The Quest to Finish Final Fantasy 8: Disc Four

Pict0079-web
Monday, February 20, 2012

Rinoa and Squall find even more flying flowers

(Warning: This post contains spoilers)

Disc four of Final Fantasy 8 defied all definitions of common sense, by melding everything into one epic happy ending. To be honest, I really didn't understand most of what happened.

Despite the nonsense, disc four serves up an mind-blowing conclusion with gothic castles, blurry time travel and beautiful flower fields.

At this point, recapping the story is like trying to explain the end of the convoluted Matrix trilogy. Our protagonists are on a quest to defeat a sorcerer from the future, Ultimecia. To do this, a girl named Ellone has to trap Ultimecia in the past. This will force the sorcerer to initiate time compression, so that our heroes can meet the evil villain in the future.

There's a bunch of other stuff in this plan, but let's try not to worry about that.

At the end of the previous disc, the evil Seifer kidnapped a girl named Rinoa. She is the girlfriend of the main hero, Squall. Seifer was already a pretty big jerk, but he decides to become a bigger one by letting another sorcerer control Rinoa's body. Now Squall has to fight this sorcerer, Adel, who is now junctioned onto Rinoa.

This battle was tough, because Rinoa was literally attached to this mutant like a Siamese twin. I had to attack Adel and heal Rinoa at the same time. Thankfully, my group was able to survive countless magical spells, such as Meteor, Flare and Ultima.

After a few quick time warp moves by Ellone, Squall and the gang take an incredibly blurry dive through polygon backgrounds. A few more boss battles took place. The group finally arrived in a dark, cloudy world with dead magical knights lying all over the ground. I guess my team is the last hope for the universe.

My crew climbed up a long floating chain to find a gothic castle. This final section actually looked more like a pre-rendered 3D version of Dracula's castle in Castlevania. I'm a bit disappointed that we didn't fight a mutant vampire demon at the end, but this was still one of my favorite parts of the entire game.

Ultimecia's castle in Final Fantasy 8

The protagonists literally lost all their abilities, except for the attack command. The challenge added plenty of anxiety. I literally combed through the entire dungeon, because I had to fight bosses to earn those abilities back. Some of the sections had awful puzzles that I needed to solve with the help of a strategy guide. Thankfully, the art gallery riddle was the only one I had to struggle with.

The entire path to Ultimecia is tremendously dangerous, even when compared to the rooftop jumping section of Final Fantasy 13. In the final stretch, Squall and his friends had to climb precariously down a tall clock tower.

 
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Comments (6)
Bmob
February 21, 2012

I've been wanting to play VIII for ages, and you're not helping! It's sat there on the shelf, teasing me in the knowledge that my playstation is the other side of the city. What did you think to the music? I can't help comparing it to the newer, less impressive soundtracks.

Tales of Vesperia doesn't necessarily have a fantastic story, but it's the only game where I really felt compelled to save the universe. Hell, unless they have prior knowledge to the contrary, I feel assured that most players think they're reaching the ending when they're only just half way. How many games can say that?

Pict0079-web
February 21, 2012

Final Fantasy 8 is definitely worth playing through. I really love the music in this game. The soundtrack was slower, but the orchestral arrangements were much more atmospheric. I really appreciate Nobuo Uematsu's compositions in this one. His work doesn't have all these intense sounds blastiing all over the place, as Final Fantasy 13 has.

The section with Faye Wong''s "Eyes On Me" was one of my favorite parts of the entire game, by the way. On disc three, you'll have to prepare yourself for an emotional romance scene in that special cutscene.

I'm really impressed with the Tales of series. The first Tales game I ever played was Tales of Phantasia. I really hated the limitations of the battle system. I'm really glad that the developer improved everything in the sequels. Vesperia is a gem that I'm really looking forward to playing someday.

Default_picture
February 22, 2012

I didn't like Eyes On Me for some reason. The singing felt out of place in a video game, in my opinion. The rest of the soundtrack was da bomb, though.

Pict0079-web
February 22, 2012

Yeah, this game was released far before Squaresoft started their more enjoyable trend of music video-styled cutscenes. In Final Fantasy 8, I still like how Squaresoft kept the camera fixed in that awkward angle through the entire song, though.

I actually miss the old days, when Final Fantasy didn't have to impress me with flashy fireworks, slow motion animation and a intimate kiss scene. Cutscenes looked a little more touching and personal than they do now. And the characters didn't have to mention the word "darkness" all the time.

http://www.youtube.com/watch?v=LzqaeKTqWCI

Mindjack
March 17, 2012

Sorceress Adel disturbs me to no end. First, she looks like a man. A buff man. Second, the way she's infused with Rinoa in that picture is just wrong. And third, she forced me to use a GameShark. Screw her.

Pict0079-web
March 17, 2012

Adel is just gross. And what the hell is (s)he doing in a satellite in space? Squaresoft never explains how all these messed up things end up in outer space. Not that I expect them to explain it, but they must love putting all the nastiest stuff in the galaxy. I hope we never end up living in space, if it gets this messed up.

If Mass Effect is an indication of the future, I hope we never leave the Earth. Unless the Reapers force us to do it.

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