Darksiders is an Honest Game

Mikeshadesbitmob0611
Wednesday, January 20, 2010

Editor’s note: As developers strive to push the medium’s story-telling abilities, Michael’s examination of Darksiders reassures me that not all new games do so at the expense of gameplay. –Rob


So many developers today strive to make games that don’t seem like games. The tendency now is to blur the line between traditional design and other entertainment mediums; this mostly stems from our misguided need to prove to the world that video games are a legitimate form of entertainment.

And then a completely overlooked dark horse that stands on four hooves comes out of virtually nowhere. Darksiders is a refreshing change of pace and the most honest game I’ve played in a long time.

Vigil Games’ latest borrows just about every one of its familiar ideas from other games -- most notably The Legend of Zelda and God of War -- blending each concept together into a startlingly unique homage of everything that’s good about gaming.

 

When you play Darksiders, you’ll have a difficult time becoming so lost in the world and fictional backdrop that you forget you’re playing a game. Normally, a lack of immersion can be a hindrance; however, since Darksiders constantly reminds players it’s a game, Vigil is free to make any design choice necessary to maintain pacing without ever having to worry about the player’s suspension of disbelief.

After five minutes and a few demons crushed with thrown cars, that disbelief is already lashed to the sky with tethers so thick that protagonist War couldn’t cut it down if he tried.

Old, familiar video game design staples line the very core of Darksiders’ gameplay. The use of red, arcane barriers that don’t shatter until War defeats every enemy in the room? Check. A quest to collect the hearts of four chosen demons -- each of whom can only be defeated with a magical item located conveniently in their own lairs -- just so War can unlock access to a black tower? Sure, why not? Scattered fragments of ancient, apocalyptic weapons and armor that sit spinning just out of reach in the environment, which are never sought after by the many flying demons and angels that inhabit the world? Who would expect anything else?

While most developers would try to explain these genre tropes with in-game logic -- and Darksiders does reach for a fictional explanation from time to time -- Vigil instead lets them largely speak for themselves. Each new illogical occurrence in the game world serves to further cement Darksiders’ status as a game.

The action-adventure never pretends to be a film by showering you with elaborate, overproduced, cinematic scenes. Neither does the game strive for some lofty level of significance that only the highest of brows could ever truly appreciate. And it certainly never appeals to our sense of realism by padding the experience with sequences to make us feel for War as a living, breathing entity.

Darksiders suffers no delusions about being a game, and the title is much stronger as a result.

This game had to happen, and it had to happen right now. With the industry in such an awkward growing phase, we need a reminder that sometimes it’s okay to craft an experience free of pretense and the worries of our collective self-image. Darksiders is a love letter to people who love games -- for all the borrowed material, hidden beneath its rough and rugged exterior lies a real sense of reverence for its predecessors.

Too many developers try to needlessly innovate, carelessly tossing out perfectly good babies with the tepid bathwater in which they stew. If Shadow Complex was a step in the right direction for the argument of iteration versus innovation, then Darksiders is a blinding leap forward and a prime example of how to make an honest game for today’s marketplace.

 
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Comments (26)
Me_and_luke
January 20, 2010
Glowing review after glowing review... I need to play this game!
Mikeshadesbitmob0611
January 20, 2010
Yes, you do.
Default_picture
January 20, 2010
I am only at the 2nd big guy on my way to the church :) and love it.
Default_picture
January 20, 2010
I can go for either cinematic or a more standard gaming experience. Darksiders looks like a pretty fun hybrid, so I'm going to check it out when I get the chance.
Mikeshadesbitmob0611
January 20, 2010
If I had to compare it to something non-game related, I'd say it's a lot like a comic book. The premise, art direction, and dialogue all scream it. That's probably intentional, what with Joe Mad at the helm and all. And let nobody say that the art style is ripped off of WoW. Blizzard is notorious for ripping from other properties, and their entire aesthetic for Warcraft is taken from the book of Madureira.
Mckinley_yellow_lg
January 20, 2010
An action game that's fun for fun's sake? That's not cool. ;D
Image2496
January 20, 2010
Brilliant piece, it's always good to have games that are not ashamed of their tropes. It gives that comfort factor for longtime gamers, where they can suspend their disbelief when all logic of the real world doesn't apply.
Default_picture
January 20, 2010
Exactly, a GAME that is not afraid of being exactly that, a game. Fun isolated challenges, classic pattern based boss fights, they took all the stuff that made the "classics" fun and put it together. I had alot of "fun" with this game, something that seems to lack all to much these days with new titles. Another ace article good sir!
Default_picture
January 21, 2010
I too had more fun with Darksiders than I have had with most games in a long time. Red Faction Guerrilla also provided a similar experience. As much as I want more developers to strive for new and different gaming experiences their is something to be said for traditional gamey games that aren't ashamed to do exactly what the medium is best at doing: providing countless hours of fun.
Default_picture
January 21, 2010
Aaron mentioned Red Faction, which I think is apt. I was going to go with Volition's other recent game, Saints Row 2. Saints Row 2 really embraces that its a game. It makes lot of decisions to make the game more fun, even if it "hurts" the narrative. When you fail a mission, a menu screen pops up to offer you a chance to redo it rather than forcing you to run all the way back to the quest giver. Side missions are fun and simple, excellent diversions from the main game. Missions are full of checkpoints, limiting how much you are ever forced to redo. It's a game through and through, but that helps make it a very good game.
4540_79476034228_610804228_1674526_2221611_n
January 21, 2010
The more I hear about this game the bigger my boner gets for it. I guess I'll be picking it up next week along with Mass Effect 2.
Mikeshadesbitmob0611
January 21, 2010
My only problem with Volition's games is their inability to recognize what "Normal" means on a difficulty slider. Aside from that, I agree: Red Faction 2 was a really interesting take on the GTA sandbox style, but with some actual meat on those bones.
Default_picture
January 21, 2010
Beautiful post! But why implant an image of stewing babies in my brain!? ;)
100media_imag0065
January 21, 2010
I agree 100%. Darksiders is fantastic. It is over the top, and for all the games it emulates, somehow it feels fresh. I absolutely LOVED it from start to finish.
Default_picture
January 21, 2010
Thanks so much for this. I just finished the game two nights ago and can honestly say that I loved every minute of it.
Image2496
January 21, 2010
@Louie -- Even the "Black Temple"?
Mikeshadesbitmob0611
January 21, 2010
"Redirect the beams!"
Default_picture
January 22, 2010
Hey Michael, this is Ryan Stefanelli, the lead level designer on Darksiders. Just wanted to drop a line to say that you do, indeed, really get our thinking. When we set out to make Darksiders, we did so to make an awesome [i]video game[/i]. That's not to dismiss the importance of cinematic elements or games that feature them heavily... but we wanted "fun to play" to be paramount. And yes, we wear our influences on our sleeve, for better or worse (though expect quite a few surprises from our next project!). When we were pitching the game to THQ, Joe (Mad!) said something brilliant that we still poke fun at him for to this day: "I like video game characters that look like video game characters." It was funny in its simplicity, but oh so true. We love video games and will always put that love over all else! And thanks for the kind words! 8)
Default_picture
January 22, 2010
Oh and by the way... you guys know you love the Black Temple. It may be hard, but you'll remember it! And if you're ever cursing a puzzle, just curse the name "Clint Bogue", since he's the one to blame for all your pain!
Default_picture
January 22, 2010
Hey Michael & Bitmob, I'm a member of the development team who did Darksiders and just wanted to say that you nailed so many things in this article. It was a humbling piece. I just had to register on here so I could tell you that. Great read. thanks, Haydn
Franksmall
January 22, 2010
I am loving this game as well. It reminds me of Soul Reavet- one of my favorite games!
Franksmall
January 22, 2010
... Soul Reaver.
Mikeshadesbitmob0611
January 22, 2010
@Ryan and Haydn, thanks for reading! I'm glad you enjoyed my piece. It's always nice to hear back from the guys who make the games I love. I really wasn't interested in Darksiders when it was announced way, way back when, but I'm glad that I got over my prejudice and gave it a try at PAX. Keep up the good work!
Shoe_headshot_-_square
January 22, 2010
Sigh...yet another game to add to my to-do, to-buy list. Thanks a lot! I remember seeing it at E3 and thinking, "Looks OK"...then it pretty much fell off my radar (part of it is because we're not really on THQ's radar, either). But now, hearing all the good things and especially after reading this, I'm gonna have to check it out...and fast, before all the big spring titles come out!
Mikeshadesbitmob0611
January 22, 2010
@Shoe, you can power through it in 2 days if you just want it finished... but knowing you and your OCD tendencies, you'll probably want to do everything. Fortunately, that doesn't take a huge amount of time, either. Hidden stuff is fairly logically placed. The problem with the PR for this game, I think, is that all that was really mentioned early on was the combat. The demo, too, is mostly combat. I think if Vigil came right out and said "this is the mature Zelda you've been waiting for," we'd have given it more attention. But yes, do play it.
Shoe_headshot_-_square
January 23, 2010
@Michael: It's on my Amazon wishlist now, so I won't forget! (That's my reminder list for what I need to buy -- or have my g/f buy for me!) :)

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