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Say hello to the 'year-laters.'
Franksmall
Sunday, February 27, 2011

Year-latersYou probably walk past a few every time you visit your local video game store. They might be wearing a NASCAR T-shirt, baggy pants, beige shorts and a Polo, or even the latest and greatest fashions. They are aged between fifteen, twenty, fifty, or anything beyond or before. They could be alone in the store, or a parent shopping with their young child. They can be seen scanning through the PS2, Wii, 360, or PS3 sections. They buy sports games, RPGs, Action Advernture titles, FPSs, and yes, even mini-game collections and titles like Wii Fit. They also tend to only want to spend around $30 on a game. They look just like you, but they are not you.

Who are they?

They are what I like to call the 'year-laters.'

A year-later is a person that only buys games that came out at least a year ago and have significantly dropped in price since their release. They are not clued-in to the latest game news and reviews. They don't read websites like this or game magazines. They are more likely to buy a title based on how many of their friends are playing it or just based on the games cover image. They are not 'hardcore,' but they are legion.

When I was working video game retail, I was staggered at how many year-laters there are. One week, I decided to unscientifically track how many customers I served that displayed the habits of a year-later, and got a rough estimate of at least four to one. Once I watched the phenomena, I became shocked with how much they games industry ignores this type of gamer.

Of course, there is a good reason they are ignored. First, they are more likely to buy used games or new copies of reduced-priced titles. Because of this, the total ammount of money earned from them is less than for people that buy new titles. Still, they often made up the bulk of the numbers of transactions I would go through in any given day. They tend to buy games long after its traditional profitability cycle is over. This makes me ask; if there are still dollars to be earned from this type of gamer, shouldn't we change the profitability model to include them?

Pink Floyd's album Dark Side of the Moon was only a modest hit when it released, but by continuing to sell albums, it has racked up a mind-blowing number of sales in the years since it's release. Why doesn't the video game industry take this type of a long term view of the games industry, rather than overcharging their most loyal customers in order to make a big profit in a short time and letting many of their titles disappear from store shelves after the relatively short, traditional, six-month window? While that question is in part answered by the previous paragraphs, let me throw one title at you to ponder; Tetris.

TetrisTetris has managed to release on almost every platform that plays video games, and it has the title of best selling game ever because of that fact. Sure, not every game is going to have the draw of the simple fun of Tetris, but if I was still selling new copies of GTA IV, Gears of War, and Resistance years after their release at a bargain price with absolutely no continuing advertising: what could happen if the video game industry continued to advertise hit titles like these to customers that do not fit into the traditional model of a gamer? 2K Sports attempted to best EA's Madden by dropping the price of NFL 2K5 and was rewarded for this move by many year-laters. Then EA killed this move by buying up the rights to the NFL and effectively ruining our ability to see what a well advertised and truly AAA budget priced model could achieve. The recent trend of HD remakes and bargain-priced titles like THQ's next MX vs. ATV title are partly another attempt to take this longer view, but in my opinion these moves do not go far enough.

Over the last few years there has been a lot of discussion of how to capture the 'casual' market which I think has concentrated too much on mini-game collections and weight loss peripherals on the industry side, and too much on how "grabbing for the dollars of the casual gamer" has damaged the industry on the side many hardcore gamers.

I think we need to welcome this type of gamer, whether you want to call them the 'casual' gamers or the year-laters. I think to not do so, or to pigeonhole them to being attracted to one or two types of games is a perilous stance for the industry to take. Instead of taking a rush from Wii-like titles to social media games, I think we should take a longer, more inclusive view on how we market every type of game. Since they tend to have the best stock of explorable, available, and cheap games on the market, right now the one company profiting the most from the year-later shopper is GameStop. The more the industry and those who follow it try to capture the mass market by stereotyping the people that it consists of and neglecting to consider their spending clout beyond the narrow scope that is getting looked at now, the harder it will be for the industry to create titles which cross over these invisible and spurious boundaries.

What do you think?

 
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Comments (12)
N712711743_851007_3478
February 27, 2011


Under your base description, I'm techinically a "year later."



While I see some merit in your description, I wouldn't call us uninformed.  You can't really link purchasing habits with gaming ones; there's too many people of varying tastes, economic backgrounds and experience in general to pidgeon-hole. 



There's this magical hump that gamers go over at some point; where having to be in the here and now just isn't a neccessity anymore.  I don't need to prove my relevancy to anyone, least of all a store clerk.  I'm playing Mass Effect 2 right now and am having just as much fun, if not more so, than those who spent $60 on it last year.  Add to that the fact that I bought all the DLC at a discounted price as well so I get the full experience.



If gaming is to be a bigger medium like film or books, it's time to start treating them as such.  Sure, it's fun to be on the cusp of excitement in our culture, but it's more fun when you look past all the pomp and circumstance and just simply enjoy the game. 


Me_and_luke
February 27, 2011


I guess I'm simply not sure what you're asking here.  It sounds like - in a roundabout way - you're advocating different pricing models based on the content of the game, and doing away with the "everything is $60."  I know I and many others could get behind this, but the likelihood of that ever happening is depressingly low. 



It is quite interesting though to speculate on what would have happened to the football sim genre - if not the entire gaming industry - if 2K was still making high-quality bargain football titles.  I curse EA and cry myself to sleep every night thinking about it.


10831_319453355346_603410346_9613365_6156405_n
February 27, 2011


I'm with Matthew on this one. I typically buy games when they've been out for a while and the price has dropped, but I'm far from uninformed. And you've made a leap in logic to assume that all such "year laters" are reliant on friends or interesting covers for their purchasing decisions.



I have neither the time nor money to stay on top of the latest releases, and I don't particularly have the inclination to do so either (even now that I've started doing freelance writing about games).



Also, you should read into a phenomenon called the Long Tail. It's essentially an economic model for how consumer products sell in the digital age, where people can easily buy something that has been available for months or years. This long tail becomes the most profitable portion of a product's life-cycle, only it forms over a much longer period of time. For games, this is core to the success of digital distribution platforms/services like Steam and Good Old Games. (I've simplified things here, in the interests of brevity.)


Franksmall
February 27, 2011
I did seem to go against my own advice by stereotyping the year-laters as uninformed. My bad! :)
Me
February 28, 2011


I can see what you're getting at with this, but I have to say that I can't be pegged into one category of buyer, and I'm certainly not uninformed. I'm definitely kind of a mix.



There are some games I absolutely must have on the first day they're out. This year, games like Deus Ex Human Revolution, L.A. Noire and Uncharted 3 are on that list. These are also the kinds of games that I'll pick up over anything else.



Other games like Fallout: New Vegas, Heavy Rain and Red Dead Redemption held slightly less value for me, and I waited a few months for when they were 10-25% off. I'm still waiting for some of 2010's games to slip in value even futher, such as Sonic Colours and Epic Mickey.



However, I'm also likely to be a "year-later" on other games. I didn't get Batman: Arkham Asylum until well over a year after its release, and I doubt I'll be picking up Bulletstorm or Duke Nukem Forever until later this year, or early next; paying "full price" for those games would be a bitter pill to swallow, so I'll wait until they're lingering around the £15 mark before I feel I'll be getting my money's worth.



For me, it's entirely about being well-informed and deciding what price I'll buy the games at. I have my own personal tastes, and I don't think something like Bulletstorm holds the same cash value (for me) as Deus Ex: HR. If I were uninformed -- and god help me, in my teens I'd be the first in line to buy anything that got higher than 8.5 on IGN, and wound up feeling ripped off more than once -- then I'd be paying full price for pretty much every game I wanted.


Jayhenningsen
February 28, 2011


Yeah, Frank. I can't agree with this one. I buy the vast majority of my games at least one year after release. Are you going to call me uninformed too?



I don't just read video-game sites; I help edit one. I'd also say there's a good chance that I know the upcoming release schedule better than most people.



Also, even discounting my work here, I've always researched games heavily before purchasing them, sometimes even excessively so. I honestly think that the people who are more careful with their money are actually more likely to research their purchases first.



Gotta be careful with those generalizations...


Franksmall
February 28, 2011
I don't know. The more of you that post, the more I think you are just showing that you are frugal gamers, not what I have called year-laters. Question; Would any of you buy 50 Cent: Bulletproof just because it had 50 Cent on the cover? Would you buy a game even if a store clerk warned you it was awful and suggested a better AND cheaper option? Do you buy games at least once a month? The mere fact that you are on this site removes you from this class of gamer in my opinion.
Jayhenningsen
February 28, 2011


The problem I have, Frank, is I think you've got two different groups of people here: people who buy games late and  people who make poor purchasing decisions. I don't think the two overlap into such a legion as you describe. If you're defining your term as people who fit both of those criteria, that's fine. I just don't think that the intersection of those two groups is as large as you make it out to be. I think that a large percentage of people who make bad purchasing decisions are indeed more likely to buy a cheaper game, but I don't think that as large of a percentage of people who buy cheaper games are likely to make bad purchasing decisions.



I.e. - If the crux of your post was to argue that uninformed people who don't know how to pick games properly are more likely to purchase discounted games, I wouldn't argue with you. However, your choice of label applies to far more people than your actual description of that label. 


Franksmall
February 28, 2011
No, I don't think it boils down to quality, but a specific mentality. If I could get my words out right it would probably boil down to saying that we are mixing up when we classify casual gamers in one clump of people that play low impact titles with people that don't play many/expensive games. I think our language for they types of gamers there are seems too narrow right now.

Sadly, I'm so pressed for time right now I can't get the right words put in the right combination... I probably should have kept working on this one until it was perfect! Live and learn!
Alexemmy
February 28, 2011


I guess I fall in line with Jay and Chris. $20 is pretty much my prime pricepoint for a game, but I still listen to a bunch of game podcasts and follow the game news.


Default_picture
February 28, 2011


Point I found most interesting about Dark Side of the Moon - the success model of our industry seems much more akin to that of film than to that of music. Probably has to do with the significantly higher costs of production - that money needs to be recouped fast, which is not always necessarily the case in music. It seems like smaller titles, those released independantly, or through digital distribution, tend to take this much longer-term approach to sales, but unlike music many of these are platform specific, so the shelf-life of the product could be prematurely cut off. Tricky questions.


Default_picture
February 28, 2011


I'm a Years Later and Metacritic gamer. i'm a late adopter of the ps2, so there are many games in my ps2 backlog.


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