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Game Diary #6: Civilization 5
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Saturday, October 30, 2010

Hello and welcome to Game Diary: Civilization 5, the ongoing story of my first campaign in the latest entry of Sid Meier's beloved turn-based strategy series. Last time, my long campaign of war against the city-state of Genoa came to a satisfying end, with the city falling under my control. I also gained a new ally in the city-state of Hanoi and made considerable technological progress in a short space of time -- researching Steel, Banking, and Engineering in just six turns.


29 October 2010

The Songhai civilization called an end to our Pact of Cooperation because of my warmongering, then threatened me the very next turn with a message to watch my back. I kind of want them to declare war on me. They are perhaps my nearest non-city-state neighbor, and strike me as being a civilization I can destroy easily -- although my military advisor warns that they currently have a larger army than me.

Pot, meet kettle.

With no war currently occupying my troops, I figured I might as well use one of my Great Generals, so I entered my third Golden Age.

Before continuing, though, I had to deal with a graphical glitch. Some of the text became garbled and artifacts appeared on the screen. I was always expecting to run into problems, since my graphics card is just below the minimum requirements, but this concerns me. I’m only halfway through a game with “normal” map size and near-minimum graphics settings. If it’s struggling now, how will it cope with the end-game? At least a simple-yet-inconvenient restart of the application seems to clear up any problems when they occur.

In the next hundred years, my civilization was ranked “Most Literate” in the world, thanks to my technological prowess, was the first to meet the city-state of Copenhagen (yes, somehow they remained unmet until 1450 AD), and received its second Great Scientist, who was sent to construct an academy on a nearby desert tile -- for a sizable bonus in science output. I suspect that Thebes -- my capital city -- is now the world leader in science, with a per-turn output that is more than quadruple its population size (of 13).


In 1480 AD, my civilization discovered the secrets of Astronomy. This meant I could build Caravel, a relatively powerful and fast naval unit, and could cross ocean tiles. I could explore the entire world, and could at last cross the ocean blocking my civilization from moving east -- up until this point I could go almost all the way around the world from my home island, as long as I travelled west.

I sent units out in all directions. I love exploring the map. What better time to do it with some embarked land units helping out than while I’m at peace with everyone?

I formed a new friendship, and subsequent alliance, with the city-state of Brussels after recovering one of their captured workers from a Barbarian encampment (and returning it to them). This relationship will give me a healthy boost of twelve culture points per turn.

Both my people and the city-state of Hanoi were delighted when my scout found the Mt. Fuji Natural Wonder near Vienna, such that I gained a happiness boost and further ingrained alliance with Hanoi.

Things continued to go my way as the very next turn I completed the Tradition policy branch, which puts me one step closer to a cultural victory. I took a moment to ponder what victory type I should be aiming for, and quickly decided that science/technology looked like my best option. As the most technologically advanced civilization, it seems reasonable to think that I’d be the favorite in the Space Race. But this technological edge could perhaps lead to a more aggressive path to victory -- if, say, I use it to build an army with units more powerful than anything my rivals can match.


The exploration of the map continued more-or-less smoothly, with Ancient Ruins found on several occasions, Barbarian encampments crushed left and right, and several potential sites for my next city uncovered. But it was not without losses. The horseman unit that provided last-minute assistance in the war against Genoa was ambushed by Barbarians while embarking on an unexplored island. Both it and my remaining Great General were destroyed. I promptly exacted my revenge.

Meanwhile, Caesar continued to push for a friendly relationship between our two nations. When he offered a Pact of Cooperation in 1650, I agreed, seeing no point in precipitating war when I had only two units that could be used in the conflict -- the others either being too weak or having been sent home to protect my territory.

Note the presence of two iron tiles, two deer tiles, one fish tile, and nearby cows and horses. This will be a great city...eventually.

Yet more major progress was made in the following decades. I got Scientific Theory, which reveals coal on the map, in 1675. Thirty years later, my decision to adopt Rationalism triggered yet another Golden Age -- that’s four now. In 1710, I sent some units to an island south-east of my homeland to found a new city, Alexandria, amongst several strategic and luxury resources -- most importantly two tiles with iron.

The value of iron dropped considerably just a few turns later, however, as I gained the secrets of Gunpowder, which gives me the ability to build Musketmen -- a game-changing military unit. Another Great Scientist, amusingly titled “Egyptian Plato,” was born in the same turn. I used this one to discover a new technology, choosing Archaeology -- partly because it was the one technology I could not research in less than ten turns, and partly because it enables the construction of three buildings that can provide a huge culture boost.

The Songhai are giving every indication that they’ll declare war on me in a few turns, so I may get to play with these new technologies soon. I can’t wait.


Quote of the session: “Those who cannot remember the past are condemned to repeat it.” -George Santayana. I couldn’t agree more.


Previous entries:

Later entries:


Starting conditions

I decided to go with Prince (“normal”) difficulty on a standard map size, with standard game length. My civilization was determined randomly, as were my opponents and the map itself.

 
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Comments (5)
Picture_002
October 30, 2010


Just wanted to say I'm really enjoying these. Tried downloading the demo just to see if I could run the thing on my notebook as Rob said I might be able to on the lowest of settings. Wouldn't launch. So this is as close a Civ 5 expereince I'm getting for a while.


10831_319453355346_603410346_9613365_6156405_n
October 30, 2010


Awww, that's sad. It's always been one of the hallmarks of the Civ games that you could play them on absolute minimum settings if you had old or crappy hardware.



I'm trying to make these posts more consistent -- in tone, style, and frequency of publication. So I should be able to provide your Civ 5 fix two or three times a week until I finish.



I'm glad you're enjoying it, too. It's quite hard figuring out what parts of the experience to include and what parts to leave out, while constructing an easy-to-follow narrative as I go.


Dscn0568_-_copy
October 30, 2010


Yeah I'm definitely finding these interesting and I'm not a strategy game fan at all. Good job.


Picture_002
October 31, 2010


Not sure the issue yet. Granted, my netbook has to muster it's might with Civ IV as is, so I should be too shocked, but I'm going to look into exactly what may preventing it from launching altogether before giving up till I get better hardware.


Robsavillo
November 01, 2010


Alexandra's not going to grow too much unless you get what's become known as "magical maritime food." Unfortunately, food resources in Civ 5 just aren't as useful as they were in Civ 4, which means those two deer tiles and one fish won't give you the boost you expect. But with three maritime city-state allies, you can get a cool +6 food bonus (+12 for the capital) to all cities.


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