Every Death Is Progress: Understanding the Roguelike

Robsavillo
Friday, August 20, 2010

Aliens Roguelike (PC: available here)

One of developer Kornel Kisielewicz’s many roguelikes in a state of perpetual development, such as Doom Roguelike, Diablo Roguelike, and Berserk!, this Aliens variant follows a similar formula. The setting and concept are incredibly focused -- a “high-concept game,” if you will -- on the motif set forth by the surrealist artist H.R. Giger, Alien film director Ridley Scott, and -- of course -- James Cameron’s return to the sci-fi horror with Aliens.

You take control of a stranded colonial marine based on those in Cameron's sequel, who finds himself dumped into an unnamed military complex. Your only stated goal is to find and kill the alien queen somewhere in the labyrinth of civilian, military, storage, and other towers that constitute the facility.

Aliens Roguelike builds the tension and atmosphere of what I imagine Rebellion sought with their first Aliens vs. Predator attempt for the Atari Jaguar back in 1994. With gameplay based on exploration, experimentation, and a little bit of luck, I’ve easily put more hours into this than Killzone 2.


Rogue Survivor (PC: available here)

Developer Rogued Jack’s simulation of the zombie apocalypse takes the survivalist aspect of roguelikes to a new plane. Traditionally, you’d gain experience and level up your character by eliminating enemies. In Rogue Survivor, you only increase in strength and ability by enduring a night of undead carnage.

“Dungeon” crawling in this title exists in the exploration of sections of town, which is split into randomly generated districts. To survive, you need to acquire food to satiate your hunger and weapons to defend yourself from not only the recently reanimated, but also biker gangs, a sinister corporation, and the military. You’ll also need to barricade yourself into basements and safe houses in order to get a good night’s sleep while keeping those hunting for your brains at bay.


Dungeon Crawl: Stone Soup (PC: available here)

Stone Soup is an actively developed, open-source roguelike based on Linley Henzell’s 1995 title Dungeon Crawl. And a fully realized tile-set in place of ASCII graphics isn’t the only thing that sets this game apart from the others mentioned here.

Exploration is certainly a central component of Stone Soup, but experimentation plays an even larger role. In Aliens Roguelike, experimentation comes in the form of weapon play versus different alien types. In Rogue Survivor, players experiment with defensive strategies. But in Stone Soup, everything is an experiment.

With 23 different species and 28 different classes to choose from, you’re forced to investigate different playstyles right from the beginning. The game also builds this concept directly into the random loot scattered about in the dungeons. Upon first discovery, scrolls and potions are mysteries. You won’t know what they do until you try them out for yourself.

Despite all this complexity, Stone Soup eases the player into the daunting task to combing the highly diverse, procedurally generated levels of byzantine mazes; long, spiraling corridors; and large, open spaces. A helpful tutorial introduces the controls (which includes full mouse support!), and a hints mode slowly educates the player of more advanced concepts as he uncovers them.


A roguelike reminds me of a cold bottle of Dogfish Head 90-minute Indian pale ale -- bitter at first but a wave of sweet, malty flavor washes over your tongue before you’re through.

You will die. A lot. But each death is a lesson that brings you closer to understanding the game merely by playing. Because each new try is random in every way possible, you’ll never feel like you lost traditional game progress. Instead, you’ll enter the next round with another piece of the intricate puzzle solved.

We define a roguelike through the core design tenets of exploration and experimentation. Aliens Roguelike, Rogue Survivor, and Stone Soup all utilize those concepts in different ways to encourage you to think for yourself. With enough experience, you might even be able to predict the outcome of future scenarios on the fly, which brings a satisfactory feeling of accomplishment that few other genres provide. These titles might even be able to shake that consolitis out of you.

Once you swallow that first bitter taste, your eventual victory in the face of seemingly overwhelming odds is that much sweeter -- just like a beer enthusiast's slow discovery of quality beverages in lieu of mass-produced, watered-down Miller Lites and Budweisers.

 
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Comments (18)
100_0503
August 20, 2010

If you only play one Shiren game, play the DS game. It is one large dungeon, but the world itself is persistent. As you die, things change in the villiages and such, with different events happening that can help you if you choose to take part. Plus the bonus dungeons in the post-game all have very pleasing gimmicks.

The Wii Shiren is disappointing because its efforts to make things more accessible actually short-circuit it. The fact that it is made up of lots of smaller dungeons means that if you lose all your gear, you have to go back to a previous dungeon to scrounge up some decent equipment. Plus occasionally you will be stuck in an area without any lower level dungeons except for the Portal dungeon, which tends to be fairly crappy for that sort of thing. The DS game has only one dungeon, so when you start over, things are scaled properly and you can always come back from a loss fairly easily. Of course, these complaints with the Wii version go away if you switch the difficulty to Normal so you can keep equipment if you die, but then you lose the sense of loss that characterizes roguelikes completely.

But yeah, DS game is aces and I would highly recommend it.

Jason_wilson
August 20, 2010

I've learned its important to take a slow, methodical approach to roguelikes. You don't want to blitz through or listen to a radio show in the background. They demand your concentration. I'm a big fan of Dungeon Crawl: Stone Soup, but it kicks my ass on a regular basis. 

If you're a gamer who thinks the industry has "dumbed down" its product, you should download some of the roguelikes listed here. And prepare to get your ass whooped. 

Robsavillo
August 21, 2010

I've never played the DS Shiren (only the Wii one), Jeremy, but your description intrigues me. I'll have to track down a copy.

Jason's right, especially so when multiple enemies pop up. I neglected to mention that roguelikes are turn-based, so with every action you take, all enemies perform one, too. You have to carefully decide your moves, otherwise you'll end up dead. Such tactical puzzles are a real treat to solve, too!

And Stone Soup regularly kicks my ass as well. I haven't brought a character past the fifth dungeon yet.

Default_picture
August 21, 2010

My only current experience with Roguelikes would be my short lived jaunt into Dwarf Fortress. These games are so dense and intimidating that I haven't taken the plunge again. I am going to give Dungeon Crawl a shot and see if I have any better luck.

 

Scott_pilgrim_avatar
August 21, 2010

Great read! I'd never heard of the "Roguelike" genre until Demon's Souls came out last year; a lot of the reviews compared the two. I quickly learned, of course, that Demon's Souls really isn't a roguelike, but the similarlities actually lead to me hunting down Shiren on DS earlier this year. It's an awesome game!

Robsavillo
August 21, 2010

Jason H., you jumped into one of the more complex roguelikes right off the bat! Try Aliens Roguelike -- it's much more accessible than Dwarf Fortress.

Jason_wilson
August 21, 2010

@Jason H I see Demon's Souls as one evolutionary track of the roguelike -- one that will likely end, as I think no one wants or can create another Demon's Souls. 

Robsavillo
August 21, 2010

I think we may see more Demon's Souls -- Jason, did you read the July issue of Edge? An article based on interviews with the game's lead designer and producer talks about their interest in making a sequel. And Sony regrets not publishing Demon's Souls, too.

Scott_pilgrim_avatar
August 21, 2010

That was a great article in Edge! I popped Demon's Souls back in after I'd read it, haha!

Robsavillo
August 21, 2010

Ben, I'll even reread it every once in a while. I can't get enough Demon's Souls info!

Enzo
August 21, 2010

Great post, many thanks. Rogue Survivor looks utterly charming; I'll be downloading it later. I hadn't heard of the genre until I was recently shown Dwarf Fortress, which seemed to me to be less a game than a lifestyle choice.

Tltwit
August 22, 2010

My only experience with roguelikes so far has been with Nethack and it wasn't exactly my cup of tea. I do, however, enjoy reading of the myriad of things you can do in that game, including all the creative ways to die.

100_0503
August 22, 2010

Angband is one of the better PC roguelikes out there, but that's not what I came here to say.

For those out there who want the full roguelike experience without any of the heartburn of "control" or whatnot, there's Angband Borg, a program that essentially creates a computer-controlled character and tries to get as far into the dungeon as it can. It's facinating to watch and a neat way to experience a roguelike without actually playing one.

Plus you can even get it as a screensaver!

Robsavillo
August 23, 2010

Indeed, Jeremy. Rogue had the "Rogue-o-matic" of which later Rogue developer Ken Arnold [url=http://www.gamasutra.com/view/feature/4013/the_history_of_rogue_have__you_.php#comment19111]stated[/url]:

[quote]Rogue-o-matic was way, way cool. Once it came out, I made sure that every subsequent version of Rogue had a new feature in it that broke Rogue-o-matic, just to see what they'd do to respond.[/quote]

Robsavillo
August 25, 2010

For those interested: I just came across [url=http://gamepolitics.com/2010/08/25/serial-killer-game-might-raise-some-eyebrows]a new roguelike based on serial killers[/url]. I'm intrigued.

Default_picture
August 27, 2010

When I worked in game-retail, people would ask me what Izuna and Shiren were like, and of course I'd say "roguelike" without considering how cult and obscure that genre is.  I wonder if they thought I was saying it was like Assassin's Creed?

 

I did recommend Chocobo's Mysterious Dungeon to a few RPG fans who wanted to try the genre out.  The Pokemon Mystery Dungeon  games aren't too bad either.  My first experience with the genre was "Fatal Labrynth" on the Sega Genesis.  We rented it when I was younger and I got frustrated and gave up on it.  I remember waking up in the middle of the night and coming downstairs to find my dad playing it almost obsessively though!

Default_picture
August 27, 2010

@Rob S I'm intrigued too!  Scouring around for a download link right now.

Robsavillo
August 29, 2010

Daniel, bad news: [url=http://www.rockpapershotgun.com/2010/08/29/after-murder-park-serial-killer-rogue-faked/]The serial killer roguelike is phony[/url].

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