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Duke Nukem Forever, Inevitable Disappointment

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Wednesday, September 08, 2010

After hearing that not only was Duke Nukem Forever not dead but that Gearbox, developers of the recent Borderlands were going to finish and ship the game some time next year the words that ran through my head were probably the same exact three everyone else thought; "what the heck?"

Only replace heck with a less family friendly word starting with F, you know the one, I'm trying to swear less in my writing, professionalism and all that.

The big question on everyone's mind is of course, will the game be a complete steaming pile of out-dated jokes, average shooter gameplay and a mish-mash of levels, enemies and ideas from 13 years worth of development, or will Gearbox somehow turn whatever Forever is now in to something that actually matters in this modern era of games where shooters have evolved to be more sophisticated.

Bioshock, Uncharted 2, Modern Warfare and even games like Gears of War have so much more going on in them from a character, story, gameplay and design viewpoint than Duke Nukem has or ever will so its safe to assume a very large part of why anyone even cares about the one-liner spewing muscle bound womanizer's long-delayed sequel is rooted in nostalgia. These same feelings are what lead to the creation of such games as Painkiller and Serious Sam; shooters that are purposely designd to be simple old-school throwbacks where the emphasis is on shooting and nothing but because back when they were the norm, thats all that developers could really accomplish with the genre.

Duke Nukem Forever isn't trying to be like that though, at least that's what the screenshots and limited footage has shown so far. Which is probably what will ultimately result in the game being a disappointment for alot of people when it does finally hit store shelves. It isn't going to be entirely nostalgia and purpose-built old design, yet it cant possibly be on the same tier as an Uncharted or a Modern Warfare so how can it end up as anything but an average game a best with a few gimmicks and some nods to a simpler era of gaming.

Don't get me wrong though, I'm one of those insane people that was excited to play Forever since it was first announced back when Dinosaurs roamed the earth. Of course my enthusiasm died down whenever 3dRealms went quiet, but every time a new version showed up it peaked again.

The last trailer 3dRealms put out I actually thought "holy crap it might actually be released!" and then their studio got shut down.  Months went by and I  stopped being in denial and simply accepted the game was dead.  Apparently though, I and many others were all wrong because it is actually happening now, and its kind of terrifying.

No game in history has ever gone through this kind of process and ended up releasing, at least not without becoming one of the worst games ever made, which sadly is a list that grows exponentially every year still.

 

I dont know why, but I have to play Duke Nukem Forever.  Duke Nukem 3D was a huge part of my early years of gaming and I miss the days when a shooter could just be a shooter and still be amazing but I'm also worried that just like with Painkiller and Serious Sam I'll play the game for a couple hours, get bored and remember why I love modern games so much more.

Lastly, because I couldn't not mention this; I turned 24 just two days ago, Duke3D released before I hit puberty.

 
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Comments (5)
5211_100857553261324_100000112393199_12455_5449490_n
September 08, 2010

I think Duke Nukem is more relevant to gamers today than many people give it credit for; DN3D took the formula that worked with Doom and made it [i]cooler[/i], albeit while degrading strippers and Razorback Policemen wielding sawed-off shotguns.

 

I don't think it's going to blow anyone's minds, but I'm not sure comparing it to Modern Warfare or Uncharted, or Gears of War for that matter, is very fair.  That's as far as the "apples and oranges" argument can get I think.  Those games all had a serious plotline, while Duke Nukem's always been about over-the-top explosions, wanton violence and an exaggeratedly low-brow hero mowing down hordes of enemies, ripping heads off and shitting down their neck (Duke's words, not mine).

 

Do I think there's a market for that today?  Absolutely.  I think too many action games take themselves too seriously these days; I haven't seen a light-hearted shooter since Serious Sam that captured the action audience in a similar way, and I think part of the draw for that game came from Duke himself.

 

It's good to be the King, and I can't wait for this game to FINALLY come out.  Better late than never.  I honestly can't see this game being so terrible that it wouldn't merit a purchase simply because of its rich heritage.  Duke helped pioneer the action shooter genre; his return to duty is long overdue.

Me
September 08, 2010

Pieces ranking on Duke Nukem Forever seem kind of...easy...to me. You should have seen the crowds at PAX. No, I don't think this game has any problems with being relevant.

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September 08, 2010

Relevancy in today's mainstream gaming culture could best be measured in advertising dollars, so I'm not sure relevance is any measure of quality, potential or otherwise. Is Call of Duty relevant to the gaming masses? Of course. Does this somehow excuse the fact that Call of Duty has spawned three games in three years that offered essentially the exact same experience, with a fourth in a fourth year looking to be sticking to the "add a few more features on top of the gameplay without making any real tweaks to it" formula of game production? Twenty-two million mainstream gamers a year say yes, I say no, but hey relevance is pretty relative.

 

There is an aspect of Duke Nukem Forever that the media seems not to be picking up on, and that is it's dedication to many of the classic FPS standards that have been completely abandoned in recent years. There was a time when shooters just played faster, when to stop moving for a second was to spend the subsequent second staring at a respawn screen, when a zoom mode meant your screen actually zoomed rather than being filled with a bulky sight, when you could get a clean headshot kill with a pistol from clear across the level while moving at full speed. Most console FPS players today cut their teeth on games like Halo and Call of Duty, so I can understand why the relevance of the former pillars of the genre's design is lost on them. But I just don't think the overall relevance of Duke Nukem Forever, a game whose foundation seems to have been built with these pillars in the center, would suffer for it. If anything, it should be more relevant for having veered from the overwhelmingly popular style of play that has permeated all subgenres of FPS gaming in favor of the less popular classic style that suits it best.

 

I understand that the vast majority of people playing shooters today love the way they play, and couldn't imagine playing them in any other fashion. But there are a lot of us out there that lament the death of the classic style shooter, and have been waiting patiently for years for anything to attach our hopes to. Timeplitters 4 was the last great hope, and an entire community took a near terminal blow when it met a grizzly Haze based death. This new Duke Nukem doesn't need to be relevant to be relevant to us, all I needed to see was the fact that you can move and shoot without being penalized for it in the form of decreased accuracy and I was on board. This may mean the impact of it's failure would be amplified a bit, but I just can't keep staring down the same goddamn red dot sight in every game and continue to have fun.

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September 09, 2010

Thanks for the epic responses Alan and Bryan.  Like you guys I do think their is a place for a Duke Nukem game today but I have to wonder if the transition to consoles will result in the PC version suffering in the process.

Gearbox did a rather poor job of Borderlands on PC and I haven't played a shooter on PC that played like a proper 'PC shooter' in a good 4 or 5 years outside of the afformentioned Painkiller and Serious Sam and perhaps Crysis. Maybe the PC version of Forever is going to be specifically tuned for the platform and play how those old shooters used to play but I just dont think it will happen. Guess we'll just have to wait and see. 

5211_100857553261324_100000112393199_12455_5449490_n
September 09, 2010

Now, see, I'll agree right off the bat that Borderlands translated to the PC haphazardly at best, but I wouldn't go so far as to say it was outright poor.  Yes, it was impossible to get multiplayer up and functioning, and I had to download a third-party program to set up a virtual network.  Yes, I had to go into my videocard settings and force a Vsync and anti-aliasing.  Yes, the game seemed awful easy compared to the con--

 

Wait.  Wow.  Is this really the first time I've considered how bad the Borderlands port was done?  Anyways, yeah, it was a pain in the ass and you should not have to work THAT hard to get it working at a level comparable to the console version, but did I enjoy it very much when it was done; was it worth it in the end?  God yes.

 

Referencing that for DNF seems odd, though, as this game was designed to be a PC game from the ground up, and all the problems I had with Borderlands on the PC can inevitably be traced back to "This is a console game that is now playing on a PC".  Not a valid excuse I think, but it's certainly a mitigating circumstance.  I've seen much, much worse ports that were literally game-breaking instead of just annoying.  I think when you take all the bullshit out of the equation, you're going to be left with, at the VERY least, the most shiny polished turd you've laid eyes on since Starcraft 2.

 

I say that because anything less than that would be the worst insult you could inflict to the fanbase who have been waiting for more than a decade for this.  I guess we'll see.

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