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Metroid: Other M -- Humanizing Samus Aran
Dan__shoe__hsu_-_square
Thursday, March 04, 2010

Metroid: Other M artOne thing stood out to me while I was attending the Nintendo Media Summit this past week: Metroid: Other M sure has a lot of talky talky. That isn't so much a problem for a video game -- it's just a little unusual for a classic Nintendo franchise, especially one that used to star a silent protagonist.

But yes, you'll hear a lot of talking in Other M, which is due out June 27 for the Wii. Samus Aran talking to other characters. Other characters talking to each other. Samus talking in her head. Talking everywhere. It's all a part of the developer's goal to humanize this robotic personality.

We sat down with Nintendo of America's localization producer Nate Bihldorff to learn more about this more realistic Samus, why they wouldn't give the same treatment to Link or Mario, and whether we'll see our star in a wii bikini. (You do know who's developing this game, don't you?)

Bitmob:  Why Samus? Relatively few Nintendo characters are made to be "real." You don't hear Link talking about Ganondorf or Mario wondering what Bowser is up to...yet you hear Samus talking about the Mother Brain, Ridley....

 

Nate Bihldorff: I don't think it's a matter of the folks at NCL [Nintendo Co., Ltd., the Japanese headquarters] going into a room, looking at a dartboard of all their major properties and saying, "That one! That's the one we're going to grow!"

It's more that there's always been in [Super Metroid director Yoshio] Sakamoto-san's head a big story and a big background for Samus. You can take a look at some of the manga, which isn't necessarily related to the games, but there's clearly more story to Samus than has ever been shown in the games.

I think it's very appropriate in this case. I think Samus, more than anyone else, is someone whose story we've always wondered about, whereas, for various reasons, you don't really wonder about Mario's past all that much. And with Link, there have been so many Links over the years, you can get lost looking at all those.

Metroid: Other M

Samus has been the same for years -- and sort of the same behind the wall for all those years. You haven't really gotten a chance to get a glimpse of what her backstory is. Everyone knows she was orphaned as a child, but we don't really know all that much about her other than her parents were killed by space pirates.

There's clearly a lot of motivation to her character that's been the same throughout the series.  But it's never been something that's been explored in-depth because it wasn't something that really advanced the gameplay. And now that it can actually be explored, it's great -- it's nice to get that view into her world. It doesn't seem disjointed at all. I like hearing her talk.

Bitmob: How is the team going about building Samus' background and relationships with all these other characters?

NB: The beauty of it is, most of it has been laid out long before this game, especially in Sakamoto-san's head. Clearly the foundation here bridges all the games that came before it -- the story of the big Metroid hatching in Metroid 2, and that continued into the story in Super Metroid where it gives its life to Samus....

This game starts with a flashback to that scene, which is clearly a really important moment in Samus' life. The fact that this baby died for her and she'll never see it again -- from the opening cinematic, you see that this weighs heavy on her heart.

You also saw that, with these soldiers, she has a history with all of them from her time in the Galactic Federation, under the command of [Commanding Officer Adam] Malkovich -- who, if you remember from Metroid Fusion, is the guy who was uploaded into the computer.

Metroid: Other M

The backstory between her and Adam was probably written -- or at least roughed out in Sakamoto-san's head -- around when Fusion came out. That game only touched on their history, but you actually got a lot of meaty story out of those cutscenes. You only got hints, but you got the sense that, a.) They were close and had a unique relationship, and b.) Something dramatic happened and there was some fiction there.

There clearly was a lot of backstory there that was laid out in the creator's head that was only touched upon in Fusion. A lot of those things are really being drawn together for Other M.

And of course with the medium of storytelling that we can do with the Wii, being able to delve into it with full voice acting and cinemas, I think we're just finally seeing all the threads come together for the first cinematic Metroid.

Bitmob: Why don't you take this humanizing of Samus even further? From what we've played so far, she's still pretty stoic and introverted. It's not like players can really make a connection with her. Is this intentional? Maybe just baby steps in terms of developing her character?

NB: Well, I would hold off judgment on that until you've played the whole game because it's an interesting mix. You have the monologue sections and then the real-time sections where she's actually interacting with people, like with the [Federation] soldiers on the ship.

I think the monologue sections show the Samus that we all know, which is this sort of very reserved, totally cool, not-ruffled-by-anything Samus. This comes through in her voice, which is very matter of fact, "here's what happened"...not necessarily emotion.

Once you get into the meat of the game and see some of the scenes play out, you'll see that type of monologue is only part of the story.

Bitmob: Do you think players will have that connection with Samus by the end of the game?

NB: Oh, absolutely. The developers have done a great job with this story, and there are a lot of things that will come at you unexpectedly. You will see Samus like you've never seen her before, and it will show a lot of depth to her character.

(continued)

Metroid: OTher M

 
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Comments (10)
Default_picture
March 04, 2010


Great Interview :)  Makes me actually think about playing the wii just once. 


Default_picture
March 04, 2010


Nice interview. I bet they'll include a Wii bikini just for you, Shoe. The voice acting seems fine, but now I'm curious about the gameplay.


Redeye
March 04, 2010


It will be very interesting to see how this is handled at the end of the day. one of my personal sticking points with nintendo franchises has always been their unwillingness to make characters in their franchises nuanced and interesting.


Bman_1a
March 04, 2010


I don't think Samus Says will be a detriment to the series, but I think she has been pretty well defined in the games so far. If anything her characterization up to this point has been the very definition of nuance.



Cool interview.


Redeye
March 04, 2010


@Brendon You and I have a much different version of the word nuance apparently.


Bman_1a
March 05, 2010


@Jeffrey - Samus has always struck me as a "Man With No Name" type, only she's a woman and her name is Samus. I think she's an example of 'just enough' characterization - she has a tangible identity but is still very much a mystery and it's been achieved through indirect means (environments, music, solitude), which I think is a nuanced way of building character. Other M will (probably) give her complexity and depth, but I'd argue she was already pretty interesting.


Redeye
March 05, 2010


@Brendon I would have to disagree. But it's a matter of taste in some ways. I personally see silent protagonists and 'airs of mystery' to largely be uninteresting because their no actual substance to back up a mysterious character until you actually make them not mysterious.





There is a difference between your speculation about a character being interesting and the actual character being interesting. The first thing can be accomplished with minimal effort. All you have to do is not tell anyone much of anything and make sure the artists make the character look and animate interestingly. The second requires an actual writer.





So while you think it's 'just enough' characterization. I think that I was left unsatisfied and bored with the character and I'm hoping that this new direction makes her more then just coasting by on being the only nintendo female that isn't a damsel.





I really hope they don't screw it up. Then the end of your mystery will suck and the begining of my intrest will suck. Bad times all around >.<


Profile_pic4
March 05, 2010


Nice interview.  This one intrigues me to the point of giving me some pause.



Brendon, i'm on the same page with you.  For me, Samus started out as the original Master Chief -- a faceless protagonist with mad skills.  The less I knew, the better.  At the end of the original Metroid, I was as surprised as anyone, and that is partly because we as gamers build our own backstory through our imaginations.



There is a lot of pressure with this move, I think.  Nate shrugged it off when Shoe discussed this pressure, but it's there.  In addition to the pressure of matching up with a multitude of fans' expectations, there's also the fact that talky talk just might not fit in this genre.



I mean, there's a reason Master Chief and Isaac Clarke (of Dead Space) don't talk much.  It fits the (science) fiction.


Default_picture
March 06, 2010


I love this interview, great job all around! I was a bit worried about revealing Samus Aran's character in a deeper light, as I've kind of made up my own story as I've played the earlier installments. However, I have very little to complain about when the interview details how involved Yoshio Sakamoto is with the story aspects of the game. That reassures me to no end. Before I was worried the game would fail in some respects, but now my frothing demand for this game increases exponentially:)



I was so happy from this interview that I read it twice. Badda bing:)


Default_picture
March 07, 2010


"I don't that'd be a surprise to anyone."  



lolwut



Also, the more I see this game, the less excited I am about it. The graphics seem absolutely terrible and the things I've heard about the game such as voice-acting and control transitions (i.e. first person to third person gameplay) aren't helping much, either. I really want it to be awesome, but so far is looks like it's stepping in the wrong direction. Could be just me though. Here's hoping that interview was more truth than hype.


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