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Duke Nukem Forever: 5 reasons it will succeed...and 5 reasons it will fail
Dan__shoe__hsu_-_square
Wednesday, February 09, 2011

Full disclosure: 2K Games paid for my flight and hotel to see Duke Nukem Forever at a preview event in Las Vegas, NV.


The 2K representative asked me what I thought of the 90-minute demo I just played and told me not to sugarcoat my answer. "I don't think you're going to get very high review scores," I replied.

Duke Nukem Forever is no BioShock-killer, looking at it from a critic's perspective. Yet, it's quite possible that DNF might destroy BioShock in terms of popularity and sales. Let's take a look at why this long, long, long overdue shooter -- finally scheduled to hit May 3, 2011 on the PC, Xbox 360, and PS3 -- might succeed or fail.


5 reasons why Duke Nukem Forever will fail:

 

1. The game shows its age

The consensus seems quite clear amongst the journalists I talked to: Duke Nukem Forever looks, plays, and feels like a shooter made in late '90s. The stages are very linear; many of the enemies are as dynamic as shooting-range targets; and the visuals, while not bad by any means, will certainly not wow many modern gamers. (The very first level -- a remake of a classic football-field boss battle from Duke Nukem 3D -- might be an exception, however. With the rain, an imposing and detailed stadium, and a full nighttime skyline, this stage is an excellent showcase to show how far graphics have come since the early days of flat first-person shooters.)

Nowadays, we have scripted events that would make Hollywood proud (Modern Warfare's nuke scene), emergent gameplay (creative use of weaponry and plasmid powers in BioShock), cooperative campaigns (Halo: Reach), and truly frightening foes (Big Daddies in BioShock). Ninety minutes of Duke Nukem Forever didn't really reveal any of those things.

Click on any image for a larger view.


2. Gearbox Software didn't do most of the design work

You could almost hear the gamers' collective sigh of relief when 2K announced that Gearbox Software (Brothers in Arms, Borderlands) would take over as the developers on this seemingly doomed project. Many people thought this game might turn out OK after all. Unfortunately, Gearbox inherited somewhat of a mess and is primarily just smoothing out the rougher spots. "When [Duke Nukem Forever] came from [original developer] 3D Realms, there was a full game there," says Melissa Miller, senior producer at 2K Games. "It had a beginning, a middle, and an end. [Gearbox brought in some of the original developers] who had been carrying the vision and the knowledge of where the game was going, to continue to do that work."

That's not to say the folks at Gearbox are completely hands-off. They are first-person-shooter experts, after all. "Gearbox was able to take over a high-level view of the game and say, 'OK, where can we add value?'" says Miller. "There were definitely full-on pieces of content where they said, 'We can figure out a better execution of this,' while keeping the spirit of what was intended for that particular scene."

3. Duke Nukem isn't that relevant anymore

Our buffed-out protagonist is classic action hero...in an age where classic action heroes are a woefully outdated concept. These days, we're used to vulnerable antiheroes (Daniel Craig's James Bond), gray-area vigilantes (Batman), or Jason Statham. The Arnold Schwarzenegger or Sylvester Stallone mold died with the last century.

A balls-out, take-no-names kinda guy like Duke just doesn't seem to have a place in modern media except on a purely ironic level, and perhaps this game is going for just that. But knowing the development history of this title, you can just sense that this character was made for a bygone era.

4. It's more puzzle-y than you'd expect

Duke Nukem Forever is no Portal, but it does have a lot more puzzle elements than you'd expect for a testosterone-fueled shooter. In one scene, with no prompting from the game itself (though this is all subject to change, of course, as the product is not finished yet), you have to figure out on your own that you have to steer an RC car through a simple obstacle course to push a key item through a small hole in the wall. While I really appreciated the lack of handholding pop-up tips in the game's more puzzle-y sections -- hey, it feels good to figure stuff out on my own! -- I wonder if this would just stump a more...uh...simple gamer. You know, the kind who would still heartily laugh at any boob jokes this game spews forth.

5. Bulletstorm might have more balls

Unfortunately for all those involved with this game, it has to compete with Bulletstorm, which might out-Duke Duke in the crudeness department. Hell, Bulletstorm is so evil, it might cause otherwise wholesome Americans to start raping people.

(continued)

 
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Comments (24)
Photo-3
February 09, 2011


Do the strippers' nipples still look like tentacles?


Robsavillo
February 09, 2011


But Jason Statham is the embodiment of the classic action hero....


Dan__shoe__hsu_-_square
February 09, 2011


If anyone has any questions on what I saw/played, feel free to ask here. I'll do my best to answer you!


Rm_headshot
February 09, 2011


See, I really, REALLY wanted Jasmine to make this event. Any female journalists show up for a round in Titty City?


Dan__shoe__hsu_-_square
February 09, 2011


@Rus: I saw at least three (there may have been more, but I don't know if they worked for 2K or what). I talked to two of them, and while I didn't ask them directly about being female in that environment, they didn't seem to care or mind at all. One of them, Amanda from CheatsCC, seemed to know a lot about the franchise and its perception, but she didn't look like she was turning her nose up at it.


Me
February 09, 2011


@Dan, my dad (rather foolishly) let me play DN3D when I was a kid, so I'm pretty familiar with the franchise. Still, I'm in two minds about DNF.



The humour seems to be old style Duke, which I'll probably enjoy, but do you think the gameplay will push the nostalgia button of DN3D? Or will it feel archaic, even to people who enjoyed DN3D?



I get the impression that a lot of modern shooter fans won't get so much out of it, but if it feels like a meaty expansion pack for DN3D, I think I'll be happy. That trailer at the end has given me hope, but I'm not 100% sure...



Also, any word about modding the PC version?


Robsavillo
February 09, 2011


I just want to know if we can mod in custom taunts ripped from classic 80s/90s films for multiplayer. Oh, and whether Duke Nukem Forever ships with a level editor. I used to enjoy making my own maps since that was a lot easier with Duke Nukem 3D than with Doom.


Jonathan
February 09, 2011


Yeah, Bulletstorm makes Duke Nukem look like a kiddie game.



I'm sure that the game probably won't reach the hype levels of the modern day shooting crowd. I'm still somewhat interested. It has that kitschy value of the shooters of old and I'd really like to hear Duke Nukem's one-liners. They're probably funnier than Bulletstorm's.



I usually spend more time playing Half-Life 2, but what the heck. I'm more eager to play this game than to try out Bulletstorm. Duke gives me that warm nostalgia of the old days.


Jamespic4
February 09, 2011


I love how you worked that Fox News link we were kicking around into this article.


Default_picture
February 09, 2011


How was the AI?  From the vids I've seen, it just looks like waves and waves of different creatures coming at you, but nothing that is going to have to make you think about how to outsmart them.  Looked like an updated Serious Sam to me.


Dan__shoe__hsu_-_square
February 09, 2011


@Chris: The gameplay will be nostalgic if for no other reason than you'll see a lot of the same weapons, which greatly defined Duke Nukem 3D's personality, IMO. I smiled when I got even that simple three-barreled machine gun, for instance. But other than the weapons and the humor, this game doesn't remind me all that much of the original. Perhaps it's because of the Vegas setting vs. a normal city?



@Chris/Rob: No word about modding or level editors, sorry! I hope so, because I used to have the most fun in multiplayer on user maps...though I suspect I'll probably be playing on 360.



@James: Not just that but the comparisons to Bulletstorm, too (from our email threads). :)



@Jason: A.I. is fairly simple. In that respect, this feels like a game from the '90s as well. I didn't see anything resembling FEAR or even Halo here in terms of A.I. They had some jetpack guys that would teleport if they took some damage, so that was an interesting way to have a dynamically moving enemy. They had those hulking beasts that would run and charge at you. But no one was flanking or taking cover or anything like that.

Default_picture
February 09, 2011
I know Gearbox is trying to replicate the feel of the old Duke games, but you can't take steps backwards when it comes to visuals (COD: BO), controls (GTA:IV, RE), or gameplay/hit detection (Kane and Lynch) compared to other big titles. (games in parenthesis took steps back in those departments IMO). Same thing for AI. You could get away with endless waves of mindless enemies back in the '90s, but not now.
31947_397938328460_601368460_4370558_5118723_n
February 09, 2011


Hey Shoe, how well does the game control when compared to Duke Nukem 3D and modern shooters like Call of Duty?


Dan__shoe__hsu_-_square
February 09, 2011


@Kyle: You can't really count the original Duke 3D anymore. Those engines back in the day didn't really have true vertical 3D (didn't need it...you always autoaimed everything on a vertical axis). I wasn't crazy about Duke's L-trigger "aim"...it was slow and didn't fit this run-and-gun shooter, so I rarely used it.



I still think COD and Halo are the best-controlled first-person shooters (on consoles). Duke wasn't as precise and didn't feel quite as nice as those games, BUT...remember, this game isn't finished yet, so I don't want to judge mechanical stuff like that just yet. :)


Fitocrop
February 09, 2011


"Hell, Bulletstorm is so evil, it might cause otherwise wholesome Americans to startn raping people."



This quote has to be on the back -- or front -- of Bulletstorm's box. For real.


Robsavillo
February 09, 2011


Dan, did you get a chance to play with the intended control scheme (you know, a keyboard and mouse)? Heh.


Dan__shoe__hsu_-_square
February 09, 2011


@Rob, haha, no. They only had the 360 version there. :)


Robsavillo
February 09, 2011


Well, if they're trying to evoke '90s FPS design, they certainly dropped the ball there.


Default_picture
February 09, 2011


So can you sort of describe your feelings about the graphics?  I mean with the setups you guys had, 30 inch T.V.s that you're 10 inches away from, any game will look like arse.  But how do you feel the graphics were when you were a reasonable distance from the T.V.s?  Good, great, meh, or cat's rectum?


Dan__shoe__hsu_-_square
February 09, 2011


@Daniel: Good at times (the stadium-battle recreation was wow), meh some other times (some generic casino hallways, rooms, walkways, etc.). Overall, it didn't really blow me away, but I didn't think it looked awful or anything. Just...standard.


Default_picture
February 10, 2011


Was Titty City the best place to demo Duke Nukem Forever? I can't help but think that 2K supplied you with "strategic distractions" during the event for reasons other than eye candy.


Dan__shoe__hsu_-_square
February 10, 2011


@Spencer: Hahaha...well, it's 2K's job to get publicity for the game or event, and it worked. I was tweeting away about being there, and it got some attention. I think the vibe fit, too. I would've been strange to play the game in some swanky bar or hotel. They didn't have real strippers there, though. They hired models to dance on the stage and to serve drinks, but they were wearing revealing schoolgirl outfits -- they weren't nude or topless or anything. After a while, you really didn't notice they were there. Well, maybe that's not completely true, but I don't think they were distracting.


Default_picture
February 10, 2011


2K surely made it an event by the sounds of it. But I feel it isn't the most appropriate way to demonstrate a title. 2K isn't about to make a Titty City out of the gaming room of every person who buys a copy of DNF. The event reflects nothing but itself. I feel bad for any consumer who is more excited for DNF because 2K hired models during the demo day.

But hired models in schoolgirl outfits passing out copies of DNF at every video game retailer? Now that would be an event the average consumer could get excited about.


Dan__shoe__hsu_-_square
February 11, 2011


True. But I think the point was to get more exposure and publicity, not necessarily to generate direct sales to the consumer from that event. Mission accomplished. The press widely tweeted that day (I did as well, as you can see on @bitmobshoe), so it's definitely raised more awareness around that game.


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