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Is it Necessary for Reviewers to Complete their Games?
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Sunday, February 14, 2010

Currently, there are a whole host of things wrong with game reviewing in general. Whether the complaint decries the length, the lack of depth, or vice-versa, there is something clearly wrong with the approach many game publications take to reviewing games no matter which way you look at it. 

First of all, video games, from a consumer's standpoint are expected to be multiple hour-long pieces of entertainment that have either substantial replayability by their multiplayer, or provide a memorable, or exhilarating single-player experience. Though these are not unreasonable expectations for a $60 product, is it ultimately necessary to read a seven or eight-page review in order to get a sense whether a particular game is for you? Especially how some reviewers take the time to detail the sound, graphics, and the peripheral multiplayer suite clearly thrown in at the last minute, is when I begin to call a certain review or reviewer into question. 

More often than not, game reviewers will find themselves swamped by the sheer amount of games during Fall or so, and will most likely play until the reviewer has gotten an understanding to the rhythm of the game and as to what the game does well and poorly. And because most games don't have the eyebrow-raising twists like those found in something like a Metal Gear Solid game, I typically don't have a problem with reviewers not completing the game they're reviewing. But there is indeed a fine line between concise and outright lazy writing. 

The whole purpose of video game reviews (which might vary from publication to publication), is to let potential players know whether a game is mechanically sound, meaning, that the game won't crash, and that it is generally devoid of bugs and glitches, and if it is something that might interest any potential players, without giving out too many hints about the story and plot. 

What I see not in fact being the purpose of game reviews is the obsession and granularity of review scores, the specific rating of such things as graphics, and sound -- which developers certainly deserve commendation for, but to have those individual ratings influence the total score, is missing the point entirely. I feel the 'total score' indexes have been misconstrued over the years, and should not necessarily indicate a game's quality, but rather, the amount of fun or entertainment a given game has provided. 

Now on to that whole thing about whether game reviewers need to complete the game they're reviewing -- the answer is a resounding no.  

 
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Comments (3)
Redeye
February 15, 2010
I personally don't see the point of reviews as being pure consumer advocacy anymore.

I personally write most of my reviews not for people who are trying to decide what games to play, but for people who have, like me, been burned by a game's lack of quality and want validation in their dissapointment in it.

In this respect I choose to finish the games that I review, because in order to break down what the game did right and did wrong I think it's important to get the whole picture.

For consumer advocacy I would agree that you don't have to play a whole game to know how glitchy it is or how fun the basic mechanics are.

However, for real critique and analysis, you should have a working knowledge of the entire experience of a game. I personally think that their is too much consumer advocacy and not enough analysis in games writing so i would disagree with you that reviewers don't need to finish games.

They should finish them because they should want to write more about them then bullet points of why you should buy them or not.
Jayhenningsen
February 15, 2010
When I write a review of a game, I feel obligated to play the game to completion. I think it's important to get the complete view of any product before you post a public opinion of it. If I did any less, I'd feel that I was doing a disservice to both the readers and the publishers of the game. This is just my opinion though; I don't expect everyone to agree.

For Zelda-type games, you will be missing out on gameplay elements if you don't play it through to the end. Also, think how much less of an impact the story of Bioshock would have if you didn't play at least until the point where you meet with Andrew Ryan.

Lance_darnell
February 16, 2010
I agree with Jay and Jeffrey. A reviewer has to finish the game. Period.
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