How do major corporations view their relationships with their very excitable and passionate fans?
With so many music based games coming out this year, where do you see the popularity of this very young genre headed?
Why do video game players always seem to complain about an industry they so obviously love?
What is the review process for the average video game outlet?
Can you describe exactly what is going on with all these motion control devices and how each new entry is an answer to other companies' motion control efforts?
How does Nintendo view its competition after all the presentations?
Why is the video game industry a predominantly male industry?
Why did the industry lose interest in the old format of E3?
And how did the industry change the format in 2007?
Publishers and developers have so many direct ways to communicate with their audience. Does the video game press still have a voice?
What is happening with the incredible amount of games being released in the holiday season?
Thanks for your time, Animal.















