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Musings of a Gamer: Is Violence the Answer?
100_0005
Wednesday, September 16, 2009

Editor's note: I've always been a little uncomfortable with violence in video games. I don't have a problem with blowing foes up with photon torpedoes, but I don't like shooting someone with a Glock. Mike wonders if we still need explicit violence in entertainment. -Jason


I'm very conflicted on whether I should really open up this topic. Every time someone talks about violence in gaming, it usually devolves into a large, Jack Thompson-esque debate on liability. That's not the purpose of this piece.

We live in a violent world -- that much is certain. The real world's full of gang violence, war, and murder. As a gamer and a human being, I am aware that these things are happening in both the real world and the gaming world. Because of this, is violence really something that we want in our entertainment?

Violence as entertainment is nearly as old as humanity itself. Historical accounts of gladiatorial combat, bear/bull baiting, public executions, and such are easily attainable. People deemed these as acceptable forms of entertainment for many centuries. But here's the question that I struggle with: Is watching violence the same as facilitating it, even if it is fictional?

 

For full-disclosure purposes, I'm not a huge fan of explicitly violent games. I do not like Grand Theft Auto, even though many of my friends are big fanboys of those games (in fact, many of them buy nothing but GTA and Madden). At the same time, I enjoy fighting games immensely, and hand-to-hand combat's inherently violent. Am I a hypocrite? Probably, but let's dive deeper into the subject.

Let's define violent versus explicit violence. Almost every game where a confrontation takes place can be considered violent. Pac-Man, by this definition, is violent (even if it is self-defense). Mario, Zelda, Metroid, you name it and violence is in there for some point. I would not call these games, however, explicit. A game where you shoot someone and still see gore splattered behind the corpse on the wall...well, that seems explicit to me.

GTA's a series based on portraying a violent criminal engaging in criminal acts. Many people praise the open world, the system of choices, and how you can make the game acknowledge most plans of action. I don't like the idea of killing police officers and abusing women, but at the same time, I know that you can't legislate taste and that people have a right to be entertained however they wish, provided it does no true physical harm.

I find that I defend violence in videogames a lot when it comes up in conversations. I praise the quality of the art, the storytelling mechanisms, and make the inevitable comparison between games and other media such as television, film, and literature. I also wholeheartedly agree that a game cannot make a person do anything they aren't predisposed to doing, so if beating up hookers isn't part of your psychology, GTA isn't pushing you over the edge.

As a younger gamer, my appetite for explicit games was much higher than today. It was almost taboo, like sneaking into an R-rated movie. Nowadays, I can't tell if the explicit nature of experiencing violence in games has turned me off, or if my taste has matured to a point where I just find the violence as window dressing and unnecessary. A game like Valkyria Chronicles is violent, because it's about a war, but I don't feel that it's explicit.

Mortal Kombat was the poster child for violence in videogames in my youth. I thought Mortal Kombat 2 was the coolest thing that I'd ever seen. I was also banned from playing it, since my mother was convinced that I'd become an ax murderer from playing the game. This opinion was based mostly on hearsay, and when she followed me into an arcade once, she saw the game, asked what it was, and laughed at how ridiculous the "red-paint-looking blood" flying around was. She lifted the ban, and I tore many a head off many an opponent.

The graphical prowess of the current generation of systems simulates real violence much more strongly than an old arcade machine or 16-bit system could. I think that violence may be necessary in games, but I'm no longer impressed by explicit violent content in gaming. Sometimes, I think what you don't see can be more powerful than something shoved in your face.

So, do we as a society need to move beyond explicit violence in gaming? Or is explicit violence still a strong and compelling storytelling method? Dialogue is important, and without it, we can't move forward, so keep it clean, and let's have some discussion.

 
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Comments (30)
Default_picture
September 03, 2009
I really think tennis is a Violent sport as well. The way they scrap there knees and sweat so much under the heat. :)
100_0005
September 03, 2009
@Toby....Good grief!
Default_picture
September 03, 2009
@Mike - What :P If you think about it even Pong could be considered violent. The way people treat that little ball by smacking it around. ;D
100_0005
September 03, 2009
Now yer just trying to bug me, admit it!
Default_picture
September 03, 2009
@Mike - I am not tryign to do that. I am trying to get you to see Violence can happen in almost anything when you put thought and logic behind it. Violence just does not stop with Blood & Gore, but there is Emotion violence as well as small physical violence as well. Even though we don't count scraps or emotion violince in this category it is also forgoten.
100_0005
September 03, 2009
@ Toby: That's very true, I know it's almost impossible to have a non-violent game. That's not really what I was advocating for. I even made a distinction between violence and explicit violence. It's more explicit violence that I am growing increasingly tired of.
Default_picture
September 03, 2009
How ever I am not a fan of GTA either, but I plan to play Red Dead Redmeption. Will you try this game as well?
100_0005
September 03, 2009
I've never actually heard of it, what's it about?
Default_picture
September 03, 2009
it's the sequel to Red Dead Revolver, and it's basically a Western type of game. in Red Dead Revolver, you play a bounty hunter; i can't remember what's supposed to happen in Redemption, but either way, both are made by Rockstar San Diego.

anyway, one of the things that you seem to miss is why the violence is appealing to some; we are able to be people that we are not, we see things that we'll most likely never see, and most importantly, we can do a variety of things with out suffering any consequences for them.

as far as i know, none of us will EVER be in the Mafia or any other type of gang, we'll never deal drugs, and we're generally law abiding citizens. playing games involving doing things like that are not necessarily realistic(what exactly do the developers base what they portray on? personal experience???), but they are an escape.

one of the great things about games now is how they are implementing a lot of choice; in these instances, the end result is based on what you decided to do or say. playing as a decent person may be boring to some, because we already are decent; we would like to play a game where we can totally break the law without getting arrested(if you can avoid the game cops!), and we blow shit up because we don't have access to bombs or guns in real life, and most of us have no reason to own these anyway.

we would like to snipe away at people from a distance without getting any training, and without being put in the often dangerous situations. we would also like to be free of the guilt one feels after subjecting people to certain acts.

i would also like to mention "dating" simulators, because while most of us don't seem to have played them, i feel that they shouldn't be as harassed by the conservatives as they are. it's better for one to be promiscuous in the game than in real life, because in the game, no one gets pregnant, and you're STD free. there are no consequences.

while this is as unrealistic as all of the other games and genres, the fact of the matter remains that if we wanted realism, we would more likely than not do these things in real life, so when asked about "explicitly" violent games, or games of any other type, i would say that i would much rather have it in a game.(no, i do NOT agree with the idea of RapeLay, but that's not the only crazy game of this type; apparently, there are some involving incest. oh, well)
100_0005
September 03, 2009
@J I don't think that i'm missing what draws people to violent games. I realize not everybody wants to join the army or will be an assassin or anything like that. The illusion of violence is powerful, and it is a primal part of human nature. What I really am questioning is when does it go beyond the boundaries of acceptable? The dating games you mentioned would be an example of that.
Default_picture
September 03, 2009
well in a way, it depends on what each individuals' boundaries are, and that's probably why this type of thing exists. you could say that one great misfortune is that some groups and/or people protesting the games in question don't really help their cause while at the same time furthering the developer's'.

whenever a game is protested against, it generates more interest than it otherwise would have, and all of a sudden you have a bunch of jackasses who have no interest in the game purchasing said game just because they want to anger the ones speaking out against it.

if you're interested, i think you should play The Path, or watch videos of the game being played on YouTube. the game seems to agree with you to some extent regarding what you DON'T see; the only time you see blood is when you're in grandmother's house with SOME of the characters, but it's all over the house. the violence is mostly alluded to, and most of the people who have played the game say that it's a haunting experience.
Lance_darnell
September 03, 2009
Nice article Mike! As long as violence is integral to the gameplay then I am cool with it. Fat Princess has lots of gore, but it is used as a visual cue that the Dude is dead. Gears of War uses violence the saw way - you see blood when you know you hit someone.

But if it goes beyond that...well... yeah, too much.
100_0005
September 04, 2009
@Lance Interesting, I completely forgot about the gore in Fat Princess...goes to show how much of an impression it made on me. But at the very least Fat Princess gives you an option to turn off the blood if it offends you. I kind of look back at the infamous blood code of MKI for the Genesis where it allowed you to not be subjected to that if you didn't want to, but at the same time allowed you to still experience the game. I'd be more tolerant of explicit violence if it wasn't always forced.
Lance_darnell
September 04, 2009
I'd be more tolerant of explicit violence if it wasn't always forced


I agree. But then again, I am a huge God of War Fan, and I guess that violence could be considered over the top and forced? I love it anyway, but I think it fits your definition of forced..
100_0005
September 04, 2009
Well like previously mentioned, it's more of a taste thing, and i'm sure i'm in the minority. Would you like God of War just as much if it toned down on the gore, or do you think the gore is 100% essential to the game?
Lance_darnell
September 04, 2009
I would not say its 100% essential, but how could you rip a Dude in half without some blood coming out? ;D
100_0005
September 04, 2009
Haha, definitely understood. We need to pay service to realism also, and I understand that. It just seems that most games that the "hardcore" go for these days is extremely violent and graphic, and I wonder if it's necessary to even sell the product. If it is needed, when do we see the cap? I know the AO rating from the ESRB has been the death of American console games....but when money is to be made, how long does it last?
Lance_darnell
September 04, 2009
I could not agree more, but don't you think that violence is so engrained in who we are that it is hard to stop the downward spiral? Look at the violence in TV shows nowadays... CSI and Law and Order scare the hell out of me!!!
100_0005
September 04, 2009
They scare the heck out of me too, haha. But I really do think that watching violence happen is different than facilitating it, even if it is make believe. If I pull the trigger in a game, nobody dies in the real world. But I have in fact made a conscious choice to eliminate someone that my mind conceives as real. It's a strange thing, but I almost feel a bit guilty when I kill enemy soldiers. Freak!
Lance_darnell
September 04, 2009
Damn, okay, after you wrote that now I'm thinking I may be desensitized!!! I am the freak! ;D
100_0005
September 04, 2009
Haha, it's one of those arguments you could have forever. Are games art? Can you compare literature/film to games? I do think games are fundamentally different in presentation, and because of that work under different sets of rules. Plus ultra-violent games are also an excuse for special interest groups to jump in and start dictating to us, and nobody wants that.
Jayhenningsen
September 04, 2009
Personally, I'm always up for a bit of the old ultra-violence. Gather up some droogs and go tolchok some grazhny bratchnies real horrowshow-like. Let the krovvy flow.
100_0005
September 04, 2009
....I must be getting old, I didn't understand a word of that.
Jason_wilson
September 04, 2009
@Mike @Jay It's not English; that's why you don't understand it.
Jayhenningsen
September 08, 2009
@Jason - That's what I get for trying to make a point in an obscure way. I suppose I was hoping more people understood the reference.
Lance_darnell
September 08, 2009
@Jay - I understood it and appreciated it!

Little known fact: the late Anthony Burgess actually created the entire language spoken in the film: Quest for Fire.

It's Russian/English....
Default_picture
September 08, 2009
Personally, I think explicit violence is often just an attention grabber, and does little game's story. That kind of stuff will draw in some people who love violence, but I don't think most people will be affected in a negative way.

As for playing GTA, I actually like the series because of how it mocks many aspects of our society. I loved the TV and radio stations in GTAIV that made fun of our so-called "history," politicians, and celebrities. Sure, that's not the actual gameplay, but to me, it's a major part of the GTA experience.
Pshades-s
September 16, 2009
Violence in games doesn't bother me as a whole, but I do worry that gore is becoming a little too commonplace. Do I really need to see heads explode or limbs fly off?
100_0005
September 16, 2009
@Daniel: I know what you mean. I start to think that it's getting a bit ridiculous. Link in the Zelda series hacks his enemies to defeat them, but they don't need to explode in a fountain of blood and fluid. I think you can do this without necessarily going over the top.
100_0005
September 16, 2009
Also, thanks for the boost everyone. Keep the posts coming!
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