Separator

The Quest to Finish Final Fantasy 8: Disc Four

Pict0079-web
Monday, February 20, 2012

 

Finally, they encountered Ultimecia, a goofy horned wizard woman who spoke bad English in all capital letters. The battle wasn't especially hard, until she started removing spells from my hard-earned magic collection. Thankfully, she didn't deplete our most powerful attack spells, such as Ultima and Meteor. The fight was tense. Every few minutes, she casted a lethal spell that reduced my party members' hit points to one.

This wasn't the worst final battle, but it was the flashiest one I've ever seen. The arena was constantly washed out with blurry polygons, starry skies and constantly changing environments. After some big explosion, the screen turned completely white.

The ending was surreal, to say the least. All of the characters ran in blurry motions, trying to find the time they belong in. Squall was the only one who was completely lost in his own hallucination. He somehow found his old orphanage, where Ultimecia was living the final minutes of her life. The matron of the orphanage, Edea, told Squall that Ultimecia would pass the time compression power on to her.

Through this final gesture, Edea finally finishes all the unfinished story threads in one big magnificent cutscene. Then the final conclusion somehow made sense. Through the strange power of time compression, Edea gave everyone the happy ending they all deserved. I should have known that this was what time compression was all about.

Well, I guess that's what SquareSoft was intending anyways. The ambitious storyline of Final Fantasy 8 makes even less sense than the preposterous god-like complex of Kefka in Final Fantasy 6. Oddly enough, this is probably why Final Fantasy 8 is one of my favorites in the convoluted mystical chronology of Final Fantasy games.

I don't know if I'll ever play through this one ever again, but it is one of the few RPGs with a believable romance. It also brings all of the ridiculously incredible moments of Final Fantasy together in one spectacular bombshell. Believe me, I would definitely play this just to watch the inter-galactic monster invasion sequence again.


What other Japanese RPGs fuse together the most unbelievable visuals in video game history? What are some of your favorites that stick out from the rest of the crowd? Write about them in the comments section below.

 
Prevarrow 1 2
Problem? Report this post
JONATHAN OYAMA'S SPONSOR
Comments (4)
Bmob
February 21, 2012

I've been wanting to play VIII for ages, and you're not helping! It's sat there on the shelf, teasing me in the knowledge that my playstation is the other side of the city. What did you think to the music? I can't help comparing it to the newer, less impressive soundtracks.

Tales of Vesperia doesn't necessarily have a fantastic story, but it's the only game where I really felt compelled to save the universe. Hell, unless they have prior knowledge to the contrary, I feel assured that most players think they're reaching the ending when they're only just half way. How many games can say that?

Pict0079-web
February 21, 2012

Final Fantasy 8 is definitely worth playing through. I really love the music in this game. The soundtrack was slower, but the orchestral arrangements were much more atmospheric. I really appreciate Nobuo Uematsu's compositions in this one. His work doesn't have all these intense sounds blastiing all over the place, as Final Fantasy 13 has.

The section with Faye Wong''s "Eyes On Me" was one of my favorite parts of the entire game, by the way. On disc three, you'll have to prepare yourself for an emotional romance scene in that special cutscene.

I'm really impressed with the Tales of series. The first Tales game I ever played was Tales of Phantasia. I really hated the limitations of the battle system. I'm really glad that the developer improved everything in the sequels. Vesperia is a gem that I'm really looking forward to playing someday.

Default_picture
February 22, 2012

I didn't like Eyes On Me for some reason. The singing felt out of place in a video game, in my opinion. The rest of the soundtrack was da bomb, though.

Pict0079-web
February 22, 2012

Yeah, this game was released far before Squaresoft started their more enjoyable trend of music video-styled cutscenes. In Final Fantasy 8, I still like how Squaresoft kept the camera fixed in that awkward angle through the entire song, though.

I actually miss the old days, when Final Fantasy didn't have to impress me with flashy fireworks, slow motion animation and a intimate kiss scene. Cutscenes looked a little more touching and personal than they do now. And the characters didn't have to mention the word "darkness" all the time.

http://www.youtube.com/watch?v=LzqaeKTqWCI

You must log in to post a comment. Please register if you do not have an account yet.