Halo Anniversary makes me worry about Halo 4

Rm_headshot
Tuesday, November 15, 2011

“Did you fix the Library?”

That’s the first question I asked reps from developer 343 Industries at a behind-closed-doors E3 meeting to show off their work on 10-years-later remake Halo: Combat Evolved Anniversary. The answer I got back gave me a bit of hope. I’d have the option to fix it, they told me, or I could play one of the franchise’s most hated levels in all its soul-crushing awfulness. Cool, thought I.

Halo Anniversary
Say, did anybody bring along a compass? Or, I dunno, flashlight batteries?

Hey, I’m not an absolute purist. I’m all in favor of HD remakes of classic games, assuming they do their job: successfully present an elder statesman to the current breed of gamer. Sometimes a reissue serves better than a remake, like the Ico/Shadow of the Colossus Collection. Maybe you completely rebuild and rewire the whole thing, as Tomb Raider Anniversary did. Either way, the goal should be to spot-clean weak elements, fix what nobody realized was broken that first time around, and let the original magic shine brighter than ever.

So it’s unfortunate that for their coming-out party as a game developer (minus a Halo: Reach map pack and Halo Waypoint), 343 Industries frequently misdiagnosed their patient. To the point where, if you were to judge the entire phenomenon based solely on Halo Anniversary, you might wonder what all the fuss was about 10 years ago. It might also make you seriously wonder about their upcoming Halo 4.

 

No, they didn’t completely destroy Halo. If you've never played the first, I highly recommend diving into this potent little history lesson. Your gaming education will be incomplete without it. Even if you only end up using the experience to slag the franchise for the next 10 years, at least you'll do it from an informed place. But for my part, I'd call the effort behind Anniversary haphazard. Maybe Microsoft hamstrung 343's efforts, maybe everybody got a little timid around a revered classic. I'm sure they all meant well...I just don't think they meant well enough.

Two things immediately jump out as improvements. First, you’re playing with Halo: Reach’s control configuration, an evolution well-suited to the Xbox 360 controller that wasn’t possible on its bumper-free Xbox 1.0 ancestor. Switch back if you want to, but you won’t want to. Second, it looks better...kinda. You can switch between 2001 and 2011 graphics at any time (save for cut-scenes and interrupted only by a brief fade to black) to see just what a difference a decade can make. By comparison, the original looks like it’s coated in a dark sheen of grape jelly.

Switching between the two views, however, doesn’t just highlight what’s changed. You also start to see what hasn’t changed at all.

Halo 4
This is why I can't have nice things.

Essentially, the new graphics run “on top” of the old stuff. Everything looks nicer, brighter, more detailed, with the same old chunky, stiff, way-out-of-date animations. The effect looks far better and horrendously bad at the same time. The disconnect between dialog and facial animations reminded me of badly dubbed 70's kung-fu flicks, but not in a good way. So don’t expect to see something that looks, start-to-finish, as though it was made in 2011. We're still quite firmly in 2001 here.

Fine. Maybe they didn't have the scope or budget to redo the cut-scenes and character animations. Anyway, gameplay matters more than good looks, yes?

Normal difficulty -- the same level I generally played at years ago -- now presents a threat level roughly equal to that of a narcoleptic cow. That breaks (original developer) Bungie’s fabled “30 seconds of fun” pacing down into 10-15 second hits, pretty thoroughly wrecking the game’s flow. I personally breezed through the first few levels unhindered, at top speed, and bored out of my mind. Knocking down legions of softcore Covenant fighters didn’t thrill me any more than raking leaves into a plastic bag does. Sure, I can bump up to Legendary difficulty, but what what the hell happened to the baseline experience?


Prettier this time, but Ima be blowing you up again, fool.

We’ve had 10 years to pinpoint where Halo went astray -- and yes, it did fall short in several places as most games do -- 10 years to examine each moment in minute detail, 10 years to make a few informed decisions on how to evolve Combat Evolved into the seminal console shooter of the next generation, just as it was in the last generation. Halo Anniversary feels like somebody made those decisions after 10 minutes while on the phone talking about something entirely different. The fan-favorite overpowered Magnum pistol returns, but so does the floaty handling on the Warthog jeeps, missing even the improvements from Halo 3. Quitting out of a mission after hitting a checkpoint forces you to replay the entire level. Navigating levels still gets messy on occasion. It's so bright out during famed night-snipping mission Truth and Reconciliation, you're often spotted instantly, assuming your squad doesn't break cover early. Buggy enemies and allies pop up with regularity.

Nothing feels balanced or re-balanced. No refinements from a decade's advancements in game design were applied. The Library remains as dismally un-fixed as ever. Were any of those things honestly gameplay decisions?

So yes, I'm worried about Halo 4. That will be 343 Industries' first real opportunity to make something without piggybacking on someone else's work, so it's a very different proposition. But the decisions made for Halo Anniversary make me question the sort of decisions they'll make working from scratch. The details aren't there. Bungie famously refined, refined, refined, and refined during development, and I'm not feeling that here.

Mainly, I'm feeling a missed opportunity. They prettied Halo up, but didn’t actually improve it. Or even really update it past slapping a quick coat of Reach paint on the old classic. What will happen when 343 doesn't have those bones to build on? That's now an open question.

 
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Comments (22)
Default_picture
November 15, 2011

I also find the game wholly unsatisfying. While I would hardly base your impressions of Halo 4 on Anniversary, considering this is for all intents and purposes just a tip of the hat to the fanbase, I agree that the lack of attention to truly and lovingly pay tribute to the title that shifted the gaming landscape warrants a fair share of concern. There's something awkward indeed about the look of the game -- as you mentioned, crisp textures mixed with outdated animations -- that makes you feel like you're playing a mediocre 2011 game.

As to the control scheme, I was personally annoyed that the original setup wasn't the default.  Considering how much the developers marketed the game as "playing exactly like it did ten years ago", why wouldn't I want to play with the same controls?

But the nail in the coffin is the multi-player.  What multi-player? It's just a compartment of Halo: Reach.  Um, if I wanted to play Reach, I'd play it.  They had an opportunity to enliven the basement-barricading years of LAN parties with your buddies, but instead, what we get is a rehash.  Pray tell, what is the point of remaking Halo if you're not going to provide an online experience?! Worse yet, as far as I can tell, there appears to be no local multi-player.... um, did they think about this?

Nitpicks include crouch movement, which is horrendously awkward and begs the reason for its alteration, and, you nailed it Rus, the poor voice sync.  Although, your argument about the difficulty is pretty lame.  What happened to the baseline experience? Um, you got good at games.  That's what difficulties exist for... too easy? Notch it up. 

Overall, I did have some nostalgic fun with the Campaign.  However, I should note that, in preparation, I played through the Campaign three days before on my good ol' Xbox and CRT, and THAT is the way it's meant to be played.  It should be an obvious fact, but this is not meant to replace its prime; it's just a shame that younger generations may happen upon this variation before experiencing the real 2001 space oddysey and Master Piece - pardon the pun - that was Combat Evolved.

Img120
November 15, 2011

The animation in the opening cinematic worried me: They didn't even take the time to make sure Sergeant Johnson's face wouldn't go through his collar. It all seems rather pathetic, like someone who's had too much Botox put in her cheeks.

Default_picture
November 15, 2011

I'm worried about Halo 4's story.   Being a Marathon fan, I know that Bungie can tell a story.  343?  I'm not sure.

Default_picture
November 15, 2011

How horrible. I was hyped about Halo Anniversary, but now I just feel like 343 is wasting my time. Sigh. I hate half-assed jobs.

Default_picture
November 16, 2011

Did nobody pay attention when they announced it? From day one all they've said was, "This is Halo:CE with a new coat of paint." Sounds to me like everyone got what they paid for, whether they know it or not. The only people that should be caught off-guard by this are the 14 year-olds who're getting their moms to buy it for them. They can't even remember when Halo was new, so they're going to be wondering why 343 screwed the gameplay up. Then again, they're teenagers, nobody in their right mind cares what they think.

Default_picture
November 16, 2011

Well, when they said that, I didn't think they'd actually just paint over all the textures without doing anything else. Lol. Whatever they case, they'll have to prove that Halo 4 isn't just another paint job.

Default_picture
November 16, 2011

I agree with Jake. The first question that came to my mind when I began reading this article was, "Haven't 343 been upfront about the fact that they've just retextured the game and are using the exact same codebase?" I know that's public knowledge. And when you know that, you expect that things like AI and animation issues will not disappear.

I dunno. Seems like this article is written from the point of view of someone who didn't understand the intention of the product in the first place. It sure would be nice to see all of this stuff fixed, but I don't remember 343 ever claiming that would be the case.

When you think about that logically, how can you possibly connect Halo Anniversary with the potential quality of Halo 4?

Rm_headshot
November 16, 2011

Really, Greg? Really? Right there, in the first two lines, I told you that I was in the same room as 343 devs, asking them questions about their plans for the game just a few days after it was announced, getting answers, and I didn't understand their intentions? Really?

Well, let's say I didn't, or that I hadn't been in that room, or that I didn't ask any questions. Am I supposed to listen to a developer when they say I should lower my expectations so I'll enjoy their game more?

Really, Greg? Wow.

Default_picture
November 16, 2011

Very sorry if I offended you. But yeah...really. Your first two lines don't tell the reader at all if you asked specifically about whether or not the codebase was changed at all. "Fixing" the library is both a vague question and it seems as though you got a vague answer. "Fixing" the library could be as easy as adding more prominent arrows to the wall textures. How in the world does that say to me, the reader, that you got a load of information regarding their intent to do anyhing more than re-texture the game? We weren't in the room with you. 

As a reader I have to draw my own conclusions. If you had a much more lengthy, in-depth interview that made the developers intention to do more than simply slap a new coat of paint on the old codebase clear to you, you should have shared it with your readers. Because you didn't, the offense you seem to be taking to my comment is a bit misplaced. 

And no, you're not supposed to lower your expectations because a developer tells you to. That's not what I said at all. What I'm getting at is that your expectations should be based on the very public intention of the remake. And as I stated in my first comment - 343 was pretty upfront about the fact that they would be leaving the codebase alone. A quick google search will find you loads of examples of this from various previews and interviews with 343 folk. 

Do you have to be happy with that? Of course not. It's entirey reasonable to be disappointed that the Halo remake doesn't go back and buff the AI to a 2011 shine or fix animation bugs. I'm not taking issue with whether you like or dislike this game. I think there are very legitimate reasons to dislike it. But to make the leap from "new coat of paint on a 10-year old game" to "I'm worried these guys can't make a good Halo game" is completely illogical. 

If you have relevent information that justifies your fear for Halo 4, you should make it a part of the discussion rather than a sarcastic "I was there, you weren't" response. 

Default_picture
November 16, 2011

On that note, I still think they could have spent more time emphasizing that, yes, this is just a new coat of paint. I mean, 343 already had us thinking that we would be getting more out of this game. Exciting multiplayer battles on the level of at least Halo 3. Co-op. Even the same intense difficulty. It seems short-sighted to reduce our expectations to just a coat of paint when the fans wanted so much more.

I understand where you're coming from. The problem is that this is 2011, not when the game first came out in 2001. This remake is around the same subpar level as Ninja Gaiden Trilogy for the Super Nintendo. Trilogy had very similar issues involving the "slightly enhanced" graphics and the disappointing soundtrack instrumentation.

I think everyone's just afraid that Halo 4 will become a boring shell or addition of what it used to be. Like Sonic the Hedgehog.

Default_picture
November 16, 2011

I totally agree that they should have done more. But they never said they would, as far as I know. I'm still willing to give them the benefit of the doubt on Halo 4, as it will be the first time we see them building a game off of the latest architecture.

Default_picture
November 16, 2011

"Sure, I can bump up to Legendary difficulty, but what what the hell happened to the baseline experience?"

It's been 10 years so you probably got a little better at FPS in there somewhere, as they kind of became a quite popular genre...

Rm_headshot
November 16, 2011

Y'know, I did wonder that...but then I popped in my original Halo disc. I'm better, sure, but there's no question Anniversary's difficulty was taken down several notches. It almost says as much in the press notes that PR sent with the game.

Default_picture
November 16, 2011

Wow, so it's not just the graphics they painted over. They made the entire game easier. That's a really lazy way to cater to the average gamer.

At least FF4 had the DS remake that dreams are made of. Square-Enix used 3D graphics, added voices and raised the difficulty level. They knew how to cater to its hardcore fans. This remake is terribly disappointing. Ugh.

Comic061111
November 16, 2011

"if you were to judge the entire phenomenon based solely on Halo Anniversary, you might wonder what all the fuss was about 10 years ago."  Is where I started to laugh as it IS the same game 10 years ago, this is just you realizing what the game actually was.

I enjoyed Halo as a party game 10 years ago, but I WAS wondering what all the fuss was about 10 years ago, too.

Default_picture
November 16, 2011

 

Halo Anniversary is both a reminder of what singleplayer campaigns used to be, and what we've lost. The "fuss" is about the pinnacle of game design before COD made a butt-load of money and gamers became adrenaline addled A.D.D sufferers in the eyes of game companies. The Library level is an example of poor design, but it's a by-product of a great design ethos: immersion. FPS campaigns have become these funnelled, sugar coated roller coaster rides since Modern Warfare entered the scene, and while they avoid the ugly side of levels like the Library, they don't allow for gamers to really immerse themselves in a level and become comfortable with weapons and mechanics the way Halo does.

 

http://bitmob.com/articles/bring-back-the-library-lose-the-roller-coaster-ride-of-duty

 

Any first person shooter you've played since 2001 owes a debt to Halo. And you can thank Modern Warfare for these "roller coaster" experiences and set piece explosion that have cropped up after 2007.

Default_picture
November 16, 2011

I really miss those ridiculously huge wide-open spaces in the campaign of Halo: Combat Evolved. It's a shame that Anniversary is damned easy. The original game really knew how to take long-distance gun battles to the utmost extreme.

I think the "roller coaster" experience is fascinating too, but I really miss the unpredictability of Halo. It made all sorts of combat choices possible, so that I had to think of which path was the right choice for me. It's just sad that I can't get nearly the same experience from Anniversary.

Default_picture
November 16, 2011

I love that one part, where you emerge from an underground construct of tight corners and narrow hallways, and the door opens to reveal a massive outdoor battle between a squad of marines and a small army of covenant. And then you join the fray. Those are the moments you play videogames for.

Comic061111
November 16, 2011

Maybe I'm just spoiled as someone who has been playing FPSs on the PC since the days of Duke Nukem 3D (they go further back but that's the earliest one I had a computer that could play one) but I never felt the Halo series (or most console FPS games since) have really added much to the party.  The original one had tons of identical areas and the same enemies throughout.

For the console crowd I can see how Halo was an FPS rennaissance perhaps, as previous PC FPS games always tended to suffer from porting (and still do- though now the norm is in the reverse), as it had a good bit of story attached to fun multiplayer gameplay.  Online gameplay helps a lot, too.

Default_picture
November 17, 2011

I was so excited about this game last year, when it was only a rumor. But after I learned it was only going to be a paint-jobbed experience, I just lost interest on getting it.

A new generation of game consoles is ONLY good for better graphics? How about wider scenarios? How about bigger battles? or bigger enemy formations?

Nostalgia alone is not good enough to get a hold of my money.

Default_picture
November 17, 2011

Yeah I'm with the poster, I would definitely put this in the "missed oppotunity" category. The fact is, we have no idea what kind of time, money and other resources they had to put into this game (probably not a lot), but a paint job with no multi is a pretty lame way of trying to show people what made Halo great a decade ago.

I never saw the big deal about Halo anyway because I'm an old man and by the time Halo came out I had played plenty of better FPSs on the PC. Halo was always for the younger set who had never experienced the glories of Quake or Unreal Tournament or Half Life or the dozen or so PC FPSs that beat it hands down.

The point is, I love Call of Duty. If Infinity Ward came to me about remaking the first in the series (and if I was a kick ass programmer), I would automatically think about what was just done in Black Ops and MW3 and try to figure out how we can make the remake better by incorporating some of the incredible advances in the 10 years or so since the original was released. Maybe that's just me...but I agree that this makes the prospects for Halo 4 a little more scary.

Profile
November 20, 2011

Ah. Halo 4 could be bad or good. 343 certainly hasn't proved anything by just putting on pretty graphics on Halo CE. Whatever, I like Bungie, not Halo.

 

By the way, when you mentioned that the normal difficulty on Anniversary is easy, I wondered if you've had the chance to play CE recently. Is the normal really that easy or have you improved a lot since you played CE back in the day and just think it's easy. I'm not that good and can still play Halo CE on Heroic. CE in general I believe had the easiest legendary in comparison to the others. Let me know! I just hope they haven't dumbed it down. :(

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