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A Last Hurrah for the DS: Monster Tale

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Sunday, April 17, 2011

With the 3DS in stores and in people’s hands, it’s only a matter of time before Nintendo begins their eventual ratcheting down of support for the DS line. Despite the lack of a great launch lineup (although I would whole-heartedly recommend Super Street Fighter 4 3D and Tom Clancy’s Ghost Recon: Shadow Wars,) the Big N has a ton of quality games coming out in their ever-expanding “launch window.”

But third-dimension holdouts shouldn’t be feeling console envy just yet, not when their dual-screened system of choice has one of the best platformers ever made gracing it near the end of its lifetime.

I’m talking about Monster Tale by DreamRift, made up of members of the development team who created another awesome platformer mashup, Henry Hatsworth.

Haven’t heard of Monster Tale? I’m not surprised, as it’s one of the worst marketed games I’ve seen in my life.

Look at this boxart. I've felt more adult when buying Pokemon games.

In addition, it’s being published by Majesco (aka, the people who left Psychonauts for dead,) and is dubbed as an “Adventure/Pet Simulator” game (which sounds less than enticing,) but I assure you Nintendogs this is not.

Monster Tale has more in common with Castlevania and Metroid than anything. Players control Ellie, a small girl with a big wallop, on the top screen while Chomp, the mysterious monster you discover early in the game, patrols the bottom – though he can be summoned to the top to assist in combat when things get hairy. The items you find from fallen enemies can be thrown down for Chomp to either play with or eat, which raises his stats and even evolves him into his various forms, each with unique powers, almost like A Boy and His Blob.

The controls come straight out of Hatsworth as you melee or shoot enemies, trying to combo them in the air for as long as possible to get the best loot to throw down to Chomp. Everything feels very tight and tidy, which is absolutely necessary as Monster Tale retains quite a bit of Hatsworth’s difficulty (though thankfully, it’s not nearly as soul-crushing.)

The graphics and animations have an air of Scott Pilgrim to them, looking clean and colorful with each area appearing quite distinct. There are plenty of staples of japanimation (you’re welcome Mr. Hiscock,) on display as well, lending a bit of punch to the game’s somewhat kiddie looks.

In fact, the only things I can fault Monster Tale on are its slightly clunky menus. Having to press start every time you want to see the map can be a pain and switching between Chomp’s forms takes a bit too much time, but these only become issues once you’ve spent a few hours with the game – when you’re already too hooked to care.

So three parts Castlevania, two parts Henry Hatsworth, two parts A Boy and His Blob and a sprinkling of Scott Pilgrim vs. The World all in a wholly original feeling package? What more could you want really?

 
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Comments (5)
Mikeshadesbitmob0611
April 17, 2011

Will go find a copy of this ASAP. Sounds like my kind of jam.

Alexemmy
April 18, 2011

I need to find my DS and play this and Okamiden. After I FINALLY finish FF4 of course.

Pict0079-web
April 18, 2011

This looks great. The graphics look as colorful as Shantae: Risky's Revenge. On top of that, it's Metroid-vania! I can't argue with that winning formula.

@Alex: Are you playing the DS version of FF4? The final boss is terribly unfair. For some reason, Square had the not-so-bright idea to make the Meteor spell diabolically powerful for the DS edition. It took me 20 or 30 tries before I actually defeated the final boss.

Img_0020
May 09, 2011
I'm LOVED Hatsworth and am desperatly waiting to get Monster Tale. If there's one problem with Hatsworth is that later on things get so hairy that you basically are required to juggle every single enemy for like 30 sec if you want to survive, which killed the pacing. I hope it's a bit reduced in Monster Tale. I hope to see DreamRift and Wayforward get more recognition. Non-indie 2D sprite artists are rarer than the Dodo.
37893_1338936035999_1309080061_30825631_6290042_n
May 09, 2011

Most of the juggling in Monster Tale ends up being more about the loot you can extract from enemies after large combos instead of doing it out of necessity for survival. If you want that 100% completion though, get ready to grind enemies a ton (I know I had to.)

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