Editor's note: Liam looks at where games are trending toward nowadays, with some interesting observations (even referencing Dungeons & Dragons) and one pretty cool analogy that I really dug (paragraph six). -Shoe
You can find thousands of versions of this argument. With first-person shooters, it's Halo vs. Team Fortress. With role-playing games, it’s the single-class character vs. the multi-class party. What all of these boil down to is whether you want to do one thing very well but not do anything else...or do everything but none of it particularly well. I like to call the argument "specialism vs. generalism."
You can make numerous cases to be made for either side, from many areas of our culture. Since this is a gaming website, however, I’ll focus on how games deal with this debate.
Generalism is very prevalent in games -- most notably in mainstream shooters. Whether it’s Gears of War, Halo, or Call of Duty, you can pick up any gun around and start firing it with extreme prejudice. You are a one-man army, with 30 different guns strapped to your back, running around and blasting everything that moves.
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