Super Mario World Wallpaper

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Because whatever's on your desktop now is not as cool as this [via Super Punch]:

Super Mario World wallpaper

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Now You're Rhyming With Power: Nintendo Rap

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The Konami Code never stops giving. Between dishing out extra lives, providing hidden treats on random sites, and its permanent display as a hilariously bad tattoo, the classic cheat is always inspiring something awesome. Like this bitchin' Nintendo Rap from DubNasty.

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The Bitmob Mailbag, May 28 Edition

Greg_ford

Lots of great letters this week, including a few we didn't get to. Keep them coming. We can never have enough! Ask us anything! Letters@bitmob.com: You know what to do. This week we talk a little Pokémon, some gaming over/unders, one-console futures, and Citizen Kane.


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Hello! I have a question regarding one of your more recent topics, Pokémon. I'm still waiting for an MMO. Doing a Google search results in Pokémon World Online (plus several articles about how the creators don't want it to become impersonal), as well as an April Fool's joke on the subject (Blizzard's making a Pokémon MMO!). How can someone make a Pokémon MMO, even if it's crappy freeware (I have yet to play it since it's only for PCs), while Nintendo could easily rack in the dough and win the hearts of many? Now that the Wii can utilize SD cards, all they need to do is get rid of Friend Codes and the world would be a better place. What you guys think?

-Tom M.

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Achieving Sadness

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Wolverine dog tagI'm a damn lucky gamer dude. My girlfriend will save my ass in Resident Evil 5, she'll click skeletons with me in Diablo 2, and she'll watch me play Burnout Paradise while marking cars off a strategy-guide checklist as I unlock them. It's a dream setup for me.

But this past week, one "uh-oh" almost caused it all to come crashing down.

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Awesome Math

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There may be better games than Drop 7 in the iPhone's App Store, but I haven't found them. This ridiculously simple game is, hands down, the most addictive puzzle game I've played since Puzzle Fighter. The concept is simple: You drop discs with numbers on them, and when the number of adjoining discs matches the number on any or all discs within that grouping, those discs explode and drop down anything above them.

Why is it always so hard to describe exactly how a puzzle game works, even when it's the simplest thing in the world?

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The Geekbox -- Episode 17

Greg_ford

And The Geekbox train keeps rolling. As you maybe saw last night, these geeks are one part of a partnership with us to help deliver you anything gaming and geek you could want in podcast form. Exciting, no? This crew -- led by former 1UP/Computer Gaming World editor and current GameSpy editor Ryan Scott -- fleshes out the rest of geek culture, including comics, TV, and movies in addition to games. OK, on with the show.

yan Scott The Geekbox RAW EDITION — Episode 17 (2009-05-27)
Wherein we discuss the terrible Terminator Salvation, our building excitement for Burn Notice, next week’s E3 Expo, Plants vs. Zombies (and why Ryan can’t stop playing it), Oregon Trail on the iPhone, swine flu, and the latest Fitch Hitch update. Another raw edition, by popular demand! Starring Ryan Scott, Karen Chu, Andrew Fitch, Greg Ford, and Ryan Higgins.
Running Time: 1h 13m 54s

Direct Download (right click save as)

RSS

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Daily Blips: Game News from May 28th, 2009

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The rumored fat-reduced PS3 is likely real, but when it's getting announced is still in question. If it doesn't happen at next week's E3 trade show, we at least hope it'll get unveiled on an inspirational weight-loss infomercial.

News Blips:


Slimmer PS3 is apparently real, but too embarrassed to reveal itself at E3. A talking mole (wait, moles can talk?) is telling news site Ars Technica that the trimmed-down PS3 we've been talking about for a while now is indeed real, but will not be revealed until later this summer so all the porky PS3s still on the shelf can get sold to uninformed consumers of fat retail products. Microsoft, in response, plans to inject the 360 with steroids to make it look even more goddamn powerful. [Ars Technica]

Castlevania movie stupidly decides to eat at an Italian restaurant, dies. Well, this is sad: The live-action Castlevania flick that was to be helmed by Resident Evil director Paul W.S. Anderson has apparently been canceled. Which is non-pun talk for taking a stake to heart, getting a nail in its coffin, or accidentally mixing up holy water for the regular stuff at the gymbo. Hate when that happens. [Kotaku]

UFC fighter submits UFC game via hair-strangulation. The wild locks of UFC fighter Clay 'The Carpenter' Guida have apparently kept him out of the recently released UFC 2009 Undisputed because his feisty follicles broke the game. And, well, considering putting big hair in a videogame obviously cannot be done, developer Yuke's simply opted to cut him out. Makes sense. Damn hippy should cut his hair anyway. [GameSetWatch]

Immerse yourself in a BioShock book, tree-hater. Sci-fi book publiser Tor (responsible for the gripping Halo novels) announced it will be crafting a story based on the popular BioShock series. We can't wait until it comes out on the new Amazon Kindle. [Gamasutra]

Hit the jump for some video blips, including a not-real-gameplay trailer for The Agency, robots fighting (again), Christian Bale pimping Pac-Man cereal, and...more.

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Our Podcasts Will Nibble Your Earlobes

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mobcast_300x300Our old 1UP pals The Geekbox and Rebel FM are joining forces with our own Mobcast (via Hammersuit). It's like the Voltron of podcasting...if Voltron were robot-melded with Soundwave. Yes, it's that mind blowing.

You can find new episodes of all these shows (plus several more) on our Podcasts page. Press release below:

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The Apex of Human Achievement (is Muscle March)

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Editor's Note: Had enough Muscle March yet? If yes, keep reading anyway -- Kris is using the bodybuilders-in-hot-pursuit game as a jumping-off point for something bigger. And if Kris's name seems familiar, you may have seen his work on 1UP and GreenPixels. -Demian


As the screaming maniac Marcus Wright from Terminator Salvation recently taught us, the difference between man and machine is the power of the human heart.

OK, there are a few other differences between man and machine, like man can't make photocopies and machines can't ride unicycles while juggling (yet?), but the heart is probably the most important. Because while a day may come when every baseball team has been replaced by soulless mechano overlords, we can find comfort in knowing machines will need to keep us alive for at least one reason: No artificial intelligence could ever be human enough to think of something as blisteringly deranged as Muscle March.

How does this game play? Is it even fun? I don't know, and I don't care. Watching YouTube videos of this lunacy is reason enough for it to exist. There's a lot about the human species that makes me less than a fan (see: callous destruction of the environment, insatiable greed, macaroni and cheese pizza), but when something like Muscle March comes around, it warms my heart. Show me the man whose mind was damaged enough to create a game where bodybuilders strike the correct poses to fit through holes busted in walls by other bodybuilders, and I will show you the cockeyed genius that makes humanity the great miracle of known creation.

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5 Hit Points: Hideki Kamiya (Bayonetta)

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Bayonetta Director Hideki Kamiya is all about stylish action. Not only is he responsible for the fast and flashy Devil May Cry series, but he's also working on a game starring a gun-toting witch who sports pistols on shoes -- fierce! Yeah, it's obvious he can make ass-kickings look fabulous, but will he look pretty after we hit him up with our five random questions? Let's find out.

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Game Twits: Jaffe Dissatisfied with Your Emoticons

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While most game industry people were tweeting about getting ready for E3, being ready for E3, or general excitement regarding E3, a few took the time to talk about something else (click 'Read more' to see them all):

Fez designer Phil Fish says what we're all thinking about the name of the latest PixelJunk game.

Dead Space Art Director Ian Milham acts like his cube isn't normally adorned with male blow-up dolls.

EatSleepPlay's David Jaffe puts out a call for change to the emoticon world. Current emoticon technology does not meet his needs. :/

Ubisoft's Clint Hocking kicks back, debugs game with his mind on Memorial Day.

Microsoft's Major Nelson updates his 36,869 followers on late-breaking lunch plan developments.

Ex-EGM editor and current Games Producer for Adult Swim Chris Johnston unleashes the beast on Prince of Persia.

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The Indie Scene: A to Z -- Ainevoltas 2

Greg_ford

I should start this new biweekly column by saying I'm a lapsed PC gamer. When I was a wee lad, getting into gaming for the first time, I played on my computer all the time. The King's Quest, Space Quest (Roger, Wilco!), and X-Wing games all captivated me. The corridors of Doom and Duke Nukem provided the light at the end of a mind-bending 3D tunnel. Developing strategies in Red Alert gave me an armchair-general thrill. Despite such a strong start and fond memories, consoles weaned me away, and while I've dabbled in PC games over the past few years (heya, Sims!), I'd unequivocally classify myself as a console player.

But now, with a newly refurbished laptop with some actual power, I decided to get back into PC gaming.

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