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Digital Vertigo: Gaming's Highest Heights and Biggest Falls

230340423
Friday, October 01, 2010

I'm afraid of heights.

It's not, like, an incapacitating terror. I love all the tallest rides at theme parks. I've done rock climbing and rappelling. I don't freak out if I'm on the roof of my parking garage or anything. My fear is probably no worse than that of any average person. But it's there.

And you know when I feel it the strongest? When I'm trying not to plummet to my death in a video game.

Yes, I know the games aren't real. After I get over the momentary panic and clutching of the controller, I invariably hurl my character off to see what happens. What usually happens is a swift and gruesome death. But that's not the point. The point is to watch the world you've been exploring below flying up to meet you. The sense of size and scale always impresses me.

So here are a few examples of the highest heights I've found, and what it's like to leap off of them:

 

Infamous

Apparently electric superpowers also make you impervious to falling damage, because no matter how high Cole climbs, he always lands unharmed. The giant tower of junk found about halfway through the game is the best place to experience this. I had some serious vertigo while I was climbing the thing, but leaping off made it all worth it.


Shadow of the Colossus

It's possible -- though difficult and time-consuming -- to climb the ivy at the back of the Shrine of Worship and reach the secret garden from the game's ending, as well as the bridge from its beginning. Walking across the bridge takes about ten minutes. Jumping off takes...less than that.


Mirror's Edge

It doesn't really matter where you fall in Faith's adventure, because every time you do you're treated to a blurry, terrifying smash to black (complete with a vicious thudding sound). I had never actually yelled in fright as I've fallen in a video game until I played Mirror's Edge. Play it in HD and you'll see what I mean.


Crackdown

I haven't played this one, but its free-falling exploits are legendary. You can even get an achievement called "Base Jumper" for making a truly death-defying leap, as seen here:


Pilotwings

Pilotwings

The SNES's Mode 7 graphics made scaling and rotation possible. Deliberately ignoring your parachute in the skydiving event made death certain. (Well, sort of. Your instructor would just get mad at you. Maybe that's worse than death.)

Other famous free-fallers include the GTA games and the Just Cause series. Let's hear about the largest object you've hurled your virtual self off of in the comments.

 
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Comments (10)
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October 01, 2010

I'm sad you didn't mention Assassin's Creed in here. The "leaps of faith" in those games are truly epic and awe inspiring. I don't think I've ever seen anybody make one of those jumps without making a little noise and coming out of their seat a little bit. Good times.

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October 01, 2010

I love to fly a helicopter to the top of the Empire State building in GTA4, spawn a bike, and then drive off into eternity. sometimes if you land just right on a person or taxi you can actually survive. :P

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October 01, 2010

You've GOT to try AaAaAA!!! - A Reckless Disregard for Gravity (http://dejobaan.com/aaaaa/)  :)

Comic061111
October 01, 2010

My favorite 'fall' wasn't much of a fall at all, actually.  It was in GTA3, and basically riding down a mountain while on a bicycle.  For some reason that was incredibly great.  Though there is a quest in vanilla WoW in the Barrens that literally asks you to leap to your death in a freefall to test you.

230340423
October 01, 2010

@Nick: Great example, can't believe I left it off.

 

@Alejandro: I keep meaning to try that game! Thanks for the reminder.

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October 01, 2010

I'm with ya on Mirror's Edge. Crazy, heart racing falls to be had in that one. Cradkdown is crazy good for falls too!

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October 02, 2010

I had the same experience climbing the tower in Infamous.  The sense of height was dizzying.  I also think it had something to do with the mechanics.  You were expected to jump from rickety outcropping to dangling pipe and so forth, and even though the Sly Cooper-style "landing mechanics" ensured a landing for you (most of the time).  Yet the fact that those landing and gripping mechanics were so automated, so outside of direct control, heightened the sense of vertigo for me somehow.

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October 02, 2010

Just Cause 2 offers truly incredible breath-taking heights. I was taken back a bit when I flew a commercial jet to the highest point and stunt jumped onto the top.

October 03, 2010

I actually physically cringe every time I fall to my death in Mirror's Edge. The sensation of the wind picking up speed, rushing in your ears, vision blurring, only to be met by the brutal impact of bones and flesh slamming against the pavement below... it gets me every time.

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October 04, 2010

Out of all the games I've played in the last 35 or so years,  I've never experienced true vertigo, and not even while playing  inFamous and getting that hidden shard at tthe top of the tallest building.

 

That was, until I played  the multi-plat game, "The Saboteur", & started climbing everything.in the game. It wound up being a virtual vertigo fun-fest

And  BTW, they even have a achievement/ trophy for climbing to the very top of the Eiffel Tower & then trying to jump off into a tiny wading pool near the bottom. Darn thing took me about 35 splats onto the concrette before I actually made my Olympic 10 point dive into the center of it..

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