In this season of peace, love, and family, what does a misanthropic horde of violence-prone loners do to mark the holidays?
Wednesday, December 21, 2011 |
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The only problem with the platforming in games like Uncharted is that the platforming kinda sucks.
Tuesday, December 20, 2011 |
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Want a console-quality experience that fits in your pocket? Here are three ways the PS Vita delivers on that promise.
Wednesday, December 14, 2011 |
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Nintendo's legendary game designer says he wants to step down from the executive's chair, and it's absolutely time he did...so he can design more games.
Wednesday, December 07, 2011 |
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It's time to let some of gaming's best supporting players take center stage. Here's five characters who deserve their shot headlining their own game.
Monday, December 05, 2011 |
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Putting a video-game franchise on a yearly release schedule doesn't do developers or fans any favors.
Wednesday, November 30, 2011 |
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You don't want deals. You don't want high-end electronics or cars with bows on them. Our panel of iconic game characters knows what you really want for the holidays, and it's a basket of kickin'-your-ass awesome.
Sunday, November 27, 2011 |
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Tired of just beating the game like everybody else? Here's five ways in five games to make things slightly insane, far more interesting, and entirely glorious.
Saturday, November 19, 2011 |
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When it comes to video game reviews, critics might need to be better critics, but gamers absolutely need to be much, much better consumers.
Thursday, November 17, 2011 |
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Halo Anniversary showcases the kind of development decisions 343 Industries might make going into Halo 4, and that could be a cause for concern.
Monday, November 14, 2011 |
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Uncharted 3 earned praise as an interactive movie, but nobody's really judged it based solely on how good that movie is. Until now.
Monday, November 07, 2011 |
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It's the battle royale of 2011, and our panel of iconic game characters hashes out who will win: Battlefield 3 or Modern Warfare 3.
Wednesday, November 02, 2011 |
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"Linear" might be a bad word in modern game design, but it's got a new champion in Uncharted 3, the most aggressively linear game in a long time.
Monday, October 31, 2011 |
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In Payday: The Heist, you play as a cop killer who kills a whole lot of cops and earns big rewards for the cops you kill. Is that OK?
Monday, October 24, 2011 |
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Uncharted's lead character follows a long tradition of action heroes who actually kinda suck, and that's why we love him.
Wednesday, October 19, 2011 |
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Inequalities in the world of Warcraft can no longer be tolerated! But is it artificial class warfare or a genuine fight for fair mana?
Monday, October 17, 2011 |
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Escort missions suck. But there's a simple way to take this dependably awful part of a game and turn it into the best, most memorable moment.
Wednesday, October 12, 2011 |
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Some game levels just stand out, even in a top-notch game. Here are five examples everybody should experience at least once.
Monday, October 10, 2011 |
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Five years can change a person, but can it fundamentally change a game? Shadow of the Colossus proves the answer is Yes.
Wednesday, October 05, 2011 |
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Everybody deserves a sequel, right? Our all-star panel of game characters weigh the pros of rolling new games off the annual assembly line and the cons of cutting franchises short.
Sunday, October 02, 2011 |
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