Send 'em over to tips@bitmob.com.

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