4 ways to not cheat yourself in Portal 2

Default_picture
Monday, May 02, 2011
EDITOR'S NOTEfrom Layton Shumway

Having just finished my second playthrough of the Portal 2 single-player campaign (this time with developer commentary), I can vouch for Ron's advice. I'll be finding clever little touches in this game for months to come.

Make no mistake: Portal 2 is a great game. I feel I would have gotten my money's worth if I'd just played it once because of the richness of writing and the plot development. And because the puzzles make you feel brilliant because they were so well-designed.

My first time through, I just played it as I wished. It took about eight hours because I wasn't racing to finish it. I firmly believe that your first playthrough should be instinctual -- just play the way you feel is right.

But if you don't replay at a leisurely pace, in dissection mode, you're missing a huge amount of the game. Here are a few tips for making the most of your Portal 2 single-player experience.

 

Portal 2

1) Developer commentary

Replay each chapter in developer commentary mode (access it at the bottom of your menu when you start a new game), and you'll get lots of great info about plot points, technical decisions, and stuff that got left out of the final product. For the techies, you will get comments like this:

The dynamics you experience are computed as two nested, but actually separate, simulations. The first is a course simulation designed as a stress element analysis pass...There are over 300 rigid bodies and 900 constraints in this rig, all individually configured for properties like tensile, friction, and collision response.

If that's all gibberish to you, don't worry; you'll get plenty of other info that won't make your eyes glaze over. Portal 2 only contains 5% of the stuff the writers and devs at Valve came up with. A lot of the leftovers ended up in this mode. In fact, sometimes accessing a commentary bubble will actually take over the animation and let you see some of the subtle "facial" animations up close.

2) Stop and hear the roses

Here's a simple rule: If any character in Portal 2 tells you to "Hurry!" or "Run! Run! Run!"...don't do it.

I don't think there's any game that rewards you as much for just hanging around as Portal 2 does. Some of Wheatley's lines as he gets progressively more agitated ("Slight hint here: The button. Press it!") are far funnier than what you'd hear if you just complied immediately. In one place where he begs you to come back (and Chell would be stupid to come back), do it anyway. You'll be treated to Wheatley's best lines in the game.

3) Check out the Easter eggs

Signs on the wall, commentary about test conditions, semi-hidden doors, advertisements...it would be a sin to miss these added touches, especially because they come with even more great dialogue. And did you notice the 1970s-style Aperture logo?

Portal 2

4) Lines with new meaning

If you replay the game, you'll notice many "throwaway" lines of dialogue that suddenly acquire new meaning on a second playthrough. For example, the automated male voice in the first chapter refers to the ability of A.I. devices to survive on as little as 1.1 volts "in the unlikely event of a companion-cube-induced catastrophe." Brilliant. 

Bottom line, you can have your cake and eat it, too, if you play Portal 2 the right way. And it'll be worth every second of your time.

 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (5)
Demian_-_bitmobbio
May 02, 2011

Best game I've played so far this year by far. And I definitely hung around everywhere until there was nothing left to hear. So good.

Avatar
May 02, 2011

I'm excited that I still have so much Portal 2 left to play. I've already finished single-player and now I'm just waiting for PSN to come back up so I can play co-op with my buddy. After that I plan on playing through with the commentary.

I also completely agree with playing through instinctually the first time. I even went as far as to not look at the trophies so all my decisions would be made naturally. It was a nice surprise getting some of the non-story-related ones on my own :)

Shoe_headshot_-_square
May 02, 2011

I'm the same as Alex...still have a lot to play. Loving it so far, though!

Default_picture
May 04, 2011

I will wait for the developer commentary on the 2nd run through this game, I think it kind of breaks the illusion of being immersed in the game when you have someone talking about design aspects.  I love hearing it, but I want to just experience the game as is the first time without someone explaining why a design choice was made.  Good write up though, take your time though this game people, don't just rush through.

Wolvie
May 04, 2011

I definitely agree with tip #2. I stopped for every line of dialogue, and pretty much exhausted every possibile outcome of each event. My favourite though, has to be when Wheatley is screaming at you to follow him, and GLaDOS tries to coax you back into the facility with the test chamber holding a companion cube and a giant love heart on the wall. I couldn't help but walk in, trapped by the neurotoxin :( But how many people will have simply missed that, It's a crime to avoid the little things.

You must log in to post a comment. Please register if you do not have an account yet.