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Bitmob Wants You to Join the Extraterrestrial Combat Unit (X-Com)
Robsavillo
Friday, April 16, 2010

You might have heard -- rumors going all the way back to 2002 are finally true! Well...not exactly. 2K Marin Canberra -- not Ken Levine and Irrational Games (Bioshock) or Sid Meier and Firaxis (Civilization) -- announced their plans to reboot the famed X-Com series, but not as Julian and Nick Gollop's (the originators of the genre, beginning with Rebelstar Raiders in 1984) tactical, squad-based strategy game many of us love. Instead, the developer has opted to turn X-Com into a first-person shooter. Few other details are currently available.

Are you scratching your head? Did you ask: "What's this 'X-Com,' anyway"? Fear not! I'd like to take the Bitmob community on a journey through one of the greatest games ever made, X-Com: UFO Defense, by asking you to sign up and stop the planetary assault of spacefaring UFOs. You'll be a part of the ground force created to face the deadly aliens in combat.

Hit the jump for the details and how you can participate!

 

X-Com is a harsh, brutal game. It's notoriously unforgiving and difficult, even on the easiest setting. The player is tasked with running an internationally funded military organization -- the Extraterrestrial Combat Unit -- to fight off an alien invasion. In addition to running base operations, managing scientists and engineers, and directing interceptor craft to shoot down UFOs, the player must initiate ground investigations to fight the invaders and learn anything possible about the looming threat.

I can't do this alone, so I'll need a steady stream of fresh recruits to take on the alien menace. This is where you come in! Leave a comment below to sign up for X-Com. You'll be placed into the game as one of my soldiers, and I'll detail your exploits here every week.

You should also rest assured that your digital avatar is in good hands. I'm a veteran X-Com commander who still plays the 17-year-old game to this day. I've beaten it on superhuman, the most difficult setting, many times over, and I've even edited hex files in order to make it more challenging.

If you die in my care -- I'm sorry, but you'll be out of the combat portion of the game. I'll describe your last moments in detail, if that's any consolation. But lending yourself as a soldier isn't the only way you can participate, so you're not entirely out.

I'm also going to leave any research decisions up to you guys. I'll lay out all the options every week, and the most votes will win. Just leave a comment with your preference.

And one more decision that I'll leave to the mighty Bitmob community: If I'm ever faced with multiple mission options (i.e., a crashed UFO, a landed UFO, and a group of aliens terrorizing major metropolitan cities), I'll ask everyone here which they'd prefer I go to first. Missions are time sensitive, so going to one will likely mean foregoing the others.

The game will start this coming Monday, so you'll have today and the weekend to comment for things like research and mission choice. But feel free to sign up for combat at any time. I'll update the progress of base Bitmob every Friday, and you'll again have until the following Monday to leave comments for the strategy decisions. I'll also update the current week's post with existing recruits, perished soldiers, and chosen research and mission options.

I'll tag all posts with "Bitmob X-Com" so you can stay up-to-date.


Week one

This is what we need to do first. Since we're starting a new game, your research options are limited to laser weapons, medi-kits, and motion scanners. Where would you prefer I allocate our scientists?

You don't have any mission choices at the moment. We'll most likely head to a UFO crash site first, but the aliens may raid our base early if we're discovered. Hopefully, that doesn't happen so soon.

Don't forget to sign up in the comments for combat. I'll only be able to run this game as long as I have fresh recruits. If everyone perishes and the soldier pool is empty, it's game over.

I hope to see many of you on the battlefield. Bitmob needs you!


Update: April 20, 9:11 a.m. PST

Current recruits

  1. Jeremy LaMont
  2. Daniel Fecteau
  3. Alex Gagne
  4. Tyler Doan
  5. Kenn Quist
  6. James DeRosa
  7. Nathan Vig
  8. Frank Anderson
  9. Mark T. Whitney
  10. Jay Henningsen
  11. Lilly Palmer
  12. Thomas Billings
  13. Alejandro Moreno
  14. Adam Doan
  15. Lester Valdez
  16. Kevin Spillman
  17. Michael Pangelina
  18. Chris Davidson
  19. John Michael
  20. Guillermo Guitterrez
  21. Aaron Wegner
  22. Edgar Mena
  23. Rob Koulakjian

Research votes

  1. Laser weapons - 9
  2. Medi-kit - 6
  3. Motion scanner - 3

I'm glad to see such an enthusiastic first response! We have enough soldiers for our first ground squad, but we'll need more for our backup squad and base defenses. I may even draft Bitmob staff for the necessary cannon fodder if they don't speak up.

Laser weapons currently lead; a few of you didn't chose (and I have one vote for an option we don't currently have -- alien grenades), so please do if you'd rather our scientists study something else!

 
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ROB SAVILLO'S SPONSOR
Comments (28)
Default_picture
April 16, 2010


Let's do this thing.



Soldier Name: Jeremy LaMont



I usually put enough research into medi kits to get it done in a "reasonable" amount of time, and put the rest into laser weapons. It doesn't make much difference at first because the tech takes a while to research, but we need to get some decent guns.



edit: If we can only research one thing, let's go with medi kits.


Default_picture
April 16, 2010


I've loved this game so much for so long...and now they're turning it into an FPS.  I would tear my hair out in clumps were it not cut so short.  This thread is just what I need to get over it.



Name:  Daniel Fecteau



Research vote: LASER BEAMS PEW PEW PEW

Default_picture
April 16, 2010


X-Com is the bee's knees. I would love to be a part of your grand experiment.





Soldier Name: Alex Gagne



Research Vote: Medi-kits please. I don't want to die.

Default_picture
April 16, 2010


Count me in as well!

In the interest of keeping our fighting force in top condition, I vote for investment in medi-kits, post haste!. 



-Tyler


Default_picture
April 16, 2010


This early in the game, everyone prettymuch dies in one shot.  Now that I think about it, Lasers are nice and all, but if we can get our hands on some alien tech the Alien Blasters are much nicer.  Maybe spending our research time on the Motion Scanner would be best?  IIRC it's a pre-req for some good stuff down the road.



Also, I thought you were offered gauss rifles before lasers?


Purple_night_lightning_storm
April 16, 2010


Gauss rifles were the laser palette swap for Terror From the Deep.



And you always go with lasers first. They don't need ammo.


Jamespic4
April 16, 2010


Me, me, me! James DeRosa!



And I don't care which you research first...they are all only moderately useful. But I will have input down the road (heavy plasma, anyone?).


Default_picture
April 16, 2010


I'd be down. I'm a huge fan of grenades (only way I could ever kill aliens in the beginning) and lasers are always bad ass. 



Soldier Name: Nathan Vig


Franksmall
April 16, 2010


Frank "The Septic Tank" Anderson, reporting for duty, SIR!





I request more powerful lasers for more alien-shredding action.


Me
April 16, 2010


oo! I'm in!



Please allow me to start firin mah lazers!




Default_picture
April 16, 2010


You know, maybe an XCOM FPS doesn't have to be terrible.  It could work out if they either:



 



A) Went the "Ghost Recon Advance Warfighter" route for combat, but kept the base-building/researching mechanics from the original games.  Controlling the robot-tanks and other squad-members from a central commander unit while clearing rooms of aliens could be cool.



 



B)  Go Stalker-esque post alien invasion weirdo wasteland game.  Scrounging up guns and technology while hiding from alien terror patrols, sniping at mind-controllers, etc. could be fun too.


Jayhenningsen
April 16, 2010


I'd like to participate as well.



Just so you know, it appears Google Ads has weighed in on the debate as well:



http://img.photobucket.com/albums/v473/gungnir/MedKits.jpg


Default_picture
April 16, 2010


GOD DAMN! 



http://store.steampowered.com/sub/964/



 



Deal of the century right there.


Default_picture
April 16, 2010


lol @Jay



Kudos on the idea. Should be funnn!



Soldier Name: Lilly Palmer



Research: I'm gonna go with Motion Scanner

Default_picture
April 16, 2010


Recruit Thomas Billings reporting!



For research I suggest Motion Scanner (to get it out of the way and start manufacturing to create a surplus and sell said surplus to generate "independent funding")



Anyway, good hunting to you.


Default_picture
April 16, 2010


Alejandro Moreno reporting for duty!





Now where's mah laz0rs?


Default_picture
April 16, 2010


Well, I can't let my comrades fight the war alone! Let's do this!


Default_picture
April 16, 2010


Awesome idea!



Lester Valdez at your service.  Please don't have me do guard duty at the base!  I'm willing to sacrifice for the greater good of the team, so send me off scouting with a lazer rifle.


Default_picture
April 16, 2010


Name: Kevin Spillman



Vote: Laser Rifles



I think this is a great idea. I love old games; I'm still an avid Medal of Honor: Allied Assault player


Eyargh
April 16, 2010


My name is Michael Pangelina and I'm here to say, put me in the game, son, and work on that medical bay.


Bitmob_photo
April 17, 2010


Chris Davidson



Medical Bay


April 17, 2010


John Michael reporting for duty. :P



Med Kits - I'd rather die in pain on a gurney then die in pain in the dirt.


Default_picture
April 17, 2010


Pvt. Guillermo "Alliteration" Guitterrez reporting for duty sir. I'm ready to fight some aliens.



If Hollywood has taught me anything it's that aliens are either blood-thirsty monsters or Keanu Reaves, both of which deserve shooting in the face. Thus we will need Laser Rifles to get an early leg-up on the alien menace.


Default_picture
April 18, 2010


What a fun idea.  Let's kick some alien butt!



Aaron Wegner



research vote:  LASER WEAPONS.  Who needs medical kits when you have laser beams?  maybe the aliens.


Default_picture
April 19, 2010


Hey guys, I'm in. A buddy of mine introduced me to this series, although the last game I played was Rebelstar for GBA. 



Edgar Mena



Research vote: GRENADES



Anyone mind if I'm the GRENADE guy? You'd be surprised how useful smoke grenades can be. And those explosive ones can blow holes in walls. And is there an equivlent to a LASER SMG? Rapidfire, but best at short range?


Default_picture
April 19, 2010


I'm not in the list? 



I volunteered in the 4th post in this thread, and voted for medi-kits!  Don't deny me the opportunity to defend my home against the invading alien hordes!



Recruit Tyler Doan reporting for Duty!


Robsavillo
April 19, 2010


Sorry Tyler! You're in now. I counted your vote but forgot to include you in the rooster.



Jay, excellent find, but I'm not sure that the Bitmob website can vote. Is the medi-kit your choice, though?


Default_picture
April 20, 2010


Need another recruit?



Rob Koulakjian



My vote is for laser weapons since it leads to, well... no spoilers. Let's start with that.

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