My vote for the best "Really Pretentious Game" on Xbox 360 is Jonathan Blow's Braid. Through its beautiful art style and innovative use of time-based play mechanics, Braid does something any good pretentious game should do: Show us something we thought we understood, and reveal it to be deep and intelligent in a way that mocks our meager expectations, in effect undermining our very existence.
Look closely. Our protagonist is named Tim. A normal, ho-hum everyman? So you think. Now take that name and flip it around--rewind it, so to speak--and what do you get? M-I-T. Only a genius wunderkind enrolled at the Massachusetts Institute of Technology could appreciate the subtle in-joke on display here. Man has no hope for survival in the future. One day soon, computers will become our everyday heros; in time, the princess will have no plumber to save her, only a complicated series of zeroes and ones.
You think you're so cool, Braid. Well I say keep your brilliant level design and atmospheric soundtrack! I've had enough of you flaunting your better-than-me charms. If you need me, I'll be making a WarioWare D.I.Y. microgame where Tim ages a decade with every tap until he dies.














