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10 Reasons Why You Should Be Playing Section 8

In the wake of games like Call of Duty, Halo, and now Battlefield: Bad Company 2, it is inevitable that less popular games are going to fall by the wayside in the face of these mega-releases. Despite this inevitability, it's no less disappointing when a great game is all but ignored simply because it comes from a smaller developer and a no-name publisher. It's also not going to stop me pleading for people to play it.

Today's fantastic game that too few people play?

Section 8.

1) You enjoyed Tribes

Looking at screenshots, one might not be immediately reminded of Tribes. Sure, Section 8 has large wide-open maps, but what game today doesn't? The big throwback comes in freedom and maneuverability that comes with the jetpack.
 
Just like in tribes, you can free yourself momentarily from the constraints of gravity to dodge a rocket, get away from an opponent, or get a great sniping position. Really skilled players will sometimes even snipe while flying around the map; this requires crazy skill and is always super-impressive to see.

2) You enjoyed Halo: CE

A movement speed that feels like the player character is equipped with Link's Iron Boots, a truly killer pistol that can easily kill in three shots at close range, and big armored dudes shooting big guns that take a lot of ammo to take down; the similarities might be somewhat abstract, but they are there. The game holds way more appeal to fans of sci-fi fare like Halo than players who demand realism in their shooters.
 
It takes a lot to kill another player who have rechargable shields, also just like in Halo CE, that allow them to shrug off some shots before taking any permanent damage. Combined with the visceral effect of shooting big bullets from big guns that was present , if not still today then in 2001, in Halo, old fans might find themselves having a few flashbacks.

3) You enjoyed ET: Quake Wars

Section 8's objectives and design will appeal to people who enjoyed the structure of Enemy Territory: Quake Wars. Although at first the maps in Section 8 don't present the player with objectives outside of the normal conquest game type, persistant objectives soon pop up to keep the action interesting.
 
Like Quake Wars, you may find that you're character class is especially useful for an objective that requires you to hunt down an enemy VIP or hold an objective location. Only, instead of appearing in a predetermined order and area, the various objective in Section 8 occur and spawn randomly. You will often find yourself having to choose between protecting a control point, and going to help a group trying to escort a convoy or capture some intel.
 
Also like Quake Wars, killing players and completing objectives earns cash that can be used to summon turrets, radar structures, or vehicles.

4) Dedicated servers

This isn't as much of a bonus for PC players as it is for the Xbox crowd, but the game supports dedicated servers across all platforms. This includes Xbox 360.
 
I'll let that sink in for a second. Whereas most games rely on a P2P connection (this includes Halo 3, Gears of War 2, Call of Duty, etc. and is the reason for the host advantage), Section 8 uses dedicated servers. Not only that, but Timegate has provided a client that allows users to host their own servers.
 
Any PC with a fast enough internet connection can host a server, and even though most user-run servers max out around 12-18 players (as opposed to official servers that typically hold 24-32), it adds a layer of reliability to the multiplayer infrastructure.
 
Interestingly enough, I logged on to play today, and found that I was getting thrown into several user-run servers. Thinking it was just a fluke, I continued to play for a couple of hours. It wasn't until I had quit to the menu and was about to turn the game off that I saw a message that said that the multiplayer servers at SouthPeak were down. Despite this, I could still play the game just as well as when they were up, all thanks to the user-run dedicated servers.

5) You can run at the SPEED OF SOUND

That's right. The speed of sound. Huge maps plus player characters that must be so unmotivated that they feel entitled to walk everywhere seems like a bad combination. Until you sprint forward for a few seconds (in what can only be described as a slow-motion sprint), hit a button, and take off like a strange inter-breeding between an Olympic runner and a cheetah. There is a sonic boom, and the map is flying by while the wind whistles past your helmet.
 
It is really, really, cool.


 
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Comments (4)

It is fun with friends, but if you don't have any this game would be a waste to get 

I've been really wanting to play this game, and everything you just said makes me want it even more. Unfortunately, the PS3 version doesn't have a demo. Fortunately, however, the game is only $30 through the PSN store!

Hmm, I may have to pick it up. Great article!

I am really glad to hear that Section 8 has some good qualities. The idea of having an good FPS seating on my hard drive at all times is something that I really like. I wish more online only shooters took this approach.

I only tried Section 8 briefly on the 360, both online and off. The jetpack is really just a short burst, nothing like the freedom of movement in the Tribes games. There are definitely similarities though. I didn't like the combat of Section 8, it felt slow and clumsy to me. Part of that is probably the controls, having played Tribes on the PC for 10 years and then Section 8 with a gamepad.

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