While previewing the two upcoming Marvel superhero games from Activision recently, I was alarmed by another journalist’s repeated questions about whether the titles would feature multiplayer. We had just sat through two separate demos of X-Men: Destiny and Spider-Man: Edge of Time, both of which emphasize single-player gameplay adorned with rich comic-book storylines, and this guy still asked several times about alternate play modes (offline, co-op, online multiplayer, etc.). Dude, give it a rest. Not every comic book game needs to be a way for you and your buddies to relive your most glorious playground superhero recesses.
Reading comic books is a solitary experience, so why should games that reinterpret that process be any different? Fans can snuggle up with nice story from beginning to end and watch as the characters, including the hero, develop along the way. This could apply to reading or playing. And when the fan is done, perhaps he could pass the book or game along to a friend who he thinks would also enjoy it. Then, maybe the two of them can talk about their favorite parts or what they didn’t like.
Personally, that’s how I like my video games, and it’s part of why I’m interested in these new Spider-Man and X-Men titles instead of some kind of teamwork button-masher or a player-vs.-player pissing contest. Just because, these days, Activision is best known for the ubiquitous Call of Duty series and its addictive multiplayer doesn’t mean that every game they put out is going to fall into a similar mold.
Not every action title needs co-op missions, leaderboards, or downloadable maps, especially when it has an immersing story as the primary focus. Young mutants begin to discover their powers while their decisions at key moments determine whether they end up with the courageous X-Men or the Brotherhood of Evil Mutants. Spider-Man, in the year 2099, must work with the present-day web-slinger to stop a time-traveling mad scientist and the dismal alternate future he created. Those narratives might feature multiple good guys, but that doesn’t mean that a human player has to automatically assume each role. It’s OK for people to interact with non-playable characters, particularly if they advance the story in a meaningful way.
I find it funny that this guy is conditioned to associate new superhero titles with obligatory multiplayer components, even though the source material is entirely a solo thing. Obviously, single-player experiences like these aren’t unique to comic book games, so could you imagine if this was a preview for a new God of War and someone asked if it was going to feature online co-op? I mean, maybe people do ask those kinds of silly questions at demo events -- I’m not entirely sure. But if they do, I hope the other people in attendance snicker at their naiveté.
















