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Sequels should be more like Portal 2

My_face_2
Thursday, April 28, 2011
EDITOR'S NOTEfrom James DeRosa

Refining a sequel is a difficult balancing act. Josh thinks developers should stick with what works and move from there (à la Portal 2) rather than changing everything around to bring new people into the fold (à la Dragon Age 2).

portal 2

Game sequels are no longer made for the fans of the original. Nowadays, developers craft them to bring in newcomers. This means that you can often expect a significant change between installments. But titles like Dragon Age 2 sometimes revise the gameplay so much that fans of the original no longer enjoy it.

One could argue that this is how it has to be. Developers need to be profitable, and in order to make money, they have to create the experiences that the most people will buy. Of course, if every developer did this, every game would be a Call of Duty clone or a World of WarCraft clone (oh, wait a minute...).

Historically, sequels featured the same basic mechanics and added a new story and more content. Developers made them for the existing fan base. Valve's recently released Portal 2 sticks to this old formula by keeping the gameplay that made Portal great and adding enough new content to make it a product worth buying.

 

In the old days, companies like BioWare made multiple games with the same engine. Baldur’s Gate, Tales of the Sword Coast, Baldur’s Gate 2, and Throne of Bhaal are all similar. The later entries featured higher resolution settings, but they all play pretty much the same.

To make it even more interesting, Black Isle Studios used BioWare’s Infinity Engine for other Advanced Dungeons and Dragons titles like Icewind Dale, Icewind Dale 2, and Planescape: Torment. If you're a huge fan of these series, you’re probably ready to point out the things that make each title unique. But take a step back and look: They are very similar experiences that are distinct mostly due to story and content. I can start playing one and jump to the next while still feeling right at home. This is how I like my sequels.

Developers should craft follow-ups around the original fan base. When creating a sequel, they need to keep the scope in line what the fans can support. If Dragon Age: Origins sold 3 million copies, it seems foolish to spend so much money on Dragon Age 2 that it needs to sell twice that amount to make a profit. (I'm not saying this is specifically the case with DA2; it's just an example.) The breadth of the sequel should be such that if it matches the original (or maybe sells a little more), it will still be profitable. This amazing feat is actually rather simple to accomplish: Don't change everything. Changes cost money, and when developers bet on generating new users, they also risks alienating their original users. Fans are the strongest thing a franchise can have, and it's a terrible idea to get on their bad side.

If developers irritate the customers that made their product matter, they will lose sales. According to VGChartz.com, Dragon Age: Origins will likely end up outselling Dragon Age 2 by far. While the latter has already sold about half the amount of the former (largely due to high preorder numbers), the sequel's bestselling SKU, the 360, has already dropped to an alarming 30,000 copies worldwide in its seventh week. Dragon Age: Origins posted ten times that in its seventh week. Something makes me think that EA was expecting the sequel to do better. They talked about picking up tons of new fans...and maybe they did. But it seems they lost a lot of people in the process (myself included).

Look at what happened to Mass Effect. It was well written, and it had great characters, but a lot of people didn’t like how the guns controlled. BioWare decided that the money was in shooters and made Mass Effect 2 much more appealing to fans of that genre. By removing several RPG elements (better skill-customization options and inventory management), they changed the essence of the game. It brought in a lot of people, but it also turned off much of the core fan base.

Portal 2 is basically an improved version Portal. It uses the same engine, the same gun, and has the same characters. Valve added a new story and some new gadgets, but it didn’t take much of anything away. By not changing what made the original so popular, the company made a game for Portal fans. Sure, the folks at Valve want new customers, but they aren’t reaching out to a completely different demographic.

Many fans of Call of Duty don’t give a crap about Dragon Age -- or very likely Portal for that matter -- and no amount of pandering is going to get them to care. This is just the way it is. It doesn’t mean that Portal and Dragon Age are bad games. They are merely appropriate for different sets of people. Dragon Age 2 tried to be more enjoyable to gamers who only play shooters. Portal 2 was made for fans of the original, and so far it seems to be a smashing success. And guess what? I'll bet you that it sells better than Dragon Age 2. Hopefully, developers catch on to this and remember to respect their fans.

 
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Comments (19)
Demian_-_bitmobbio
April 27, 2011

I finally finished Portal 2 last night. What an amazing game and story. And then I started reading reports about Valve supposedly not making more single-player games and then I was sad.

My_face_2
April 27, 2011

Valve will always experiment. Don't listen to any of the rumors out there. If they feel like having multiplayer is a good way to add value to a game, they will do it. They won't do it just for the sake of having multiplayer though. Just look at Portal 2: It has an amazing single player campaign, and the co-op adds more playability to the title.

Default_picture
April 28, 2011

Nice article, Josh! I agree with your Dragon Age example - the haphazard reconstruction of that series felt forced and contrived. Though I disagree with the Mass Effect example. Granted, the differences between the original and sequel are distinct, however Mass Effect 2 provided a better experience thanks to those changes. BioWare's first attempt felt both clunky and overwhelming, whereas the followup supplied refinement and polish. They didn't go as far as DA vs. DA2, rather to an extent that simply improved upon the original formula while uncluttering the mess.

Maybe I'm just growing older and don't wish, nor have time, to sift through piles of useless items on a continual basis anymore to find one worth using.

My_face_2
April 28, 2011

i agree that a lot of people liked Mass Effect 2 better, but I think that they got lucky. With sci-fi it's easier try and branch out and grab some of the Halo fans, or more casual gamers. I also know that a lot of people (like me) like the first one much better. It's all a matter of taste really.

Default_picture
April 30, 2011

I would say that Mass Effect 2 is better than Mass Effect 1, but it's not because it's more shooter than RPG. The first one just has a lot of problems. If Bioware had gone in the opposite direction and gone for a more RPG-like battle system that still fixed as many problems as going full-shooter did, I have a feeling just as many people would have liked that more than the original, as well, save for the few who wished it was more shooter-centric.

My_face_2
April 30, 2011

I am more willing to accept the flaws of a good RPG, then the flaws of a shooter. I like RPGs, and I'll play games like Ego Draconis, Risen, or even Two Worlds II before I'd pick Call of Duty. 

Mass Effect 1 was by no means a perfect game, but it certainly was much more polished than many other games. I really enjoyed my time playing it.

ME2 is definitly a better polished game, but polish doesn't make a game necessarily better. 

I've heard rumors that ME3 will be more "RPG" than ME2 was, which should be interesting to see.

Default_picture
April 30, 2011

If they can re-introduce the RPG elements without re-introducing the problems of ME1, then it will have a good chance of being the best entry in the series.

My_face_2
May 01, 2011

I agree. And they also need to get rid of those annoying orange score screens after each mission. Just bring me back to the Normady without breaking the immerrsion please.

Download
May 01, 2011

I would really recommend not using VGcharts as an source. Most of it is estimated  and not actually accurate. NPD is the industrial standard when it comes to sales.

Anyway good article, I agree that developers should respect fans (and not pander to them), and that betraying the original vision of the game in pursuit of sales will hurt the series critically. However, not all change is bad; Resident Evil 4 was a radically different. It's definitely a balancing act as James says in the Editor's note.

Download
May 01, 2011

I wouldn't recommend!! I hope the edit feature comes back soon.

My_face_2
May 01, 2011

VGChartz and the NPR numbers can never really ne 100% accurate, since they don't include PC sales, or game rentals. It's just a good ballpark number that is glimpse of how the game sold.

Lolface
May 01, 2011

Now that NPD doesn't want anyone leaking their numbers, VGChartz is kind of all we have (unless there is another source I don't know about).

Me04
May 02, 2011

Just because VGChartz is "all we have", it doesn't mean we should use it. Their numbers are notoriously inaccurate.

Download
May 02, 2011

@Josh that's true, neither NPD or VCChartz count DD or rentals, but your statement is unfair; It may lack some data, but NPD's retail data is 100% accurate. NPD is the industry standard, and most of the large platforms pay a lot of money to participate in it, because it's proper market research .VGChartz is not because its either using estimations, or it's taking NPD data and adjusting it to suit their own needs.

@Matthew It's much more difficult now, but still getting NPD information, it's just taking awhile now because we're having to wait for sources to brag about their success

My_face_2
May 01, 2011

I meant NPD of course. NPR numbers would just be someone with a soothing voice counting to 1,000.

Default_picture
May 03, 2011

It's a very valuable article. May I translate it into Traditional Chinese to post other forum? I will indicate the source. Thank you.

My_face_2
May 03, 2011

It's ok with me. I'm glad you enjoyed the article.

Default_picture
May 03, 2011

Thank you very much ^^

It's there: http://forum.gamer.com.tw/C.php?bsn=60507&snA=606&tnum=1

My_face_2
May 11, 2011

It's really cool to see that. Thanks for taking the time to translate that.

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