Where is our next Nazi or zombie antagonist?

Waahhninja
Monday, April 18, 2011
EDITOR'S NOTEfrom Demian Linn

Tom is on the lookout for the next replacement for Nazis and zombies in the pantheon of go-to video-game villains, and apparently he won't take Nazi zombies for an answer. I'm not so convinced that we really need another generic foe-for-all-occasions...unless, of course, it's those dirty commies, always trying to dress everyone up in the same overcoat and brand of shoes.

Some people argue that zombies have overstayed their welcome in the world of video-game villains -- that the market is saturated, the novelty has worn off, and that zombies are no longer scary. But I have a different perspective: What is the next zombie or Nazi -- a ubiquitous enemy used across multiple platforms and genres as a common shooting-range target?

When I was a child there was no limit to what could be considered a proper baddie. Super Mario Bros. teemed with mindless turtles, vengeful dinosaurs, and sentient fungi. I have a specific memory of my mother walking in from making lunch while I was playing Kid Icarus (which probably should've been called Kid Aubergine, but whatever).

“What's that supposed to be?” she asked, straining to make out the pixels.

“I think it's an eggplant. But with magic. Eggplants are stupid!” was my reply-turned-shriek as I died for the 100th time because of some stupid, mystical plant. If you think back to the games from the 80s and early 90s, it seems like enemies took the form of anything the developers could imagine to impede your progress through the game. Somewhere along the line they started to homogenize the roster into a seen-them-fought-that lump of blandness.

 

World War 2 shooters relied on the always-evil Nazi for cannon fodder, but as that genre of first-person shooter started to wind down their popularity waned. Until recently, zombies had been a slow burn -- Resident Evil brought them to the forefront, but when they started making their way into Call of Duty and Borderlands I think we can agree that if they haven't jumped the zombified shark already, they will soon.

I can see why they're popular. Nazis and zombies are easy to kill because they don't inspire sympathy; creating a game concept with zombies as the antagonist isn't particularly difficult. What I don't get is why we don't have more -- or at least another -- universal evil that developers can drop into a variety of franchises.

Personally, I think that aliens still have a plenty of untapped potential. While not necessarily original, they have many more interesting reasons why they might take on the role of antagonists. Zombies just want to eat brains, and Nazis want to kill everything, but aliens could have any number of reasons to exist in a game. They could be misunderstood in their attempts to communicate, and we could be the ones who accidentally start the war. With so many potential ideas one could spitball at a development meeting, it's a wonder that we haven't seen even more of them.

It's worth pointing out that the Necromorphs in Dead Space, the Locust in Gears of War, and the Splicers in Bioshock are all good examples of semi-original concepts. I also really like the idea behind the Reapers in Mass Effect, but the limitation with all of these is that they can't be universally applied to other genres and stories. I won't pretend that I have a great idea just waiting to get out -- I'm simply wondering when some developer out there will surprise us all with a new uber-foe. I'm sure plenty of gamers out there would appreciate the change of pace.

 
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Comments (11)
2011_03_05_22_18_48_462
April 17, 2011

See, I think you're missing the big picture. If the film and game industry stopped employing Nazis and zombies we'd be swimming in them. I mean, what would they all do? How would they fill their evil little lives?

There's nothing sadder than an unemployed zombie.

Default_picture
April 18, 2011

I met a zombie once. Bit depressed and always late for parties but otherwise a nice chap.

Do we need to ask who the next Nazis are? At this point in the generation WW2 games are unpopular and instead we've got Russians and terrorists who basically play the same role as cannon fodder. You're right about the zombie genre; it's oversaturated and mostly rubbish but there are a few good games that get it right, when it comes down to it both these types of games sell regardless of quality.

I'm not so sure about aliens/monsters though. I agree in the sense that they give the artist more freedom in terms of physical design, but most of the time they're just humanoid creatures that basically serve the roll to either endanger the human race (i.e. Locusts, Zombies etc) or to compliment the player by saying how awesome the human race is (I.e. Mass Effect).

Waahhninja
April 18, 2011

@Hatuey I say we take them all and stuff em on their own little island. Have themselves a Battle Royale, y'know?

 

@Richard I agree with you on the Russian/terrorist angle especially with the influx of "modern warfare" titles. The Middle East is starting to look a lot like the 1945 Germany we all played in 1999-2006. I had about three more paragraphs that I eventually cut out that explained a lot more about what I meant. It really just repeated the whole article so I snipped it. Yes, we're dealing with aliens/monsters/demons/things that are following traditional antagonistic lines but I was wondering when someone will take those traditional figures and twist them juuust right to create something new. Or new-ish. You get my drift. Maybe we'll just get Space Communists!

Scott_pilgrim_avatar
April 18, 2011

It's God and/or religion.

I actually wrote on this almost exactly a year ago: http://bitmob.com/articles/gamers-in-the-hands-of-an-angry-god

And I'm writing this comment as I take a break from writing a presentation on this same topic for an academic conference on Friday. Small world...

Mikeshadesbitmob0611
April 18, 2011

Robots.

Default_picture
April 19, 2011

The common man. Think about it, you can play as a massive company, and put down the masses!

Default_picture
April 19, 2011

Midgets.

Waahhninja
April 19, 2011

@Ben Small world indeed. I just read your article and have to say that it is very well done. Congrats, sir.

 

@Michael and Michael Didn't Borderlands cover those? :-)

 

@Randy You got me thinking about if someone made a Dungeon Keeper-style game but where you play as the CEO of some company like Umbrella. I think an indie dev should look into that. Good choice!

Default_picture
April 19, 2011

Yes, Borderlands did. The idea is that it's not a trend yet.

Waahhninja
April 20, 2011

@Michael My apologies. I vote that the next Valve, Infinity Ward, Bungie and Rockstar produced games all include midgets, robots and midget robots.

Default_picture
April 21, 2011

Also not exactly original, but in the age of nuclear power mutants could provide another source of universal foe. But I think to make a truly genre-defying enemy work it has to be present across different mediums in modern culture. A great uber-foe (to steal a term) seemingly has to exist wherever we turn and last through generations. Zombie lore has been around since horror films started going mainstream (see also: vampires and werewolves). And Nazis left their mark on the planet in a very real, and not-very understated way. Though with the soldiers and politicians of the day dying of old age, I give this 'foe' one more generation at most.

 
In both cases you have an enemy that - like you said, inspires no sympathy - but is also universally known outside the gaming industry. /my two cents
 
Very good article and I hope to see some new great villain types too!

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