It's by far the buggiest title of the year, but Fallout: New Vegas might be a better game for it.
Sunday, December 12, 2010 |
Comments (2)
Bulletstorm's gonzo approach to shooting things is a breath of fresh gunpowder, but a session with its Anarchy multiplayer mode raises a few concerns.
Wednesday, December 08, 2010 |
Comments (3)
Every racer has a cockpit view now. Shift 2 raises the immersion bar with a view mode that puts you inside a professional racer's helmet.
Friday, December 03, 2010 |
Comments (3)
Parading around Call of Duty: Black Ops wearing a swastika might earn you a ban on Xbox Live, but that's just the tip of a very troubled system.
Sunday, November 28, 2010 |
Comments (8)
What's in a name? Everything...and for a video game, sometimes a good name makes the difference between success and failure.
Sunday, November 21, 2010 |
Comments (1)
2D side-scrollers have gone from killer apps to cheap downloads. Is it time to finally retire the genre?
Sunday, November 14, 2010 |
Comments (8)
The Nintendo Wii is king of the world, but the world's changing, and Nintendo is about to fall dangerously behind.
Sunday, November 14, 2010 |
Comments (9)
It ain't easy to put a substantive multiplayer frag-fest on the Wii, but High Voltage Software plans to do just that with Conduit 2...but their biggest obstacle might be Nintendo.
Wednesday, November 10, 2010 |
Comments (1)
Complete information lockdowns are now standard procedure for developers and publishers. That's good, because there are some things you really don't want to know.
Sunday, November 07, 2010 |
Comments (3)
Achievements on the Xbox 360 and the PlayStation 3's Trophies are virtually identical, but they mean very different things to us.
Friday, November 05, 2010 |
Comments (10)
User-generated content is the industry's newest business model, so should gamers get paid big bucks for the work they do? Turns some already are.
Wednesday, November 03, 2010 |
Comments (2)
Video games are addictive, but are we really addicts? And how bad could that possibly be?
Monday, November 01, 2010 |
Comments (3)
Is the sequel ever as scary as the original? Dead Space 2 Executive Producer Steve Papoutsis describes how he'll take us way, way out of our comfort zone.
Friday, October 29, 2010 |
Comments (1)
Buggy games are becoming the industry norm, and post-release patches the biggest crutch. Is that really acceptable?
Wednesday, October 27, 2010 |
Comments (9)
There's a right way and a wrong way to make a Michael Jackson MMO...even if the right way is so very, very wrong.
Monday, October 25, 2010 |
Comments (3)
We get an early crack at Conduit 2's campaign, talk changes High Voltage Software's made to their Wii-exclusive shooter, and use maybe the strangest gun ever devised.
Friday, October 22, 2010 |
Comments (1)
What elevates a game from merely good into a must-play experience?
Wednesday, October 20, 2010 |
Comments (7)
A great idea can destroy your game just as fast as a bad idea. It's how you use your gimmick that separates a dismal Hydrophobia from a masterful Portal.
Sunday, October 17, 2010 |
Comments (6)
Stunning graphics, breaking blocks, unlocking Achievements...Your Shape: Fitness Evolved might just be the fitness game for gamers.
Thursday, October 14, 2010 |
Comments (1)
Can Kinect make games more fun than standard controllers? Ubisoft's launch titles prove the answer is No...and Yes.
Friday, October 08, 2010 |
Comments (6)












