Separator

The “D” in “D-pad” now stands for “dead”

Bitmob
Tuesday, June 28, 2011
EDITOR'S NOTEfrom Jay Henningsen

I started gaming on Atari 2600 joysticks, so the D-pad seemed strange to me when I first picked up an NES controller. Erik offers his thoughts on the decline of this once-ubiquitous input method.

What happened to you, D-pad?

Games used to live and die by you, as you offered us the only avenue to control our characters and get them where we wanted them to go.

Now look at you: shrunk in size and demoted to the outermost regions of the controller. You're now responsible for insignificant tasks that really have no profound effect on the game as a whole.

Although it has been occurring for quite a while, I’ve just started noticing the devolution of the D-pad recently. It is no longer the primary way to control characters onscreen; in fact, that is not even an option nowadays. Movement is now controlled by those fancy-schmancy joysticks.

(Yes, I’m completely aware that it is 2011.)

I believe that this shift began with the introduction of the Nintendo 64. The evolution to 3D called for the necessity to move in a three dimensional plane, and the control stick fit the bill. Games such as Super Mario 64 utilized this perfectly. (Not surprisingly, when Super Mario 64 DS was released, critics complained that the D-pad-only scheme and the lack of a control stick hurt the game).  

 


The function of the D-pad on the N64’s controller was just pathetic. Actually, I should be asking, “What function?” Not one N64 game I’ve played has utilized the D-pad. Not even for navigating menus, for crying out loud.

The D-pad certainly got screwed on the N64. Heck, even the “proper” way to hold the controller leaves the D-pad way out of reach. It actually took me a few years to realize that I was holding it wrong. I had become so accustomed to the Sega Genesis that I held the N64 controller with my hands to the far left and right. When I began to realize that I never actually used the D-pad, I questioned whether or not I was holding it correctly.

Flash forward to now. Excluding downloadable arcade games, the D-pad is no longer used for movement. Instead, it now performs minor actions: In the NBA 2K games, it is used to call up menus for player substitutions, or in LittleBigPlanet, the D-pad allows the player to give their character a different facial expression.

It is a far cry from the glory days of the D-pad.

What does the future hold for this outmoded control? It looks bleak. Microsoft’s Kinect and Sony’s Move contribute to the increasingly fading existence of the D-pad. Also, with the revelation of the Wii U, it’s hard to imagine gamers actually using anything but the touch screen to navigate menus.  

Don’t get me wrong, I’m not denouncing the evolution of video game control. Evolution is good, and keeps things from getting stale. The D-pad served us well back in the day, but in this day and age, it just doesn’t cut it anymore.

So long, D-pad.  I’m sure your downfall was nothing personal.

 
Problem? Report this post
ERIK CHALHOUB'S SPONSOR
Comments (19)
230340423
June 12, 2011

I miss the glory days of the D-pad. I still prefer to use it for menu interactions, and when I come across a game that doesn't provide that function, I'm always annoyed. 

Default_picture
June 12, 2011

D-pads are great for precision horizontalling and verticalling but I don't see anyone utilizing it recently.  Maybe it should be replaced with a third stick.

Default_picture
June 13, 2011

Fighting Games.

Your article has instantly been murdered.

 

kthnxbai.

Jayhenningsen
June 28, 2011

Arcade stick.

What were you saying?

Default_picture
June 28, 2011

I thinks he was saying something about not having $150 to drop on a niche controller/

Default_picture
June 28, 2011

Thank you for saying that. People seem to get the notion that everyone that likes fighting games will drop $80 or more for a cheap controller or $150 for a good one.

I still play fighting games on the dpad to this day

Jayhenningsen
June 29, 2011

I don't begrudge anyone personal preferences or financial restrictions, but I think that the statement that fighting games "murdered" his article was a bit overblown. Just like not everyone who plays fighting games buys arcade sticks, not everyone who plays games plays fighting games.

Default_picture
June 29, 2011

Well, there's also 2D games in general, and menu navigation, and 4 extra buttons for selecting things. So even if you don't play fighting games, the dpad is still relevant.

Just because it only controls menus on some games doesn't mean menu navigation isn't important. Some people just like having four distinct directions instead of the joystiq movement.

Jayhenningsen
June 29, 2011

The way a lot of games like Mass Effect are going with radial menus, that soon may be irrelevant too.

Plumm
June 14, 2011

At the rate technology is going, I wonder how long it will be until controllers themselves are completely gone and all gaming is done by touch pads and motion control.

Itsame_
June 14, 2011

Controller? Wuz that?! I am going to go play Child of Eden with my Kinect! ;-)

9657
June 14, 2011

I hope some type of controller similar to what we use now (including the Wii Remote-Nunchuck setup) never goes away. I can see playing games like Starcraft 2 or kind of like L.A. Noire with a touch interface...but Metal Gear, El Shaddai, even Madden? I like having a controller. I can see augmenting the interface with a Wii U controller or PSV but I like my analog sticks. Maybe I'm just old and set in my ways, though.

9657
June 14, 2011

I even play Super Meat Boy with the Xbox analog stick. I don't know if that's crazy or not but I'm just so used to *not* using that old d-pad anymore. About the only thing I use the d-pad for anymore is browsing the PSN store.

Bitmob
June 14, 2011

When you consider just how sluggish and unresponsive the original 360 d-pad is, I think you're perfectly sane for using the analog stick!

04596077bdbbd4327842d739accd8b0a
June 28, 2011

The role has been diminished, but in a way it's just evolving to a "quick select". Games like Twilight Princess and Infamous utilize that very well. I don't see it going away completely, then again I'm sure that's what people said about floppy disks :).

Sexy_beast
June 28, 2011

I sometimes see the D-pad used as a source of four extra buttons. The problem is that developers rarely use it for that; my guess would be because they're used to narrowing the control scheme down to the actual, designated buttons. That, and having more buttons tends to make the game a little less intuitive and a little more confusing.

The D-pad is pretty dead technology and I think it should just be taken away -- perhaps to finally make the Playstation controller a little more comfortable to use.

The only time I ever use it is when I'm making menu selections. That's about it.

Dcswirlonly_bigger
June 28, 2011

I'm sorry, but people who play any kind fo 2D game with the D pad are just doing it wrong. Secondly, and possibly more importantly, I still perform all menu navigation with the D pad.

Default_picture
June 29, 2011

Eventually all of the young'uns will look at us relics who fondly recall D-pads the way they scorned Marty McFly playing Wild Gunman in Back to the Future II.

"You mean you have to use your hands? That's like a baby's toy!"

Phantom
June 29, 2011

This article made me realize how silly the N64's controller setup actually was. Still my fave console, though.

You must log in to post a comment. Please register if you do not have an account yet.