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E3 2011: Best of 2K -- Bioshock Infinite

Rm_headshot
Friday, June 10, 2011

"The true patriot has nothing to fear from the Songbird."

-Columbia propaganda poster

What is it?

Bioshock Infinite is the spiritual successor to the spiritual successor of System Shock. This one takes us to turn-of-the-century Columbia, a floating city built on the dream of American exceptionalism...but incorporating a few very American nightmares as well.

Since the world discovered Columbia is fully armed (it destroyed a helpless town to prove that), the city's become a boogeyman, appearing and vanishing like the wind and terrorizing those beneath it. But now someone's hired the Pinkerton Detective Agency to rescue a young lady named Elizabeth, and they've dispatched agent Booker DeWitt to Columbia to get the job done.


I don't understand your art!

The only problem is that Elizabeth's been the captive of a monstrous mechanical creature called Songbird for the last 15 years...and it wants her back.

 

Why is it cool?

Everything you loved about Bioshock is gone...but still here.

Translate Bioshock's dark, enclosed spaces to a bright, wide-open city full of period details, spectacular draw distances, torn banners wafting in the distance, and people doing their own thing. Substitute Ayn Rand objectivism for ultra-nationalism, then throw in several different versions of ultra-nationalism fronted by several different factions tearing Columbia apart. Replace one-note moral choices (kill/don't kill Little Sisters) with situations that aren't so clear-cut. Euthanize a dying horse? Elizabeth wants to try saving it with powers she can't control yet. Stop a public execution? Sure, and start a firefight you don't need.


I claim this land for Spain!
 

The moment it won E3 for me

Every single minute of their hands-on demo. I'll reiterate: Every. Single. Minute.

A few highlights:

  • I'd describe Columbia's fast-travel system, the skyline, as a personal roller coaster minus the cars. You hook on, and you go. Fast. But it's also a core combat element. During a firefight with Vox Populi fanatics (as opposed to the Founders, another set of fanatics run by a man calling himself Comstock), enemies shoot at you from a nearby building top. Rails run by their position. No problem: You hook on, zip right up there, and kill 'em all dead. Later, more Vox skyline in or just strafe you as they zoom past. But the big show comes when you have to take out their zepplin, which has you leaping from rail to rail to get where you need to go. "Exhilarating" barely even covers it.
  • Elizabeth won me over as a character several times over, and her interaction with Booker - who talks, a first for Irrational -- gets very deep very quickly. She's smart, but Songbird's been her only contact with the outside world for 15 years. It's charming that she mistakes a shiny tourist trinket for real gold or clowns around with an Abraham Lincoln head as she enjoys her first taste of freedom, well, ever. That turns on a dime when Songbird shows up peering through the windows; the sheer terror on her face tells you everything you need to know. She'd rather die than go back to Songbird...so the tears on her face when she voluntarily does just that to save your life tear the heart.

Oh, the humanity!
 

  • When you busted Elizabeth out of the cage Songbird kept her in, you also unlocked her new time-displacement powers, which she can't fully control yet. You'll see distorted "tears" around you...objects from a another time that Elizabeth can sometimes bring into the present, such as a wagon coach that gives you cover during a gunfight. But when she tries to save that dying horse, something explodes inside her, and you're both suddenly on a street in 1983. How do I know this? Because a nearby movie marquee reads "Return of the Jedi."

And I wonder if maybe a similarly brief visit to Rapture might happen down the road.

 
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RUS MCLAUGHLIN'S SPONSOR
Comments (9)
Default_picture
June 10, 2011

What else is there to say? This looks and sounds like nothing short of an amazing experience. Thanks for the writeup, Rus. I've been wondering though what the "tears" really look like,  can you speak to that at all?

Shoe_headshot_-_square
June 13, 2011

I'm gonna put Rus's reply here, so Joe gets an email letting him know Rus replied. :)

Sure. The tears look like grey distortions...think out-of-order television. If several tears are in range, you can pick which one you want Elizabeth to pop in, though there are limits. It's not clear yet if those are contextual or power-meter driven. Mid-way through a big firefight where she'd already popped something in, Booker told her to open a tear for a turret and she replied that she couldn't.

Oh, and the full caption on that Vox Populi zep reads "We will be heard!!!"

Default_picture
June 14, 2011

Thanks Dan. Rus, sounds awesome. Putting limits on the tears make sense, but I hope some of the more significant opportunities are always available.

Rm_headshot
June 10, 2011

Sure. The tears look like grey distortions...think out-of-order television. If several tears are in range, you can pick which one you want Elizabeth to pop in, though there are limits. It's not clear yet if those are contextual or power-meter driven. Mid-way through a big firefight where she'd already popped something in, Booker told her to open a tear for a turret and she replied that she couldn't.

Oh, and the full caption on that Vox Populi zep reads "We will be heard!!!" 

Default_picture
June 10, 2011

It's hard to pick from all the great games shown at E3, but Bioshock: Infinite is my favorite. All of the Bioshock games do things that are not only new, but unique. You could almost call it American Anime.

Japanese anime brought a whole new kind of entertainment of things never seen in American media. Cartoons for adults? Women that actually enjoy being housewives?

As much as I love Bioshock, I do wish the world of Rapture/Columbia wasn't so cynical. I appreciate the political and religious elements which add to the plot and setting. But, I'd like to see optimism win the day. I'd really like to know their political and religious opinions, outside of their games. In Bioshock 1, it was difficult to understand where Irrational stood on the politcal/religious spectrum.

Overall, I'm happy to see the changes Irrational made to Infinite. It's bright and the people don't look like zombies. Elizabeth is a great addition, too.

Mikeminotti-biopic
June 11, 2011

This game looks like a game from the future.

Sexy_beast
June 11, 2011

And from how Rus explained it to me, it sounds like a game from the Devil. It felt like I might go crazy after playing this.

Default_picture
June 11, 2011

I had heard that the poster was for "Revenge of the Jedi."  That was a few weeks ago, when the "tears" were first revealed.  Was that person mistaken?  Or did they change the poster?

Default_picture
June 13, 2011
I loved Bioshock. And Bioshock 2 exceeded my expectations. After what I've read here, my anticipation for Infinite has only grown making the wait that much harder.

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