The Trouble with Video Game Soundtracks

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Friday, November 13, 2009

Editor's note: Dashiell tries to introduce his girlfriend to video game music...with disastrous results. Have you had a similar experience? Share your own failed attempts to get loved ones interested in game music in the comments section. -Brett


One of my favorite game soundtracks of all time is Yasunori Mitsuda's excellent work for Chrono Cross. From the aching, wistful fiddle on opener Time's Scar to the rocking guitar licks of Magical Dreamers, these tracks not only provided the soundtrack for my gameplay but for that period my life as well.

A few years ago, I decided to introduce the soundtrack to my girlfriend. With great aplomb and theatricality I set up the speaker deck. Costumes were considered. I unwrapped my iPod like an obsidian tome of wonder and placed it upon the altar that would soon transport us to a land of adventure and magic.

Shit was about to get epic.

 

I pressed play and the familiar flute and finger-picked guitar duet began to twirl its way through the air. I allowed a grin to play across my face. I turned to my girlfriend.

She looked at me and sighed. "It sounds like flat Riverdance," she said. "Played on keyboard."

Ouch.

I quickly objected to this statement, asking her to give it a further listen and maybe her mind would change. But a few tracks later she finally asked me to switch it off.

I didn't get it. I knew that I had fond memories of the music associated with playing the game, but the soundtrack had taken on a life of its own for me. I loved the arrangements, the instrumentation, the melodies. This was music that didn't need the crutch of nostalgia to be enjoyed; it stood on its own two legs.

I felt this way about the music from other video games, too. Great pieces of songwriting, from the spiraling marimbas of the Monkey Island series to the twisted ragtime of The Neverhood, were just waiting to be discovered by music lovers everywhere.

Well, times change.

I was recently flipping through Chris Kohler's book Power Up: How Japanese Video Games Gave The World An Extra Life, and the chapter dedicated to game music caught my eye. Alongside his analysis of the enormous market for game soundtracks in Japan, he provides a critique of the discographies of several big-name game composers, focusing on Final Fantasy composer Nobuo Uematsu.

One particular Uematsu album stood out to me. I'd heard the name before but had never tracked it down to give it a listen: Final Fantasy IV Celtic Moon. I've never been a huge fan of the fourth Final Fantasy installment, but the idea of Uematsu's melodies interpreted by Irish folk musicians made me giddy. I had to hear this.

So I picked up a copy, zapped it onto my computer, and sat back, ready to experience an awesome album.

It just never clicked for me. I had planned to center this piece around the album, encouraging others to listen to it. But I can't honestly say I would recommend searching it out.

The music is pretty, as you'd expect from Uematsu, but it also feels bland. The instruments are exactly what I wanted: squeaking fiddles, droning uilleann pipes, harpsichord, xylophone -- the last two played by Uematsu himself. But it never really feels like these instruments are in the same room together. The music lacks soul. It's inoffensive and sounds nice but does absolutely nothing to grab me emotionally.

It sounds like flat Riverdance. Played on keyboard.

Only one or two tracks particularly stood in my memory after listening, and they were tracks that had been recycled in other Final Fantasy games -- games that I liked better than Final Fantasy 4.

Doubt began to set in. Perhaps I'd only ever really listened to music from games I already liked in the first place.

"Impossible!" I scoffed as I quickly looked over my collection of video game albums. There was not a single album from a game I'd never played.

Bugger.

This thought had occurred to me before, but it always seemed like the music was more than just a part of the game.

Yet there I was, confronted with evidence that without an emotional connection to it, this music could be damned hard to appreciate.

So I want to ask the community: Do you think that most game music needs the listener to have a grounding in the original source material to be appreciated? Is it merely a question of taste? Do you have your own war stories of trying to get Grandma to take that Super Mario World remix seriously?

-Dashiell "The Flat Riverdancer" Asher

 
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Comments (16)
Jayhenningsen
November 09, 2009
I think it's a lot harder to appreciate video game music (especially the older stuff) unless you've experienced it in the game first. It also helps to be one of those people who is old enough to have experienced the evolution of video game music. Despite what you said near the beginning, I think nostalgia does play a large part in it. Though I am also a fan, I suspect that the larger portion of video game music (especially older stuff) would not be received well by a non-gaming audiophile.
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November 09, 2009
I think it helps to have a grounding in video games, but it's not necessary. Honestly, I think some people are just snobs and refuse to acknowledge that video games can have good music. I came from a classical background -- I played in a symphony for four years when I was younger and played a second instrument, and none of the pieces I played resonated with me as much as those in video games like Chrono Cross. I've honestly always felt that a number of classical composers' pieces sound dull in comparison to the stuff I heard in video games.
Mini
November 13, 2009
Like Brian above, I also grew up with classical music but I was less involved (never learned to play anything, only listened to recordings). Video game pieces recorded with a full orchestra seem to stick out for me. I do listen to music from games I've played before, and I can feel a connection to the memories of what happened when the music was playing. The thing is, if I like a piece before I actually play the game, I find that some of the impact is lost for me. Maybe it's something psychological where our expectations are set too high for how music is supposed to make us feel.
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November 13, 2009
I believe it does help to have a grounding in the creative work that accompanies the music in the first place. Think about trying to get someone to be impressed by the music from the Asteroid Field scene of Star Wars if they had never seen the movie. Sure, it's impressive, but there's an exponential increase in appreciation. However, there are some game music themes that can stand on their own. My favorites come from Chrono Trigger, Final Fantasy VI (the Falcon's theme in particular), or Secret of Mana. One note though - Hironobu Sakaguchi is the creator of Final Fantasy. Nobuo Uematsu is the primary composer of the music for most of the series.
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November 13, 2009
@Patrick: Whoops! Thanks for that! Clearly I was a bit scatter brained when typing this up. Cheers for pointing it out. Edited now.
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November 13, 2009
You could say this for a lot of regular music too - you might not like the song until you can see the music video in your mind when listening to it. Happens to me all the time.
Brett_new_profile
November 13, 2009
@Dashiell: And I was apparently scatterbrained when editing it. My bad for not catching that!
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November 13, 2009
Pick something that is closer aligned to your girlfriend's taste instead of trying to push your idea of a good video game soundtrack onto her. Also, you need to consider that a lot of the time, the emotion of a moment in a given videogame, your experience with the game itself will color your perception of its music, giving you a different experience than a naive listener. While CC has some good tracks to it, you have to be more strategic if you want to have any success. For the record, I like vg music a lot, so I'm not saying this to bash your music tastes.
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November 13, 2009
Addendum: there is great diversity to be found in video game music, from Madworld's rap, to various metal rearrangements of battle tracks by people like SSH, Nihon Falcom with the Ys series, the epic Hollywood action movie style music to Halo and Prototype, the Final Fantasy piano collections, the list goes on. One of the big problems if you want to get people to listen to a soundtrack nowadays, especially a naive listener is that its a diverse body of work that has strengths and weaknesses. Its not useful to just let it roll. It would be a lot better to create an arrangement of tracks by different composers and to draw on their individual strengths. Also, I wonder about what it is you're trying to do. I'm not sure you're so much trying to initiate your girlfriend to video game music as you are trying to get her to recognize a part of you. While the video game music is somewhat part of the picture, the part you care about is how you relate to the music and the games you specifically picked, not that you care that she cares about video game music in general. It sounds like this is more about you. I may be wrong, since things can come across differently than intended on the internet.
Default_picture
November 13, 2009
During the N64 era I followed rareware.com closely, so I was quick to pounce when they released a few tracks from their upcoming game, Dinosaur Planet I think it was called? It was later smashed into the sad mess known as Star Fox Adventures. I have no nostalgia for that game, nor do I think any of those tracks even made it in unchanged. It's still some of my favourite game music. That said, my experience of game music outside actual gaming is very limited. For that matter, I do rather harbour nostalgia for the period in my life when I couldn't wait for the next Rare release and hung on Leigh Loveday's every post.
Default_picture
November 13, 2009
I think video game music is a lot like a movies score. It's job isn't to be the center piece and stand on it's own. It's there to enhance what's going on around it. So when you remove the music from it's context it can be hard for someone who doesn't know the context to appreciate it. Does that mean the music is bad? No, it just means it wasn't designed to be listened to on it's own like most music.
5211_100857553261324_100000112393199_12455_5449490_n
November 14, 2009
Previous experience ABSOLUTELY has an effect on how you perceive music. Obviously, tastes aside, I can think of MANY musical stylings that I wouldn't have enjoyed had I not been emotionally attached to them through past gaming experiences. Chiptune music in particular always win for me, because that's where almost all the best memories are, but I don't play chiptune music in front of people I don't think would understand or appreciate it. Had they died seventeen times in the same area of Ninja Gaiden after escaping the holding cell, they might think differently! Newer music, well, rarely will I find tunes in games that stick out in my mind, unless they borrow upon those old, familiar recipes of win. Tales of the Abyss had a battle music soundtrack I could downright jam to. More often than not, however, I'm drawn to the re-imaginings these days, as my peers seem to have a better vision of what gets my blood boiling. Speaking of which, steal this. [url]http://ocremix.org/remix/OCR01850/[/url] I've got a pretty eclectic taste to begin with; my favorite musics span from Bach to Frou-Frou to Nine Inch Nails to 3OH!3 to Cake to Jimmy Buffet to Sting to Utada Hikaru to ...well, you get my drift. That helps out with MY general acceptance of anything I listen to. But the music I spent intimate time with... that sticks the longest. A few more games with fantastic music that I, personally, would recommend, include Rez, Mass Effect, The Adventures of Bayou Billy, Batman [NES], World of Warcraft, Mega Man 9, Castlevania: Bloodlines (Symphony of the Night or Bloody Rondo too, for that matter), Fallout 3, Def Jam: Fight for NY, Ninja Gaiden 2, Super Smash Brothers Brawl (For just about all the first-party tunes from Nintendo, really), Metal Gear Solid 1 and 2... I mean, ANYTHING you spend serious time with can be considered to have a great soundtrack. For the record, I hated Chrono Trigger (not Cross)'s battle theme. Someone re-did it on OCRemix and I loved it. Just goes to show you what a little ingenuity and a fancy mixer can do to aged music.
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November 14, 2009
The thing is, it may have something to do with your taste of music. If you listen to music such as Pop, or some other mainstream music, where vocals are the main focus of the music, chances are very high you just won't like game music you're not associated with. If however, you listen to instrumental music and love it for what it is, you could possibly fall in love with the game music. For example a long time ago my friend gave me a Guilty Gear X cd, before I ever even played the game. I LOVED the music, it's amazing, it was like a catchy but less progressive version of Liquid Tension Experiment, a Metal/Jazz Fusion instrumental band. From then on whenever I'd go over to his place to play the game, I'd associate the game with the music, the opposite of your experiences. It also depends on if the music is good. Here's a remix version of a Final Fantasy game song, a game which I've never played, but still love the song, as do many, as it's easy to get into because of its catchiness: http://www.youtube.com/watch?v=P9cFAdAp010 The real question is: do you and your girlfriend have a musical appreciation for classical music? Not just video game-oriented classical music, but the original music; do you have passion for it? If not, then you get exactly what you experienced. Much of today's music is based around very simple song structures that are easy to remember (sing along to) and very repetitive and catchy, and makes the "average" person unable to enjoy complicated song structures, epics (long songs that can be longer than 10 minutes) or music that changes rhythm every 20 seconds.
There184
November 14, 2009
Persona 3 and 4 have songs on their OSTs that wouldn't be out of place in the rock, pop and hip hop sections of a record store. My sister (who likes a lot of good music) has overheard it and liked it. My band also agreed to cover a song off the P4 OST, so great success there. http://www.last.fm/music/Shoji+Meguro
Default_picture
November 15, 2009
That's unfortunate that your girlfriend did not appreciate the brilliance of Chrono Cross' soundtrack. I'm a big fan of Mitsuda as well however my favorite would have to go to Xenogears. I would have to say that playing the game previously is certainly not a prerequiste for enjoying video game music. It might help but I have several soundtracks where I never even touched the game and certainly enjoy it on its own. I've introduced my girlfriend to video game music and thankfully she enjoys the vast majority of it, even the chip tune stuff. So it really depends on the tastes and I suppose how open minded the indivdual is to appreciate video game music.
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November 15, 2009
In my experience, my wife automatically discounts anything introduced to her as video game related. I don't know if your girlfriend is the same way, but maybe if you just tell her you're going to play her some music and give 'ol Uematsu (as he's known at the Grand Ole Opry) a shot she might catch on. Just a thought, I know preconceived notions can be hard to ditch.

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